Merge branch 'master' into game.

This commit is contained in:
Charles Peyrat 2020-10-23 18:15:21 +02:00
commit 37c9fd5267
5 changed files with 73 additions and 8 deletions

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@ -0,0 +1,33 @@
from ..interfaces import Entity, FightingEntity
class Item(Entity):
held:bool
def __init__(self, *args, **kwargs):
super().__init__(self, *args, **kwargs)
self.held = False
def drop(self, x:int, y:int):
self.held = False
self.move(x, y)
def hold(self):
self.held = True
class Bomb(Item):
damage:int = 5
exploding:bool
def __init__(self, *args, **kwargs):
super().__init__(self, *args, **kwargs)
self.exploding = False
def drop(self, x:int, y:int):
super.drop(self, x, y)
self.exploding = True
def act(self, map):
if self.exploding:
for e in map.entities:
if abs (e.x - self.x) + abs (e.y - self.y) <= 1 and isinstance(e,FightingEntity):
e.take_damage(self, self.damage)

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@ -0,0 +1,9 @@
from ..interfaces import FightingEntity
class Monster(FightingEntity):
def act(self, map):
pass
class Squirrel(Monster):
maxhealth = 10
strength = 3

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@ -0,0 +1,5 @@
from ..interfaces import FightingEntity
class Player(FightingEntity):
maxhealth = 20
strength = 5

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@ -11,7 +11,7 @@ class Map:
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list, entities: list):
def __init__(self, width: int, height: int, tiles: list, entities = []):
self.width = width
self.height = height
self.tiles = tiles
@ -37,8 +37,10 @@ class Map:
width = len(lines[0])
tiles = [[Tile(c)
for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, tiles, [])
def draw_string(self) -> str:
"""
Draw the current map as a string object that can be rendered
@ -64,15 +66,31 @@ class Tile(Enum):
class Entity:
y: int
x: int
img: str
def __init__(self, y: int, x: int, img: str):
self.y = y
self.x = x
self.img = img
y: int
def move(self, x: int, y: int) -> None:
self.x = x
self.y = y
def act(self, m:Map):
pass
class FightingEntity(Entity):
maxhealth: int
health: int
strength: int
def __init__(self):
self.health = self.maxhealth
def hit(self, opponent) -> None:
opponent.take_damage(self, self.strength)
def take_damage(self, attacker, amount:int) -> None:
self.health -= amount
if self.health <= 0:
self.die()
def die(self) -> None:
pass