Commit Graph

146 Commits

Author SHA1 Message Date
Nicolas Margulies 762bed888a Working visibility (at least relatively good), but a few lines untested 2020-12-18 21:21:00 +01:00
Nicolas Margulies 86628fdea6 Working visibility and displaying it, still need to hide things that aren't visible 2020-12-18 17:04:45 +01:00
Nicolas Margulies 62ce2b5c71 Merge remote-tracking branch 'origin/master' into lighting 2020-12-17 21:24:32 +01:00
Yohann D'ANELLO 599f75b676 Erase pad before resizing, fixes #45 2020-12-12 21:19:55 +01:00
Yohann D'ANELLO 7971a1f70e Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
Yohann D'ANELLO 288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Yohann D'ANELLO 73e1fac89a Add title to boxes to have pretty boxes, fixes #28 2020-12-12 17:15:08 +01:00
Yohann D'ANELLO 8608ce346f Add a small bomb exploding animation, fixes #31 2020-12-12 16:50:01 +01:00
Yohann D'ANELLO 04ae56e451 Higher abstraction level on addmsg, fixes #43 2020-12-12 13:46:45 +01:00
Yohann D'ANELLO 48318a91fe Give more hazels to the player when testing the interaction with merchants 2020-12-11 21:19:25 +01:00
Yohann D'ANELLO 777668848e Clicking on the main image changes its color 2020-12-11 21:17:21 +01:00
Nicolas Margulies 1cf5e7bd8b First implementation of visibility, not tested, nor used for now 2020-12-11 19:23:21 +01:00
Yohann D'ANELLO a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant 53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
eichhornchen 9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO 45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO 1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO 089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO 99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO 7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO 98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Yohann D'ANELLO bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen 7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Nicolas Margulies 01cc77e146 Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00
Nicolas Margulies cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Yohann D'ANELLO 6d4c0b2ca3 Testing the merchant must handle two cases: the bought item is a heart or not 2020-12-09 17:04:29 +01:00
Yohann D'ANELLO 4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00
Yohann D'ANELLO 2d5a2e4c87 Display hazels in the StatsDisplay 2020-12-09 16:54:53 +01:00
Yohann D'ANELLO 56627f3e84 Reorder texture pack entries 2020-12-09 16:50:47 +01:00
Yohann D'ANELLO 05e79c14e3 Translate the settings entry that change the chat key 2020-12-09 15:45:50 +01:00
Yohann D'ANELLO 405ee895d8 When an item is bought, remove it from the merchant inventory. Fixes #37 2020-12-09 15:35:53 +01:00
Yohann D'ANELLO 19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO 657f4e5209 Remove dead code: friendly entities are fighting entities 2020-12-09 15:10:28 +01:00
Yohann D'ANELLO cea015d015 In load&save test, force to have a merchant 2020-12-09 15:09:07 +01:00
Yohann D'ANELLO 39787861dc Test sunflowers interaction 2020-12-09 15:05:19 +01:00
Nicolas Margulies 50d806cdcf Working Dijkstra 2020-12-08 22:22:20 +01:00
Nicolas Margulies 7823a422b9 Start f new pathfinding, not working 2020-12-08 00:59:19 +01:00
Yohann D'ANELLO 7ab4213273 Fix french translation file 2020-12-07 22:03:48 +01:00
Yohann D'ANELLO e3ae7bcacf Resolve merge conflicts on german translation file 2020-12-07 22:00:27 +01:00
Yohann D'ANELLO ca17bf424a Inventory displays were not updated when the texture pack changed 2020-12-07 21:51:51 +01:00
Yohann D'ANELLO 2bb99a707e Merchant inventory is well-saved 2020-12-07 21:48:56 +01:00
Yohann D'ANELLO 099508d4c0 Don't call screen.getkey() at a wrong place 2020-12-07 21:29:57 +01:00
Yohann D'ANELLO 57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen 8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00