Charles Peyrat
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021731b740
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Switching up the tiles used during generation to the correct ones
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2020-12-11 01:09:49 +01:00 |
Charles Peyrat
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d40a61554e
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Changing the way the tile matrix is declared so that every column is represented by a different list
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2020-12-11 01:04:30 +01:00 |
Charles Peyrat
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7cfe55f42c
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Added a failsafe for cases where the walker population randomly dies out
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2020-12-07 00:24:31 +01:00 |
Charles Peyrat
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2a1be4233b
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Fixed syntax error in Walker.split
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2020-12-07 00:18:32 +01:00 |
Charles Peyrat
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32e6eab943
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Added import enum.auto to mapgeneration.randomwalk
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2020-12-06 23:55:57 +01:00 |
Charles Peyrat
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3717429549
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Added some test default parameters for the random walk generator
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2020-12-04 18:04:50 +01:00 |
Charles Peyrat
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bc9c7cd7f7
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Finalised implementation of the walker class with method split
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2020-12-04 18:03:41 +01:00 |
Charles Peyrat
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a5c53c898e
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Implemented walker class and methods random_turn, next_pos, move_in_bounds
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2020-12-04 18:01:54 +01:00 |
Charles Peyrat
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428bbae736
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Added base files for map generation and main loop for random walk generation
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2020-12-04 16:02:48 +01:00 |
Charles Peyrat
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18b06c5274
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Correcting display bug
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2020-11-13 18:17:04 +01:00 |
Charles Peyrat
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ae493337ed
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Modified main menu to be able to override the current game with a new one
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2020-11-13 18:08:48 +01:00 |
Yohann D'ANELLO
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600819e648
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Teddy bears has 50 HP
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2020-11-13 14:07:27 +01:00 |
Yohann D'ANELLO
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526a1a1e27
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Don't use twice the same setting
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2020-11-12 02:03:08 +01:00 |
Yohann D'ANELLO
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1366e6a54d
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Linting
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2020-11-12 01:58:10 +01:00 |
Yohann D'ANELLO
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d241bc8234
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One more typo
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2020-11-12 01:57:56 +01:00 |
nicomarg
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61d66ac220
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Fixed typos
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2020-11-12 00:12:30 +01:00 |
nicomarg
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92ab9ae075
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Changed the behaviour of DisplayManager to match previous commit and fixed tests and bootstrap accordingly
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2020-11-11 23:56:08 +01:00 |
nicomarg
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b0292c05b2
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The settings menu refreshes texture pack when exited
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2020-11-11 23:48:46 +01:00 |
Yohann D'ANELLO
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21e85078a4
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Display inventory content in statdisplay
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2020-11-11 23:41:06 +01:00 |
Yohann D'ANELLO
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12c653fe15
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Cover change texture pack
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2020-11-11 23:13:21 +01:00 |
Yohann D'ANELLO
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ffa1ea01b1
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Add "back" button in settings menu
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2020-11-11 23:10:49 +01:00 |
Yohann D'ANELLO
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ddf0b21e37
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Change texture pack
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2020-11-11 23:09:15 +01:00 |
Yohann D'ANELLO
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13ac2ba13a
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Display comments on settings menu
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2020-11-11 23:00:45 +01:00 |
Yohann D'ANELLO
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1eee45a0fd
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Forgot one unused import
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2020-11-11 22:51:02 +01:00 |
Yohann D'ANELLO
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cde0b19c72
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KeyValues.translate_key returns a KeyValues object
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2020-11-11 22:47:51 +01:00 |
Yohann D'ANELLO
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edecb7eb90
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I felt frustrated to don't have 100% of coverage
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2020-11-11 22:45:57 +01:00 |
Yohann D'ANELLO
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caef8dc9b2
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Cover settings
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2020-11-11 22:45:15 +01:00 |
Yohann D'ANELLO
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0c17e74d6a
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Key handler does not depend on curses's screen anymore
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2020-11-11 22:36:42 +01:00 |
Yohann D'ANELLO
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748561e87d
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More separation on menu code
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2020-11-11 22:22:33 +01:00 |
Yohann D'ANELLO
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17edb6a645
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Don't resize map pad: it has already the good size (the map dimensions)
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2020-11-11 22:12:05 +01:00 |
Yohann D'ANELLO
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4b8acc0597
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Don't resize pads when resizing window. For an unknown reason, pads don't want to be displayed on small screens.
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2020-11-11 21:55:57 +01:00 |
Yohann D'ANELLO
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53077aacb0
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Linting
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2020-11-11 20:36:43 +01:00 |
Yohann D'ANELLO
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f33d8b8170
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Merge branch 'inventory' into entities
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2020-11-11 20:34:30 +01:00 |
Yohann D'ANELLO
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c329ec927f
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Add rabbits, beavers and teddy bears
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2020-11-11 17:39:48 +01:00 |
Yohann D'ANELLO
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a4eaab0db6
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Linting
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2020-11-11 17:24:57 +01:00 |
Yohann D'ANELLO
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af39a305b1
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Test entity movements and fights with players
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2020-11-11 17:23:31 +01:00 |
Yohann D'ANELLO
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e88b4ee775
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Render game when we are dead
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2020-11-11 17:17:28 +01:00 |
Yohann D'ANELLO
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61714a5129
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Test heart healing
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2020-11-11 17:15:28 +01:00 |
Yohann D'ANELLO
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8db00bcaa6
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Fix broken tests
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2020-11-11 16:58:20 +01:00 |
Yohann D'ANELLO
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ac22aef860
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Items can be put in inventory by default
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2020-11-11 16:57:09 +01:00 |
Yohann D'ANELLO
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d35331fdb0
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Add items in inventory
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2020-11-11 16:49:04 +01:00 |
Yohann D'ANELLO
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f11fb31c28
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Interact with items
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2020-11-11 16:47:19 +01:00 |
Yohann D'ANELLO
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2b5d82db57
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Spawn also items
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2020-11-11 16:23:27 +01:00 |
Yohann D'ANELLO
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d75f4290ff
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Store the start position in a map
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2020-11-11 16:10:28 +01:00 |
Yohann D'ANELLO
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279ef2439d
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Limit the complexity of the dijkstra to eight
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2020-11-11 16:02:32 +01:00 |
Yohann D'ANELLO
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0f53407b3d
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Use a larger example map
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2020-11-11 16:00:40 +01:00 |
Yohann D'ANELLO
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d08ff7061f
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Use Dijkstra algorithm to describe monster paths
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2020-11-11 15:25:50 +01:00 |
Yohann D'ANELLO
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2f3a03dbf7
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The camera position should consider the width of a tile
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2020-11-11 15:10:46 +01:00 |
Yohann D'ANELLO
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1e66e263bc
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Use bricks for walls
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2020-11-11 15:09:28 +01:00 |
eichhornchen
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e3d28409f5
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Repaired tthe display problem for settings menu
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2020-11-11 14:56:00 +01:00 |