Code refactoring in game.Game
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@ -8,25 +8,29 @@ class Game:
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def init(self) -> None:
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Game.INSTANCE = self
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with TermManager() as term_manager:
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self._start_game(term_manager.screen)
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self.key_handler = player_move
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def _start_game(self, screen):
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# TODO Generate map, or make the possibility to load another one
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def new_game(self):
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# TODO generate a new map procedurally
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m = Map.load("example_map.txt")
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player = Player()
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self.player = player
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player.y = 1
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player.x = 6
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d = MapDisplay(m, player)
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self.player = Player()
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self.player.y = 1
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self.player.x = 6
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@classmethod
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def load_game(filename):
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# TODO loading map from a file
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raise NotImplementedError()
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def run(self, screen):
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while True:
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screen.clear()
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screen.refresh()
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d.display(player.getPosY(), player.getPosX())
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key = screen.getkey()
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self.handle_key_pressed(key)
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self.key_handler(key)
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def handle_key_pressed(self, key):
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def player_move(self, key):
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# TODO load keys from settings
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if key == 'z' or key == 'KEY_UP':
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self.player.move_up()
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