Yohann D'ANELLO
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b8d32b29c8
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Test selling items
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2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
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c55a7451e7
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Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
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We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
Yohann D'ANELLO
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a5890a341d
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Display inventory menu next to the merchant menu
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2020-12-17 23:46:20 +01:00 |
Yohann D'ANELLO
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599f75b676
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Erase pad before resizing, fixes #45
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2020-12-12 21:19:55 +01:00 |
Yohann D'ANELLO
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7971a1f70e
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Add waiting key, fixes #16
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2020-12-12 18:12:37 +01:00 |
Yohann D'ANELLO
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288a6ac2c9
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Some translations were missing concerning sunflowers, fixes #44
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2020-12-12 17:39:12 +01:00 |
Yohann D'ANELLO
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73e1fac89a
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Add title to boxes to have pretty boxes, fixes #28
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2020-12-12 17:15:08 +01:00 |
Yohann D'ANELLO
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8608ce346f
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Add a small bomb exploding animation, fixes #31
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2020-12-12 16:50:01 +01:00 |
Yohann D'ANELLO
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04ae56e451
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Higher abstraction level on addmsg, fixes #43
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2020-12-12 13:46:45 +01:00 |
Yohann D'ANELLO
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48318a91fe
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Give more hazels to the player when testing the interaction with merchants
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2020-12-11 21:19:25 +01:00 |
Yohann D'ANELLO
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777668848e
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Clicking on the main image changes its color
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2020-12-11 21:17:21 +01:00 |
Yohann D'ANELLO
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a4a10e340d
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Test clicking on the merchant pad
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2020-12-11 18:44:05 +01:00 |
ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
eichhornchen
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9d3e8a9822
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Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
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d9912cacad
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Listen to mouse clicks in the main loop
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2020-12-11 18:17:59 +01:00 |
Yohann D'ANELLO
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45f420aaef
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Linting
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2020-12-11 18:17:08 +01:00 |
eichhornchen
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e7f24c2371
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The store menu now displays the price of objects, fixes #41
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2020-12-11 18:08:10 +01:00 |
Yohann D'ANELLO
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1afa397fec
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Better interaction with inventory menu
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2020-12-11 18:07:39 +01:00 |
Yohann D'ANELLO
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089a247b2f
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Maybe mouse clicks may use the game
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2020-12-11 17:43:46 +01:00 |
Yohann D'ANELLO
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d50f6701f4
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Open a menu with the mouse
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2020-12-11 17:40:56 +01:00 |
Yohann D'ANELLO
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99352bc1d5
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Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
Yohann D'ANELLO
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bbe37eab97
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Listen for clicks, detect which display was clicked
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2020-12-11 16:56:22 +01:00 |
eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
eichhornchen
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7ba49277a9
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Added a symbol for hazels in the ascii texturepack
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2020-12-11 15:52:36 +01:00 |
Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
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6d4c0b2ca3
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Testing the merchant must handle two cases: the bought item is a heart or not
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2020-12-09 17:04:29 +01:00 |
Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
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2d5a2e4c87
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Display hazels in the StatsDisplay
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2020-12-09 16:54:53 +01:00 |
Yohann D'ANELLO
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56627f3e84
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Reorder texture pack entries
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2020-12-09 16:50:47 +01:00 |
Yohann D'ANELLO
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05e79c14e3
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Translate the settings entry that change the chat key
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2020-12-09 15:45:50 +01:00 |
Yohann D'ANELLO
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405ee895d8
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When an item is bought, remove it from the merchant inventory. Fixes #37
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2020-12-09 15:35:53 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
Yohann D'ANELLO
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657f4e5209
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Remove dead code: friendly entities are fighting entities
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2020-12-09 15:10:28 +01:00 |
Yohann D'ANELLO
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cea015d015
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In load&save test, force to have a merchant
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2020-12-09 15:09:07 +01:00 |
Yohann D'ANELLO
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39787861dc
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Test sunflowers interaction
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2020-12-09 15:05:19 +01:00 |
Nicolas Margulies
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50d806cdcf
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Working Dijkstra
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2020-12-08 22:22:20 +01:00 |
Nicolas Margulies
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7823a422b9
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Start f new pathfinding, not working
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2020-12-08 00:59:19 +01:00 |
Yohann D'ANELLO
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7ab4213273
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Fix french translation file
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2020-12-07 22:03:48 +01:00 |
Yohann D'ANELLO
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e3ae7bcacf
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Resolve merge conflicts on german translation file
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2020-12-07 22:00:27 +01:00 |
Yohann D'ANELLO
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ca17bf424a
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Inventory displays were not updated when the texture pack changed
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2020-12-07 21:51:51 +01:00 |
Yohann D'ANELLO
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2bb99a707e
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Merchant inventory is well-saved
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2020-12-07 21:48:56 +01:00 |
Yohann D'ANELLO
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099508d4c0
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Don't call screen.getkey() at a wrong place
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2020-12-07 21:29:57 +01:00 |
Yohann D'ANELLO
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57fab7db51
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Linting
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2020-12-07 21:22:06 +01:00 |
Yohann D'ANELLO
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b24cc1877f
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Merchant inventory is working!
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2020-12-07 21:13:55 +01:00 |
eichhornchen
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8540a8f354
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Work in progress on printing a store menu. Its buggy though
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2020-12-07 20:54:53 +01:00 |