Commit Graph

90 Commits

Author SHA1 Message Date
eichhornchen
fe77f903d1 put back the ":" where it belongs 2020-11-06 17:10:38 +01:00
eichhornchen
3502acd8d6 put back the ":" where it belongs 2020-11-06 17:09:39 +01:00
eichhornchen
a6b93cacfb Changed Tiles to take into account the texturepack 2020-11-06 17:04:42 +01:00
eichhornchen
4a54609bad changed a few errors 2020-11-06 17:03:06 +01:00
eichhornchen
38ed5259d5 added a squirrel unicode texturepack 2020-11-06 16:50:18 +01:00
eichhornchen
3d98eac74b Added refresh function 2020-11-06 16:43:07 +01:00
eichhornchen
85a006e7b6 added coordinates of camera view in map 2020-11-06 16:38:32 +01:00
eichhornchen
bcdbd0a471 changed the name of the texturepack 2020-11-06 16:16:30 +01:00
eichhornchen
420ebe79f5 passed settings to mapDisplay call 2020-11-06 16:10:46 +01:00
eichhornchen
6bfb8c080c added name to entities 2020-11-06 16:05:01 +01:00
Nicolas Margulies
d43a1de2c3 Moved texturepacks into display 2020-11-06 15:58:07 +01:00
Nicolas Margulies
cf70c2d1b7 Merged master into display (settings added) 2020-11-06 15:52:17 +01:00
Nicolas Margulies
31ae39ab15 basic display wrapper 2020-11-06 15:34:24 +01:00
Yohann D'ANELLO
7469f4855f We don't use tuples for settings now 2020-11-06 15:08:29 +01:00
Yohann D'ANELLO
9f6c946279 Test settings 2020-11-06 15:05:10 +01:00
Yohann D'ANELLO
5ca2827706 Write and load settings at the start of the game 2020-11-06 14:59:27 +01:00
Yohann D'ANELLO
af363dabfe Add write and load settings 2020-11-06 14:56:21 +01:00
eichhornchen
bfce9487c5 repaired the texture pack 2020-11-06 14:41:05 +01:00
eichhornchen
dadd1fd146 added texture pack 2020-11-06 14:32:05 +01:00
Yohann D'ANELLO
2728612699 Create settings class 2020-11-06 14:29:05 +01:00
Nicolas Margulies
bbbcb1b10e Corrigé la merde de Charles 2020-11-06 14:23:12 +01:00
Charles Peyrat
37c9fd5267 Merge branch 'master' into game. 2020-10-23 18:15:21 +02:00
nicomarg
514a3fcb64 Merge branch 'entities' into 'master'
Basic entities

See merge request ynerant/dungeon-battle!4
2020-10-23 18:10:13 +02:00
Nicolas Margulies
2ba7330ff5 An example of item 2020-10-23 18:02:57 +02:00
Charles Peyrat
f3bc3101f0 Code refactoring in game.Game 2020-10-23 18:01:39 +02:00
Charles Peyrat
9c8a352ecd Removed unwanted code from mapdisplay.MapDisplay; the player should be drawn as a map entity, not on its own 2020-10-23 17:46:44 +02:00
Nicolas Margulies
343e107b86 Basic item and monster interface 2020-10-23 16:51:48 +02:00
Nicolas Margulies
7c1c427892 Deleted unwanted code in Player
It isn't the player's role to check whether they can move to a tile,
check it beforehands and use the move method from its Entity superclass.
2020-10-23 16:17:48 +02:00
eichhornchen
230a7ec432 Cleaned an error in interfaces.py 2020-10-23 15:55:30 +02:00
ynerant
292a63c16d Merge branch 'game' into 'master'
Game

See merge request ynerant/dungeon-battle!3
2020-10-23 15:44:22 +02:00
Yohann D'ANELLO
c85166ff89 Remove proof of concept, <3 eichornchen 2020-10-23 15:41:17 +02:00
Yohann D'ANELLO
8437482139 Clear screen before redrawing 2020-10-23 15:40:32 +02:00
eichhornchen
6c675fbac9 added player actions for going up, down, left and right 2020-10-23 15:15:37 +02:00
Yohann D'ANELLO
d264bb45cf Handle player position in game display 2020-10-23 15:14:19 +02:00
Yohann D'ANELLO
eea9b45f6c Use map display 2020-10-23 15:00:59 +02:00
Yohann D'ANELLO
7d97befee4 Load game externally 2020-10-23 14:53:08 +02:00
Nicolas Margulies
2fc864ed18 Fixed error 2020-10-23 14:48:30 +02:00
Nicolas Margulies
759ddf7685 Merged master 2020-10-23 14:45:03 +02:00
Nicolas Margulies
7a2e1173d9 Made the entities optional when creating maps 2020-10-23 14:42:46 +02:00
Yohann D'ANELLO
d264fb7dfe Test got broken 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
3467fb622c Replace # by walls 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
d8bd500349 Add some comments 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
d8401d9920 More modularity, add properties in tiles 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
9c6f22ccf8 Better usage of enumerations 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
ce0d5d8ffd :squirrel: Main character is a squirrel 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
cadc8c161e Use Map interface in proof of concept 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
1054d8e57a Get a tile from its representation 2020-10-23 14:34:29 +02:00
Yohann D'ANELLO
eb1e125d4e Draw a map in a string to make the render in the screen easier 2020-10-23 14:34:29 +02:00
Nicolas Margulies
182af96da0 Tiles are now an enumeration 2020-10-23 14:34:24 +02:00
Yohann D'ANELLO
d2f8a3b623 Also use arrow keys in example 2020-10-23 14:33:25 +02:00