Yohann D'ANELLO
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9b853324ad
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Drop first version of random walk
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2021-01-08 16:52:38 +01:00 |
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Charles Peyrat
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c216a6089e
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Add a break so that generated rooms arre only placed once
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2021-01-08 16:51:04 +01:00 |
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Charles Peyrat
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a390f4f5e9
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Fix is_connex tests
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2021-01-08 16:21:16 +01:00 |
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Charles Peyrat
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0aa4eb9c0b
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Refactoring in tests to allow for easy connexity verification
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2021-01-08 16:11:17 +01:00 |
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Charles Peyrat
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785ac403e3
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Forbid walker from ever reaching the outer most edge of the map
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2021-01-08 15:56:30 +01:00 |
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Charles Peyrat
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f240cafa83
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Fixing syntax in tests
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2021-01-08 15:55:26 +01:00 |
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Charles Peyrat
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5424c7cd98
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Nicer default parameters
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2021-01-08 15:20:32 +01:00 |
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Charles Peyrat
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dab84738d9
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Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
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2021-01-08 15:18:13 +01:00 |
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Charles Peyrat
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8d7e264381
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Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
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2021-01-08 15:06:38 +01:00 |
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Charles Peyrat
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fab1bee8d8
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Force loop entrance to get coverage
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2021-01-08 14:52:59 +01:00 |
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Charles Peyrat
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c06f903a16
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Fix a typo that made corridors unable to be built
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2021-01-08 07:41:00 +01:00 |
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Charles Peyrat
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c6947fab44
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Integrate the new map generation into the game ! Closes #5
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2021-01-08 07:39:52 +01:00 |
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Charles Peyrat
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641f5c7872
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Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
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2021-01-08 07:38:47 +01:00 |
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Charles Peyrat
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605696dddd
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Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level
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2021-01-08 07:36:31 +01:00 |
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Charles Peyrat
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5ba07afc9f
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Fix typo in parameter names
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2021-01-08 07:05:02 +01:00 |
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Charles Peyrat
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e21d4d230c
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Add missing termination condition
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2021-01-08 07:04:24 +01:00 |
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Charles Peyrat
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b0ac580677
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Fix place_walls, that placed floors instead ...
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2021-01-08 07:03:49 +01:00 |
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Charles Peyrat
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d362bdc949
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Fix place_room and add missing argument
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2021-01-08 06:58:02 +01:00 |
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Charles Peyrat
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9c252a2bbc
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Correct out of bounds errors and add missing arguments to range call
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2021-01-08 06:54:01 +01:00 |
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Charles Peyrat
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c959a9d865
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Update tests because Map.neighbourhood became a static method
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2021-01-08 05:42:12 +01:00 |
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Charles Peyrat
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8475e5228e
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Large neighbourhood shouldn't return the central cell
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2021-01-08 05:41:16 +01:00 |
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Charles Peyrat
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20cbf546f9
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Correct formulas for random enumeration of a grid
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2021-01-08 05:21:31 +01:00 |
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Charles Peyrat
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49e261557c
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Fix typos
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2021-01-08 05:14:46 +01:00 |
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Charles Peyrat
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abbad0f352
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Fix formulas in place_room and room_fits
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2021-01-08 05:14:32 +01:00 |
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Charles Peyrat
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05ccd0e339
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Circular rooms should not try to generate any holes if their radius isn't large enough
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2021-01-08 04:51:20 +01:00 |
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Charles Peyrat
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c6f66d95f2
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Fix typos
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2021-01-08 04:48:32 +01:00 |
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Charles Peyrat
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6fbc757f1e
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Implement method place_walls
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2021-01-08 04:43:10 +01:00 |
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Charles Peyrat
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ffa7641b21
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Made Map.neighbourhood a static method
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2021-01-08 04:36:57 +01:00 |
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Charles Peyrat
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3229eb8ea7
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Implement place_room method
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2021-01-08 03:45:26 +01:00 |
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Charles Peyrat
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42f0c195aa
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Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change
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2021-01-08 03:43:20 +01:00 |
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Charles Peyrat
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ddbd0299a0
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Implement method room_fits
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2021-01-08 03:38:37 +01:00 |
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Charles Peyrat
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5cbf15bef5
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Return value of Generator.run should be a Map
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2021-01-08 03:37:10 +01:00 |
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Charles Peyrat
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bb3422f7d8
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Add main generation loop
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2021-01-08 03:19:59 +01:00 |
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Charles Peyrat
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5579f5d791
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Room now can now generate with a corridor; implemenent door placement finding
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2021-01-07 07:06:08 +01:00 |
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Charles Peyrat
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9fb366aaab
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Make name follow style convention
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2021-01-07 05:02:49 +01:00 |
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Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
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Charles Peyrat
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ba3d979f9c
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Fix syntax error
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2020-12-18 18:10:52 +01:00 |
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Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
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Yohann D'ANELLO
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fb926f8c84
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Always use predefined map in game unit tests
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2020-12-11 19:27:57 +01:00 |
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Yohann D'ANELLO
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209bde5b5c
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Fix sunflowers and merchants since the position of the player is no longer fixed
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2020-12-11 19:21:02 +01:00 |
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Yohann D'ANELLO
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895abe88ad
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Ensure that the neighboorhood is walkable in movement tests
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2020-12-11 19:18:48 +01:00 |
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Charles Peyrat
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3d7667573e
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Add testing for the no_lone_walls option
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2020-12-11 19:14:28 +01:00 |
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Charles Peyrat
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fe9dfdf242
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Syntax change in randomwalk.Generator.__init__
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2020-12-11 19:13:15 +01:00 |
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Charles Peyrat
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deb52d7350
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Adding a missing parenthesis
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2020-12-11 19:05:26 +01:00 |
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Yohann D'ANELLO
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e91deccb6f
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
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2020-12-11 19:02:45 +01:00 |
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Charles Peyrat
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18ca083ba2
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Added a connexity test
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2020-12-11 18:59:07 +01:00 |
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Yohann D'ANELLO
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a4a10e340d
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Test clicking on the merchant pad
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2020-12-11 18:44:05 +01:00 |
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ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
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Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
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Charles Peyrat
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7667079aa3
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Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
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2020-12-11 18:33:16 +01:00 |
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