Added refresh function

This commit is contained in:
eichhornchen 2020-11-06 16:43:07 +01:00
parent 85a006e7b6
commit 3d98eac74b

View File

@ -1,19 +1,23 @@
#!/usr/bin/env python
import curses
from dungeonbattle.interfaces import Map
from dungeonbattle.settings import Settings
import dungeonbattle.texturepack
class MapDisplay:
def __init__(self, m: Map, height: int, width: int):
def __init__(self, m: Map, settings : Settings, height: int, width: int):
self.width = width
self.height = height
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
if Settings.TEXTURE_PACK == 'ASCII'
self.textures = ascii_textures
def update_pad(self):
self.pad.addstr(0, 0, self.map.draw_string())
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
self.pad.addch(e.y, e.x, self.textures[e.name])
def display(self, y, x):
deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1
@ -29,3 +33,7 @@ class MapDisplay:
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
def refresh(self) :
self.display(self.map.currenty,self.map.currentx)