Deleted unwanted code in Player

It isn't the player's role to check whether they can move to a tile,
check it beforehands and use the move method from its Entity superclass.
This commit is contained in:
Nicolas Margulies 2020-10-23 16:17:48 +02:00
parent 230a7ec432
commit 7c1c427892
2 changed files with 2 additions and 24 deletions

View File

@ -1,27 +1,5 @@
from .interfaces import FightingEntity
from ..interfaces import FightingEntity
class Player(FightingEntity):
maxhealth = 20
strength = 5
def move_up(self, p : Player, m : Map) :
if p.y > 0 :
cell = Tile(Map.tiles[p.y-1][p.x])
if can_walk(cell) :
p.y = p.y-1
def move_down(self, p : Player, m : Map) :
if p.y < Map.height :
cell = Tile(Map.tiles[p.y+1][p.x])
if can_walk(cell) :
p.y = p.y+1
def move_left(self, p : Player, m : Map) :
if p.x > 0 :
cell = Tile(Map.tiles[p.y][p.x-1])
if can_walk(cell) :
p.x = p.x-1
def move_right(self, p : Player, m : Map) :
if p.x < Map.width :
cell = Tile(Map.tiles[p.y][p.x+1])
if can_walk(cell) :
p.x = p.x+1

View File

@ -11,7 +11,7 @@ class Map:
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list, entities = []: list):
def __init__(self, width: int, height: int, tiles: list, entities = []):
self.width = width
self.height = height
self.tiles = tiles