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@ -3,6 +3,10 @@ from enum import Enum
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class Map:
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"""
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Object that represents a Map with its width, height
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and the whole tiles, with their custom properties.
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"""
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width: int
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height: int
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tiles: list
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@ -14,12 +18,18 @@ class Map:
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@staticmethod
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def load(filename: str):
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"""
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Read a file that contains the content of a map, and build a Map object.
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"""
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with open(filename, "r") as f:
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file = f.read()
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return Map.load_from_string(file)
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@staticmethod
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def load_from_string(content: str):
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"""
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Load a map represented by its characters and build a Map object.
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"""
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lines = content.split("\n")
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lines = [line for line in lines if line]
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height = len(lines)
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@ -29,6 +39,10 @@ class Map:
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return Map(width, height, tiles)
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def draw_string(self) -> str:
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"""
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Draw the current map as a string object that can be rendered
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in the window.
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"""
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return "\n".join("".join(tile.value for tile in line)
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for line in self.tiles)
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@ -42,6 +56,9 @@ class Tile(Enum):
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return self == Tile.WALL
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def can_walk(self) -> bool:
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"""
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Check if an entity (player or not) can move in this tile.
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"""
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return not self.is_wall()
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@ -5,6 +5,9 @@ from dungeonbattle.interfaces import Map
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class TestInterfaces(unittest.TestCase):
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def test_map(self) -> None:
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"""
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Create a map and check that it is well parsed.
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"""
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m = Map.load_from_string(".#\n#.\n")
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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@ -1,22 +1,29 @@
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#!/usr/bin/env python
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from .interfaces import Map
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from .term_manager import TermManager
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def proof_of_concept() -> None:
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"""
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Read an example map, parse it, then the (squirrel) player can move freely.
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"""
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# Load the example map
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m = Map.load("example_map.txt")
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# Create the context manager to manipulate the screen
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with TermManager() as term_manager:
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stdscr = term_manager.screen
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# Draw the full map
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stdscr.addstr(0, 0, m.draw_string())
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stdscr.refresh()
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cur = [1, 6] # (y,x)
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# We are a squirrel
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stdscr.addstr(1, 6, '🐿️')
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stdscr.refresh()
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while True:
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# Get movements of the user
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key = stdscr.getkey()
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stdscr.addstr(cur[0], cur[1], '.')
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next_pos = cur[:]
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@ -28,8 +35,11 @@ def proof_of_concept() -> None:
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next_pos[1] = cur[1] - 1
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if key == 'd' or key == 'KEY_RIGHT':
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next_pos[1] = cur[1] + 1
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# Check if we stay in the bounds
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if 0 <= next_pos[0] < m.height and 0 <= next_pos[0] < m.width:
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next_tile = m.tiles[next_pos[0]][next_pos[1]]
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# Check if the new position is valid
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if next_tile.can_walk():
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cur = next_pos
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# Draw the squirrel
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stdscr.addstr(cur[0], cur[1], '🐿️')
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