Entities are updated after a bow shot, fixes #70
This commit is contained in:
parent
cddff5c2d9
commit
01ee49ddd4
|
@ -47,7 +47,7 @@ class Item(Entity):
|
|||
Indicates what should be done when the item is used.
|
||||
"""
|
||||
|
||||
def throw(self, direction: int) -> None:
|
||||
def throw(self, direction: int) -> Any:
|
||||
"""
|
||||
Indicates what should be done when the item is thrown.
|
||||
"""
|
||||
|
@ -555,7 +555,7 @@ class LongRangeWeapon(Weapon):
|
|||
self.held_by, self.damage
|
||||
+ getattr(self.held_by, self.stat))
|
||||
self.held_by.map.logs.add_message(line)
|
||||
return (to_kill.x, to_kill.y) if to_kill else None
|
||||
return (to_kill.y, to_kill.x) if to_kill else None
|
||||
|
||||
def equip(self) -> None:
|
||||
"""
|
||||
|
@ -621,17 +621,18 @@ class FireBallStaff(LongRangeWeapon):
|
|||
def string(self) -> str:
|
||||
return " is shot by a fire ball."
|
||||
|
||||
def throw(self, direction: int) -> None:
|
||||
def throw(self, direction: int) -> Any:
|
||||
"""
|
||||
Adds an explosion animation when killing something.
|
||||
"""
|
||||
coord = super().throw(direction)
|
||||
if coord:
|
||||
x = coord[0]
|
||||
y = coord[1]
|
||||
y = coord[0]
|
||||
x = coord[1]
|
||||
|
||||
explosion = Explosion(y=y, x=x)
|
||||
self.held_by.map.add_entity(explosion)
|
||||
return y, x
|
||||
|
||||
|
||||
class Monocle(Item):
|
||||
|
|
|
@ -292,7 +292,8 @@ class Game:
|
|||
return
|
||||
|
||||
if self.player.equipped_main:
|
||||
self.player.equipped_main.throw(direction)
|
||||
if self.player.equipped_main.throw(direction):
|
||||
self.map.tick(self.player)
|
||||
|
||||
def handle_key_pressed_inventory(self, key: KeyValues) -> None:
|
||||
"""
|
||||
|
|
Loading…
Reference in New Issue