Handle player position in game display

This commit is contained in:
Yohann D'ANELLO 2020-10-23 15:14:19 +02:00
parent eea9b45f6c
commit d264bb45cf
2 changed files with 37 additions and 7 deletions

View File

@ -14,10 +14,14 @@ class Game:
def _start_game(self, screen):
# TODO Generate map, or make the possibility to load another one
m = Map.load("example_map.txt")
d = MapDisplay(m)
player = Player()
self.player = player
player.y = 1
player.x = 6
d = MapDisplay(m, player)
screen.refresh()
while True:
d.display(1, 6)
d.display(player.getPosY(), player.getPosX())
screen.refresh()
key = screen.getkey()
self.handle_key_pressed(key)
@ -25,10 +29,34 @@ class Game:
def handle_key_pressed(self, key):
# TODO load keys from settings
if key == 'z' or key == 'KEY_UP':
pass # TODO Go up
self.player.move_up()
if key == 's' or key == 'KEY_DOWN':
pass # TODO Go down
self.player.move_down()
if key == 'q' or key == 'KEY_LEFT':
pass # TODO Go left
self.player.move_left()
if key == 'd' or key == 'KEY_RIGHT':
pass # TODO Go right
self.player.move_right()
class Player:
# FIXME Should be elsewhere, only useful to don't break the previous code
y: int = 0
x: int = 0
def move_up(self):
self.y -= 1
def move_down(self):
self.y += 1
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
def getPosX(self):
return self.x
def getPosY(self):
return self.y

View File

@ -4,14 +4,16 @@ from dungeonbattle.interfaces import Map
class MapDisplay:
def __init__(self, m: Map):
def __init__(self, m: Map, player):
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
self.player = player
def update_pad(self):
self.pad.addstr(0, 0, self.map.draw_string())
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿')
def display(self, y, x):
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS //2) + 1