A basic fighting mechanic and a few entities
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from ..interfaces import FightingEntity
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class Squirrel(FightingEntity):
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maxhealth = 10
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strength = 3
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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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maxhealth = 20
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strength = 5
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@ -50,3 +50,22 @@ class Entity:
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def move(self, x: int, y: int) -> None:
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self.tile.x = x
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self.tile.y = y
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class FightingEntity(Entity):
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maxhealth: int
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health: int
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strength: int
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def __init__(self):
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self.health = self.maxhealth
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def hit(self, opponent) -> None:
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opponent.take_damage(self, self.strength)
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def take_damage(self, attacker, amount:int) -> None:
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self.health -= amount
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if self.health <= 0:
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self.die()
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def die(self) -> None:
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pass
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