Pin Sphinx version
Yohann D'ANELLO
2021-01-06 13:53:42 +0100
4ad7d6c37cAdded rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
eichhornchen
2021-01-06 11:44:52 +0100
a9aeb9ca3aRepaired the use functionnality of the main item, as well as the load system for Armor items.
eichhornchen
2021-01-06 11:13:17 +0100
f3fe04e13aThe player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
eichhornchen
2021-01-06 10:46:36 +0100
601062237dRepairing part of the tests.
eichhornchen
2021-01-05 19:50:25 +0100
424044a5e4Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes#19.
eichhornchen
2021-01-05 19:40:11 +0100
3ace133037Critical hit chance is now displayed along with the other stats.
eichhornchen
2021-01-05 19:23:25 +0100
4bddf076eaFighting now takes into account the constitution. Closes#51
eichhornchen
2021-01-05 19:18:25 +0100
9b8dfb00daAdded critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes#52
eichhornchen
2021-01-05 19:07:15 +0100
2f95ce3d5fMerge branch 'familiars' into 'master'
eichhornchen
2021-01-05 11:03:39 +0100
fe769c4488We can equip items
Yohann D'ANELLO
2020-12-18 17:30:03 +0100
dadafc84ebAdded a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes#46.
eichhornchen
2020-12-18 17:29:59 +0100
5fbb918132Add walls even to map borders
Charles Peyrat
2020-12-18 17:05:50 +0100
86628fdea6Working visibility and displaying it, still need to hide things that aren't visible
Nicolas Margulies
2020-12-18 17:04:45 +0100
330d78702aMerge branch 'capitalism' into 'master'
ynerant
2020-12-18 16:44:55 +0100
77f52b6276Screen is refreshed only when pads are all refreshed, fixes#50
Yohann D'ANELLO
2020-12-18 16:40:52 +0100
5ae49e71ffDisplay the amount of hazels in the store menu, closes#49
Yohann D'ANELLO
2020-12-18 15:36:25 +0100
8ecbf13eaeBeing able to calculate paths is now a property of fighting entities.
eichhornchen
2020-12-18 15:31:23 +0100
46ce7c33bfMerchant menu is updated through its update function, and does not access globally to the Game instance
Yohann D'ANELLO
2020-12-18 15:15:47 +0100
646e0063beFixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes#32.
eichhornchen
2020-12-13 21:29:25 +0100
3f62fbaa2bMerge branch 'erase-pads' into 'master'
ynerant
2020-12-12 21:20:45 +0100
599f75b676Erase pad before resizing, fixes#45
Yohann D'ANELLO
2020-12-12 21:19:55 +0100
cd5b7086f2Merge branch 'wait' into 'master'
ynerant
2020-12-12 18:16:31 +0100
48318a91feGive more hazels to the player when testing the interaction with merchants
Yohann D'ANELLO
2020-12-11 21:18:50 +0100
777668848eClicking on the main image changes its color
Yohann D'ANELLO
2020-12-11 21:17:21 +0100
fb926f8c84Always use predefined map in game unit tests
Yohann D'ANELLO
2020-12-11 19:27:57 +0100
1cf5e7bd8bFirst implementation of visibility, not tested, nor used for now
Nicolas Margulies
2020-12-11 19:23:21 +0100
209bde5b5cFix sunflowers and merchants since the position of the player is no longer fixed
Yohann D'ANELLO
2020-12-11 19:21:02 +0100
895abe88adEnsure that the neighboorhood is walkable in movement tests
Yohann D'ANELLO
2020-12-11 19:14:25 +0100
3d7667573eAdd testing for the no_lone_walls option
Charles Peyrat
2020-12-11 19:14:28 +0100
fe9dfdf242Syntax change in randomwalk.Generator.__init__
Charles Peyrat
2020-12-11 19:13:15 +0100
deb52d7350Adding a missing parenthesis
Charles Peyrat
2020-12-11 19:05:26 +0100
e91deccb6fMerge branch 'master' into map_generation
Yohann D'ANELLO
2020-12-11 19:02:45 +0100
18ca083ba2Added a connexity test
Charles Peyrat
2020-12-11 18:59:07 +0100
81de0d8eb0Merge branch 'mouse_interaction' into 'master'
ynerant
2020-12-11 18:47:20 +0100
a4a10e340dTest clicking on the merchant pad
Yohann D'ANELLO
2020-12-11 18:44:05 +0100
53d090a9c8Merge branch 'master' into 'mouse_interaction'
ynerant
2020-12-11 18:38:13 +0100
f453b82a58Test clicking on the screen
Yohann D'ANELLO
2020-12-11 18:33:47 +0100
7667079aa3Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
Charles Peyrat
2020-12-11 18:33:16 +0100
9d3e8a9822Merge branch 'village' into 'master'
eichhornchen
2020-12-11 18:23:10 +0100
d9912cacadListen to mouse clicks in the main loop
Yohann D'ANELLO
2020-12-11 18:17:59 +0100