Corrected bugs(some still remain)
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91a8919a01
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@ -6,16 +6,16 @@ from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay
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from dungeonbattle.interfaces import Map
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from .entities.player import Player
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from dungeonbattle.entities.player import Player
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class Display:
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map: Map
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player: Player
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def __init__(self, screen: Any, texture: Any):
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def __init__(self, screen: Any, m: Map, texture: Any):
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self.screen = screen
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self.texture = texture
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self.mapdisplay = MapDisplay(self.texture, curses.LINES * 4//5, curses.COLS)
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self.map = m
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self.mapdisplay = MapDisplay(self.map, self.texture, curses.LINES * 4//5, curses.COLS)
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self.statsdisplay = StatsDisplay(curses.LINES//5, curses.COLS, curses.LINES * 4//5, 0)
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def refresh(self, m : Map, p : Player) -> None:
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@ -2,20 +2,19 @@
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from typing import Any
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import curses
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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self.map: Map
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self.player: Player
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player: Player
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def __init__(self, pack: TexturePack, height : int, width : int):
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def __init__(self, m: Map, pack: TexturePack, height : int, width : int):
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self.height = height
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self.width = width
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self.pack = pack
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self.map = m
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self) -> None:
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@ -1,12 +1,11 @@
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from typing import Any
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import curses
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from dungeonbattle.display.display import Display
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from dungeonbattle.entities.player import Player
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class StatsDisplay(Display):
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self.player: Player
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class StatsDisplay():
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player: Player
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def __init__(self, height: int, width: int,
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topleftx: int, toplefty: int):
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@ -51,10 +51,12 @@ class Game:
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"""
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# TODO generate a new map procedurally
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self.map = Map.load("example_map.txt")
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self.map.currenty = 1
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self.map.currentx = 6
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self.player = Player()
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self.player.move(1, 6)
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self.map.add_entity(self.player)
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self.display = Display(screen, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.display = Display(screen, self.map, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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# self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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@staticmethod
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@ -71,7 +73,7 @@ class Game:
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while True:
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screen.clear()
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screen.refresh()
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self.display.refresh()
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self.display.refresh(self.map, self.player)
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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@ -1,17 +0,0 @@
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####### #############
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#.....# #...........#
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#.....# #####...........#
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#.....# #...............#
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#.##### #.###...........#
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#.# #.# #...........#
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#.# #.# #############
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#.# #.#
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#.#### #.#
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#....# #.#
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####.###################.#
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#.....................# #################
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#.....................# #...............#
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#.....................#######...............#
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#...........................................#
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#.....................#######...............#
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####################### #################
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