Commit Graph

649 Commits

Author SHA1 Message Date
Yohann D'ANELLO d35331fdb0 Add items in inventory 2020-11-11 16:49:04 +01:00
Yohann D'ANELLO f11fb31c28 Interact with items 2020-11-11 16:47:19 +01:00
Yohann D'ANELLO 2b5d82db57 Spawn also items 2020-11-11 16:23:27 +01:00
Yohann D'ANELLO d75f4290ff Store the start position in a map 2020-11-11 16:10:28 +01:00
Yohann D'ANELLO 279ef2439d Limit the complexity of the dijkstra to eight 2020-11-11 16:02:32 +01:00
Yohann D'ANELLO 0f53407b3d Use a larger example map 2020-11-11 16:00:40 +01:00
Yohann D'ANELLO d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
Yohann D'ANELLO 2f3a03dbf7 The camera position should consider the width of a tile 2020-11-11 15:10:46 +01:00
Yohann D'ANELLO 1e66e263bc Use bricks for walls 2020-11-11 15:09:28 +01:00
eichhornchen e3d28409f5 Repaired tthe display problem for settings menu 2020-11-11 14:56:00 +01:00
eichhornchen d9b7db742a Added settings diplay and ability to change the keys (there is a refreshing problem though) 2020-11-11 14:46:25 +01:00
Yohann D'ANELLO 56ba9d186e Display message if we are dead 2020-11-11 01:17:00 +01:00
Yohann D'ANELLO 6e8cfdcb1a Spawn new entities on each level (will be removed, only for tests) 2020-11-11 01:07:19 +01:00
Yohann D'ANELLO c5e6459d37 Fight other entities while bumping them, without any weapon 2020-11-11 01:04:30 +01:00
Yohann D'ANELLO 9909b12501 Fight other entities 2020-11-11 00:50:47 +01:00
Yohann D'ANELLO 5addd42535 Only refresh entities if the player moved, ignore most events 2020-11-11 00:38:02 +01:00
Yohann D'ANELLO 279d9d9f58 Monsters can hit the player. No respect for unarmed people... 2020-11-10 23:00:09 +01:00
Yohann D'ANELLO f9f02b6621 Move to closest player if it is close 2020-11-10 22:59:02 +01:00
Yohann D'ANELLO 12ee436f4d Fix broken game test 2020-11-10 22:44:53 +01:00
Yohann D'ANELLO d26b66f337 Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:34:12 +01:00
Yohann D'ANELLO a8223aab2e Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:30:55 +01:00
Yohann D'ANELLO ec6b90fba2 All entities can move, not only players 2020-11-10 22:10:28 +01:00
Yohann D'ANELLO 2045a57907 Don't add any additional space to unicode entities 2020-11-10 22:07:03 +01:00
Yohann D'ANELLO 1684647ea2 Missing type 2020-11-10 22:04:38 +01:00
Yohann D'ANELLO 26196a7dca Move the camera with the player 2020-11-10 22:02:41 +01:00
Yohann D'ANELLO d5ef041f48 Tiles can have multiple width according to the used texture pack for a better support of unicode 2020-11-10 22:01:57 +01:00
Yohann D'ANELLO 3f4c809db6 Monsters are hedgehogs 🦔 2020-11-10 21:47:36 +01:00
Yohann D'ANELLO 3f374d2558 Spawn a random amount of squirrels on the map 2020-11-10 21:41:54 +01:00
ynerant 3b3b8ee8da Merge branch 'display' into 'master'
Meilleur affichage

See merge request ynerant/dungeon-battle!8
2020-11-10 21:34:34 +01:00
Yohann D'ANELLO 3416ce2ac3 Ignore unreachable code in test environment, we have now 99% of coverage 2020-11-10 21:32:42 +01:00
Yohann D'ANELLO 7173d13495 Slightly cover bootstrap, to increase more and more coverage. Ensure that there is no associated shell 2020-11-10 21:32:10 +01:00
Yohann D'ANELLO e9ac448854 Screen is resizable (but please be nice with it) 2020-11-10 21:20:11 +01:00
Yohann D'ANELLO d50c775e0f Mysteriously fix tests 2020-11-10 20:43:30 +01:00
Yohann D'ANELLO f9c3fc1517 Example map was moved 2020-11-10 20:37:01 +01:00
Yohann D'ANELLO 9b925672ca Drop some tests 2020-11-10 20:36:09 +01:00
Yohann D'ANELLO 5c95bf11e7 Linting 2020-11-10 20:34:22 +01:00
Yohann D'ANELLO 1ff2e26cd4 Set good menu names 2020-11-10 20:22:53 +01:00
Nicolas Margulies 1a1b906c8e Added main menu when launching the game, and fixed menus 2020-11-10 19:40:59 +01:00
Nicolas Margulies 17530f386c Reworked graphics to make it more modular 2020-11-10 18:08:06 +01:00
eichhornchen e522047c74 Now the tests should trully be repaired 2020-11-10 11:39:32 +01:00
eichhornchen 2e7c12b770 Trying to repair the test 2020-11-10 11:22:09 +01:00
eichhornchen cb33d97cb7 Fixed game <-> display interaction (the game prints correctly \o/ ) 2020-11-10 10:57:27 +01:00
eichhornchen 002de68a0a Corrected bugs(some still remain) 2020-11-10 10:49:11 +01:00
eichhornchen 91a8919a01 Added a MainMenuDisplay class and fixed errors in display 2020-11-10 10:01:31 +01:00
eichhornchen 10bbb28471 Yet again 2020-11-09 01:39:15 +01:00
eichhornchen a4876bb7af repaired display 2020-11-09 01:33:23 +01:00
eichhornchen 8d5d9d38ff cleaned the arguments 2020-11-09 01:11:13 +01:00
Yohann D'ANELLO e9c8640159 Width and height are managed dynamically: we can almost freely resize the window 2020-11-09 00:44:08 +01:00
Yohann D'ANELLO 0ab0e6a00c More tests 2020-11-08 23:48:26 +01:00
Yohann D'ANELLO 3486c865a1 Use a fake pad to make tests runnable 2020-11-08 23:40:03 +01:00