Commit Graph

453 Commits

Author SHA1 Message Date
Charles Peyrat
d3c14a48ee Add docstring for Map.large_neighbourhood 2020-12-11 17:46:49 +01:00
Charles Peyrat
c8b07b3bf5 Only empty tiles should be changed to walls, obviously... 2020-12-11 17:17:11 +01:00
Charles Peyrat
757a460a44 Fix typo 2020-12-11 17:13:12 +01:00
Charles Peyrat
6a4d13c726 Walls now generate around the floor 2020-12-11 17:09:59 +01:00
Charles Peyrat
3a8549cfcc Added a method to interfaces.Map to get the neighbours of a given tile 2020-12-11 17:09:27 +01:00
Charles Peyrat
7fb743eb72 Switching up start_x and start_y so the player spawn is correctly set 2020-12-11 17:02:22 +01:00
Yohann D'ANELLO
3c614dcca9 Linting 2020-12-11 02:19:59 +01:00
Yohann D'ANELLO
8751120fe1 Merge master into map_generation, there were some commit behind 2020-12-11 02:17:00 +01:00
Yohann D'ANELLO
7db2dd2b46 Merge branch 'master' into map_generation
# Conflicts:
#	dungeonbattle/game.py
#	squirrelbattle/mapgeneration/__init__.py
#	squirrelbattle/mapgeneration/randomwalk.py
2020-12-11 02:14:47 +01:00
Charles Peyrat
29798c135e Syntax change for the failsafe 2020-12-11 01:24:20 +01:00
Charles Peyrat
45120d0c2b Integrating procedural generation into the game 2020-12-11 01:13:00 +01:00
Charles Peyrat
302017222d Fixing the sampling of the starting position that caused out of bounds error 2020-12-11 01:11:07 +01:00
Charles Peyrat
021731b740 Switching up the tiles used during generation to the correct ones 2020-12-11 01:09:49 +01:00
Charles Peyrat
d40a61554e Changing the way the tile matrix is declared so that every column is represented by a different list 2020-12-11 01:04:30 +01:00
nicomarg
53cb6a89ae Merge branch '35-better-pathfinding' into 'master'
Resolve "Better pathfinding"

Closes #35

See merge request ynerant/squirrel-battle!43
2020-12-10 22:31:40 +01:00
Nicolas Margulies
01cc77e146 Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00
Nicolas Margulies
cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Nicolas Margulies
50d806cdcf Working Dijkstra 2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9 Start f new pathfinding, not working 2020-12-08 00:59:19 +01:00
ynerant
f648bcd7fb Merge branch 'es-translation' into 'master'
Add spanish translation

See merge request ynerant/squirrel-battle!42
2020-12-07 01:04:55 +01:00
Yohann D'ANELLO
fdc2bcab8d Add spanish translation 2020-12-07 01:01:39 +01:00
Charles Peyrat
7cfe55f42c Added a failsafe for cases where the walker population randomly dies out 2020-12-07 00:24:31 +01:00
Charles Peyrat
2a1be4233b Fixed syntax error in Walker.split 2020-12-07 00:18:32 +01:00
Charles Peyrat
32e6eab943 Added import enum.auto to mapgeneration.randomwalk 2020-12-06 23:55:57 +01:00
ynerant
6fa11d9dfe Merge branch 'body-snatch' into 'master'
Body snatch

Closes #34 et #33

See merge request ynerant/squirrel-battle!38
2020-12-05 14:52:47 +01:00
Yohann D'ANELLO
f8ca5b2cc5 Recalculate the path finder when the player exchanges its body 2020-12-05 14:48:43 +01:00
Yohann D'ANELLO
7ad2cad77c Add a message in the logs when a body-snap potion is used 2020-12-05 14:47:54 +01:00
Yohann D'ANELLO
f39113fd0b Test body snatch potion, fixes #34 2020-12-05 14:42:13 +01:00
Yohann D'ANELLO
c38f8cdc53 Save the inventory of the player when saving the game, fixes #33 2020-12-05 14:35:59 +01:00
Yohann D'ANELLO
f887a1f0aa Entity name is a parameter since it can be changed through body snatch potion 2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
ynerant
3985751bd1 Merge branch 'stack-items' into 'master'
Stack items in the inventory

Closes #29

See merge request ynerant/squirrel-battle!37
2020-12-05 13:45:53 +01:00
Yohann D'ANELLO
ca2ae15117 Stack items in the inventory, closes #29 2020-12-05 13:42:33 +01:00
ynerant
4d60e95165 Merge branch 'inventory' into 'master'
Inventory

Closes #10

See merge request ynerant/squirrel-battle!36
2020-12-05 13:28:05 +01:00
Yohann D'ANELLO
fb8b2aff01 The player must be alive to interact with the inventory 2020-12-05 13:20:52 +01:00
Yohann D'ANELLO
bc40f8d0e6 Some translations were missing in the settings menu 2020-12-05 13:19:04 +01:00
Yohann D'ANELLO
013e81b3c0 Better sort in translation files, remove unwanted headers 2020-12-05 13:13:04 +01:00
Yohann D'ANELLO
25c42ea9e8 Don't translate in english since it is the main language 2020-12-05 13:07:37 +01:00
Yohann D'ANELLO
4b9399c687 Test inventory 2020-12-04 18:16:46 +01:00
Charles Peyrat
3717429549 Added some test default parameters for the random walk generator 2020-12-04 18:04:50 +01:00
Charles Peyrat
bc9c7cd7f7 Finalised implementation of the walker class with method split 2020-12-04 18:03:41 +01:00
Charles Peyrat
a5c53c898e Implemented walker class and methods random_turn, next_pos, move_in_bounds 2020-12-04 18:01:54 +01:00
Yohann D'ANELLO
91a4514649 'D' is not an intelligent key to drop an item 2020-12-04 17:19:06 +01:00
Yohann D'ANELLO
5b4dc601bc Fix broken tests 2020-12-04 17:15:41 +01:00
Yohann D'ANELLO
27fd73c96b Add log messages when a bomb is exploding 2020-12-04 17:10:23 +01:00
Yohann D'ANELLO
056ca5cca8 Ensure that the inventory is not empty before interacting with an item 2020-12-04 17:01:00 +01:00
Yohann D'ANELLO
c7545e53f7 Items can be dropped/equipped/used 2020-12-04 16:53:27 +01:00
Yohann D'ANELLO
0da7486750 Navigate through inventory menu 2020-12-04 16:31:15 +01:00
Yohann D'ANELLO
a68b3a6d08 Display full inventory 2020-12-04 16:28:37 +01:00
Charles Peyrat
428bbae736 Added base files for map generation and main loop for random walk generation 2020-12-04 16:02:48 +01:00