Added refresh function
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@ -1,19 +1,23 @@
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#!/usr/bin/env python
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import curses
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from dungeonbattle.interfaces import Map
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from dungeonbattle.settings import Settings
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import dungeonbattle.texturepack
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class MapDisplay:
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def __init__(self, m: Map, height: int, width: int):
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def __init__(self, m: Map, settings : Settings, height: int, width: int):
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self.width = width
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self.height = height
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self.map = m
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self.pad = curses.newpad(m.height, m.width+1)
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if Settings.TEXTURE_PACK == 'ASCII'
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self.textures = ascii_textures
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def update_pad(self):
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self.pad.addstr(0, 0, self.map.draw_string())
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for e in self.map.entities:
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self.pad.addch(e.y, e.x, e.img)
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self.pad.addch(e.y, e.x, self.textures[e.name])
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def display(self, y, x):
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deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1
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@ -29,3 +33,7 @@ class MapDisplay:
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self) :
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self.display(self.map.currenty,self.map.currentx)
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