Yohann D'ANELLO
|
9f6c946279
|
Test settings
|
2020-11-06 15:05:10 +01:00 |
Yohann D'ANELLO
|
5ca2827706
|
Write and load settings at the start of the game
|
2020-11-06 14:59:27 +01:00 |
Yohann D'ANELLO
|
af363dabfe
|
Add write and load settings
|
2020-11-06 14:56:21 +01:00 |
Yohann D'ANELLO
|
2728612699
|
Create settings class
|
2020-11-06 14:29:05 +01:00 |
nicomarg
|
514a3fcb64
|
Merge branch 'entities' into 'master'
Basic entities
See merge request ynerant/dungeon-battle!4
|
2020-10-23 18:10:13 +02:00 |
Nicolas Margulies
|
2ba7330ff5
|
An example of item
|
2020-10-23 18:02:57 +02:00 |
Nicolas Margulies
|
343e107b86
|
Basic item and monster interface
|
2020-10-23 16:51:48 +02:00 |
Nicolas Margulies
|
7c1c427892
|
Deleted unwanted code in Player
It isn't the player's role to check whether they can move to a tile,
check it beforehands and use the move method from its Entity superclass.
|
2020-10-23 16:17:48 +02:00 |
eichhornchen
|
230a7ec432
|
Cleaned an error in interfaces.py
|
2020-10-23 15:55:30 +02:00 |
ynerant
|
292a63c16d
|
Merge branch 'game' into 'master'
Game
See merge request ynerant/dungeon-battle!3
|
2020-10-23 15:44:22 +02:00 |
Yohann D'ANELLO
|
c85166ff89
|
Remove proof of concept, <3 eichornchen
|
2020-10-23 15:41:17 +02:00 |
Yohann D'ANELLO
|
8437482139
|
Clear screen before redrawing
|
2020-10-23 15:40:32 +02:00 |
eichhornchen
|
6c675fbac9
|
added player actions for going up, down, left and right
|
2020-10-23 15:15:37 +02:00 |
Yohann D'ANELLO
|
d264bb45cf
|
Handle player position in game display
|
2020-10-23 15:14:19 +02:00 |
Yohann D'ANELLO
|
eea9b45f6c
|
Use map display
|
2020-10-23 15:00:59 +02:00 |
Yohann D'ANELLO
|
7d97befee4
|
Load game externally
|
2020-10-23 14:53:08 +02:00 |
Nicolas Margulies
|
2fc864ed18
|
Fixed error
|
2020-10-23 14:48:30 +02:00 |
Nicolas Margulies
|
759ddf7685
|
Merged master
|
2020-10-23 14:45:03 +02:00 |
Nicolas Margulies
|
7a2e1173d9
|
Made the entities optional when creating maps
|
2020-10-23 14:42:46 +02:00 |
Yohann D'ANELLO
|
d264fb7dfe
|
Test got broken
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
3467fb622c
|
Replace # by walls
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
d8bd500349
|
Add some comments
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
d8401d9920
|
More modularity, add properties in tiles
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
9c6f22ccf8
|
Better usage of enumerations
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
ce0d5d8ffd
|
:squirrel: Main character is a squirrel
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
cadc8c161e
|
Use Map interface in proof of concept
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
1054d8e57a
|
Get a tile from its representation
|
2020-10-23 14:34:29 +02:00 |
Yohann D'ANELLO
|
eb1e125d4e
|
Draw a map in a string to make the render in the screen easier
|
2020-10-23 14:34:29 +02:00 |
Nicolas Margulies
|
182af96da0
|
Tiles are now an enumeration
|
2020-10-23 14:34:24 +02:00 |
Yohann D'ANELLO
|
d2f8a3b623
|
Also use arrow keys in example
|
2020-10-23 14:33:25 +02:00 |
Yohann D'ANELLO
|
12413746fd
|
Cleaner proof of concept
|
2020-10-23 14:33:25 +02:00 |
eichhornchen
|
4175238297
|
Now uses TermManager
|
2020-10-23 14:33:25 +02:00 |
Yohann D'ANELLO
|
e448697e6b
|
Replace the dot cursor after the player moved, not before
|
2020-10-23 14:33:25 +02:00 |
eichhornchen
|
6e544bf02e
|
Added a map example
|
2020-10-23 14:33:25 +02:00 |
eichhornchen
|
11a7ce9825
|
Added a first try for player movement
|
2020-10-23 14:33:25 +02:00 |
Nicolas Margulies
|
9d0971b35e
|
Merged master
|
2020-10-16 18:33:31 +02:00 |
ynerant
|
dd88782a4c
|
Merge branch 'player_move' into 'master'
Modularity on interfaces
See merge request ynerant/dungeon-battle!2
|
2020-10-16 18:31:59 +02:00 |
Nicolas Margulies
|
e65a486b78
|
A basic fighting mechanic and a few entities
|
2020-10-16 18:31:49 +02:00 |
Yohann D'ANELLO
|
008773c01e
|
Merge remote-tracking branch 'origin/master' into player_move
# Conflicts:
# dungeonbattle/interfaces.py
# dungeonbattle/interfaces_test.py
|
2020-10-16 18:29:55 +02:00 |
ynerant
|
6f64646a7a
|
Merge branch 'map_display' into 'master'
Implemented basic map display
Closes #1
See merge request ynerant/dungeon-battle!1
|
2020-10-16 18:28:01 +02:00 |
Yohann D'ANELLO
|
a0027ece64
|
Test got broken
|
2020-10-16 18:22:20 +02:00 |
Yohann D'ANELLO
|
2947ffd0c1
|
Replace # by walls
|
2020-10-16 18:20:26 +02:00 |
Charles Peyrat
|
5bf4857d99
|
Merge branch 'map_display' of gitlab.crans.org:ynerant/dungeon-battle into map_display
|
2020-10-16 18:15:18 +02:00 |
Charles Peyrat
|
14f93fd596
|
Corrected equations in mapdisplay.MapDisplay.display. Closes #1
|
2020-10-16 18:14:47 +02:00 |
Yohann D'ANELLO
|
8818073fc0
|
Add some comments
|
2020-10-16 18:05:49 +02:00 |
Nicolas Margulies
|
63660707d1
|
A basic fighting mechanic and a few entities
|
2020-10-16 17:58:00 +02:00 |
Yohann D'ANELLO
|
e84a5efee2
|
More modularity, add properties in tiles
|
2020-10-16 17:47:52 +02:00 |
Yohann D'ANELLO
|
c9d136929b
|
Better usage of enumerations
|
2020-10-16 17:41:37 +02:00 |
Yohann D'ANELLO
|
795623e1c9
|
:squirrel: Main character is a squirrel
|
2020-10-16 17:15:17 +02:00 |
Yohann D'ANELLO
|
cae7ab3beb
|
Use Map interface in proof of concept
|
2020-10-16 16:46:40 +02:00 |