basic display wrapper
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import curses
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from .mapdisplay import MapDisplay
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class Display:
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def __init__(self, game, screen):
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self.screen = screen
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self.game = game
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self.mapDisplay = MapDisplay(game.m, curses.LINES, curses.COLS * 4/5)
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def refresh(self):
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self.mapDisplay.refresh()
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#!/usr/bin/env python
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import curses
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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def __init__(self, m: Map, height: int, width: int):
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self.width = width
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self.height = height
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self.map = m
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self.pad = curses.newpad(m.height, m.width+1)
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def update_pad(self):
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self.pad.addstr(0, 0, self.map.draw_string())
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for e in self.map.entities:
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self.pad.addch(e.y, e.x, e.img)
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def display(self, y, x):
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deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1
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pminrow, pmincol = y-deltay, x-deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height -1
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smaxrow = min(smaxrow, self.height-1)
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smaxcol = self.map.width - (x + deltax) + self.width -1
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smaxcol = min(smaxcol, self.width-1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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