Mysteriously fix tests
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@ -1,6 +1,7 @@
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import curses
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from typing import Any, Union
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from typing import Any, Optional, Union
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.tests.screen import FakePad
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@ -10,9 +11,9 @@ class Display:
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width: int
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height: int
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def __init__(self, screen: Any, pack: Any):
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def __init__(self, screen: Any, pack: Optional[TexturePack] = None):
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self.screen = screen
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self.pack = pack
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self.pack = pack or TexturePack.get_pack("ascii")
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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@ -6,8 +6,8 @@ from dungeonbattle.entities.player import Player
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class StatsDisplay(Display):
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player: Player
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def __init__(self, *args):
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super().__init__(*args)
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.pad = self.newpad(self.rows, self.cols)
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def update_player(self, p: Player) -> None:
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@ -1,6 +1,7 @@
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import unittest
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.game import Game, KeyValues, GameMode
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from dungeonbattle.menus import MainMenuValues
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@ -12,11 +13,13 @@ class TestGame(unittest.TestCase):
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Setup game.
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"""
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self.game = Game()
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self.game.new_game(None)
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self.game.new_game()
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display = DisplayManager(None, self.game)
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self.game.display_refresh = display.refresh
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def test_load_game(self) -> None:
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self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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self.assertRaises(NotImplementedError, Display(None).refresh)
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self.assertRaises(NotImplementedError, Display(None).display)
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def test_key_translation(self) -> None:
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"""
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@ -105,6 +108,7 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_stats_display(self) -> None:
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self.game.current_display = StatsDisplay(None, self.game.player,
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42, 42)
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self.game.current_display = StatsDisplay(None)
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self.game.current_display.update_player(self.game.player)
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self.game.current_display.resize(0, 0, 42, 42)
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self.game.current_display.refresh()
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