Commit Graph

253 Commits

Author SHA1 Message Date
Yohann D'ANELLO
e88b4ee775 Render game when we are dead 2020-11-11 17:17:28 +01:00
Yohann D'ANELLO
61714a5129 Test heart healing 2020-11-11 17:15:28 +01:00
Yohann D'ANELLO
8db00bcaa6 Fix broken tests 2020-11-11 16:58:20 +01:00
Yohann D'ANELLO
ac22aef860 Items can be put in inventory by default 2020-11-11 16:57:09 +01:00
Yohann D'ANELLO
d35331fdb0 Add items in inventory 2020-11-11 16:49:04 +01:00
Yohann D'ANELLO
f11fb31c28 Interact with items 2020-11-11 16:47:19 +01:00
Yohann D'ANELLO
2b5d82db57 Spawn also items 2020-11-11 16:23:27 +01:00
Yohann D'ANELLO
d75f4290ff Store the start position in a map 2020-11-11 16:10:28 +01:00
Yohann D'ANELLO
279ef2439d Limit the complexity of the dijkstra to eight 2020-11-11 16:02:32 +01:00
Yohann D'ANELLO
0f53407b3d Use a larger example map 2020-11-11 16:00:40 +01:00
Yohann D'ANELLO
d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
Yohann D'ANELLO
2f3a03dbf7 The camera position should consider the width of a tile 2020-11-11 15:10:46 +01:00
Yohann D'ANELLO
1e66e263bc Use bricks for walls 2020-11-11 15:09:28 +01:00
eichhornchen
e3d28409f5 Repaired tthe display problem for settings menu 2020-11-11 14:56:00 +01:00
eichhornchen
d9b7db742a Added settings diplay and ability to change the keys (there is a refreshing problem though) 2020-11-11 14:46:25 +01:00
Yohann D'ANELLO
56ba9d186e Display message if we are dead 2020-11-11 01:17:00 +01:00
Yohann D'ANELLO
6e8cfdcb1a Spawn new entities on each level (will be removed, only for tests) 2020-11-11 01:07:19 +01:00
Yohann D'ANELLO
c5e6459d37 Fight other entities while bumping them, without any weapon 2020-11-11 01:04:30 +01:00
Yohann D'ANELLO
9909b12501 Fight other entities 2020-11-11 00:50:47 +01:00
Yohann D'ANELLO
5addd42535 Only refresh entities if the player moved, ignore most events 2020-11-11 00:38:02 +01:00
Yohann D'ANELLO
279d9d9f58 Monsters can hit the player. No respect for unarmed people... 2020-11-10 23:00:09 +01:00
Yohann D'ANELLO
f9f02b6621 Move to closest player if it is close 2020-11-10 22:59:02 +01:00
Yohann D'ANELLO
12ee436f4d Fix broken game test 2020-11-10 22:44:53 +01:00
Yohann D'ANELLO
d26b66f337 Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:34:12 +01:00
Yohann D'ANELLO
a8223aab2e Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:30:55 +01:00
Yohann D'ANELLO
ec6b90fba2 All entities can move, not only players 2020-11-10 22:10:28 +01:00
Yohann D'ANELLO
2045a57907 Don't add any additional space to unicode entities 2020-11-10 22:07:03 +01:00
Yohann D'ANELLO
1684647ea2 Missing type 2020-11-10 22:04:38 +01:00
Yohann D'ANELLO
26196a7dca Move the camera with the player 2020-11-10 22:02:41 +01:00
Yohann D'ANELLO
d5ef041f48 Tiles can have multiple width according to the used texture pack for a better support of unicode 2020-11-10 22:01:57 +01:00
Yohann D'ANELLO
3f4c809db6 Monsters are hedgehogs 🦔 2020-11-10 21:47:36 +01:00
Yohann D'ANELLO
3f374d2558 Spawn a random amount of squirrels on the map 2020-11-10 21:41:54 +01:00
ynerant
3b3b8ee8da Merge branch 'display' into 'master'
Meilleur affichage

See merge request ynerant/dungeon-battle!8
2020-11-10 21:34:34 +01:00
Yohann D'ANELLO
3416ce2ac3 Ignore unreachable code in test environment, we have now 99% of coverage 2020-11-10 21:32:42 +01:00
Yohann D'ANELLO
7173d13495 Slightly cover bootstrap, to increase more and more coverage. Ensure that there is no associated shell 2020-11-10 21:32:10 +01:00
Yohann D'ANELLO
e9ac448854 Screen is resizable (but please be nice with it) 2020-11-10 21:20:11 +01:00
Yohann D'ANELLO
d50c775e0f Mysteriously fix tests 2020-11-10 20:43:30 +01:00
Yohann D'ANELLO
f9c3fc1517 Example map was moved 2020-11-10 20:37:01 +01:00
Yohann D'ANELLO
9b925672ca Drop some tests 2020-11-10 20:36:09 +01:00
Yohann D'ANELLO
5c95bf11e7 Linting 2020-11-10 20:34:22 +01:00
Yohann D'ANELLO
1ff2e26cd4 Set good menu names 2020-11-10 20:22:53 +01:00
Nicolas Margulies
1a1b906c8e Added main menu when launching the game, and fixed menus 2020-11-10 19:40:59 +01:00
Nicolas Margulies
17530f386c Reworked graphics to make it more modular 2020-11-10 18:08:06 +01:00
eichhornchen
e522047c74 Now the tests should trully be repaired 2020-11-10 11:39:32 +01:00
eichhornchen
2e7c12b770 Trying to repair the test 2020-11-10 11:22:09 +01:00
eichhornchen
cb33d97cb7 Fixed game <-> display interaction (the game prints correctly \o/ ) 2020-11-10 10:57:27 +01:00
eichhornchen
002de68a0a Corrected bugs(some still remain) 2020-11-10 10:49:11 +01:00
eichhornchen
91a8919a01 Added a MainMenuDisplay class and fixed errors in display 2020-11-10 10:01:31 +01:00
eichhornchen
10bbb28471 Yet again 2020-11-09 01:39:15 +01:00
eichhornchen
a4876bb7af repaired display 2020-11-09 01:33:23 +01:00