Load game externally
This commit is contained in:
		
							
								
								
									
										31
									
								
								dungeonbattle/game.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								dungeonbattle/game.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,31 @@ | ||||
| from .interfaces import Map | ||||
| from .term_manager import TermManager | ||||
|  | ||||
|  | ||||
| class Game: | ||||
|     INSTANCE = None | ||||
|  | ||||
|     def init(self) -> None: | ||||
|         Game.INSTANCE = self | ||||
|         with TermManager() as term_manager: | ||||
|             self._start_game(term_manager.screen) | ||||
|  | ||||
|     def _start_game(self, screen): | ||||
|         # TODO Generate map, or make the possibility to load another one | ||||
|         m = Map.load("example_map.txt") | ||||
|         while True: | ||||
|             screen.addstr(0, 0, m.draw_string()) | ||||
|             screen.refresh() | ||||
|             key = screen.getkey() | ||||
|             self.handle_key_pressed(key) | ||||
|  | ||||
|     def handle_key_pressed(self, key): | ||||
|         # TODO load keys from settings | ||||
|         if key == 'z' or key == 'KEY_UP': | ||||
|             pass    # TODO Go up | ||||
|         if key == 's' or key == 'KEY_DOWN': | ||||
|             pass    # TODO Go down | ||||
|         if key == 'q' or key == 'KEY_LEFT': | ||||
|             pass    # TODO Go left | ||||
|         if key == 'd' or key == 'KEY_RIGHT': | ||||
|             pass    # TODO Go right | ||||
		Reference in New Issue
	
	Block a user