Charles Peyrat
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9c252a2bbc
|
Correct out of bounds errors and add missing arguments to range call
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2021-01-08 06:54:01 +01:00 |
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Charles Peyrat
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c959a9d865
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Update tests because Map.neighbourhood became a static method
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2021-01-08 05:42:12 +01:00 |
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Charles Peyrat
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8475e5228e
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Large neighbourhood shouldn't return the central cell
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2021-01-08 05:41:16 +01:00 |
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Charles Peyrat
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20cbf546f9
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Correct formulas for random enumeration of a grid
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2021-01-08 05:21:31 +01:00 |
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Charles Peyrat
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49e261557c
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Fix typos
|
2021-01-08 05:14:46 +01:00 |
|
Charles Peyrat
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abbad0f352
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Fix formulas in place_room and room_fits
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2021-01-08 05:14:32 +01:00 |
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Charles Peyrat
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05ccd0e339
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Circular rooms should not try to generate any holes if their radius isn't large enough
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2021-01-08 04:51:20 +01:00 |
|
Charles Peyrat
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c6f66d95f2
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Fix typos
|
2021-01-08 04:48:32 +01:00 |
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Charles Peyrat
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6fbc757f1e
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Implement method place_walls
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2021-01-08 04:43:10 +01:00 |
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Charles Peyrat
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ffa7641b21
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Made Map.neighbourhood a static method
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2021-01-08 04:36:57 +01:00 |
|
Charles Peyrat
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3229eb8ea7
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Implement place_room method
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2021-01-08 03:45:26 +01:00 |
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Charles Peyrat
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42f0c195aa
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Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change
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2021-01-08 03:43:20 +01:00 |
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Charles Peyrat
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ddbd0299a0
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Implement method room_fits
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2021-01-08 03:38:37 +01:00 |
|
Charles Peyrat
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5cbf15bef5
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Return value of Generator.run should be a Map
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2021-01-08 03:37:10 +01:00 |
|
Charles Peyrat
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bb3422f7d8
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Add main generation loop
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2021-01-08 03:19:59 +01:00 |
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Charles Peyrat
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5579f5d791
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Room now can now generate with a corridor; implemenent door placement finding
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2021-01-07 07:06:08 +01:00 |
|
Charles Peyrat
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9fb366aaab
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Make name follow style convention
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2021-01-07 05:02:49 +01:00 |
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Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
|
Charles Peyrat
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ba3d979f9c
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Fix syntax error
|
2020-12-18 18:10:52 +01:00 |
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Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
|
Yohann D'ANELLO
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fb926f8c84
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Always use predefined map in game unit tests
|
2020-12-11 19:27:57 +01:00 |
|
Yohann D'ANELLO
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209bde5b5c
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Fix sunflowers and merchants since the position of the player is no longer fixed
|
2020-12-11 19:21:02 +01:00 |
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Yohann D'ANELLO
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895abe88ad
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Ensure that the neighboorhood is walkable in movement tests
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2020-12-11 19:18:48 +01:00 |
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Charles Peyrat
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3d7667573e
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Add testing for the no_lone_walls option
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2020-12-11 19:14:28 +01:00 |
|
Charles Peyrat
|
fe9dfdf242
|
Syntax change in randomwalk.Generator.__init__
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2020-12-11 19:13:15 +01:00 |
|
Charles Peyrat
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deb52d7350
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Adding a missing parenthesis
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2020-12-11 19:05:26 +01:00 |
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Yohann D'ANELLO
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e91deccb6f
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
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2020-12-11 19:02:45 +01:00 |
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Charles Peyrat
|
18ca083ba2
|
Added a connexity test
|
2020-12-11 18:59:07 +01:00 |
|
ynerant
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81de0d8eb0
|
Merge branch 'mouse_interaction' into 'master'
Mouse interaction
Closes #40
See merge request ynerant/squirrel-battle!45
|
2020-12-11 18:47:20 +01:00 |
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Yohann D'ANELLO
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a4a10e340d
|
Test clicking on the merchant pad
|
2020-12-11 18:44:05 +01:00 |
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ynerant
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53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
|
Yohann D'ANELLO
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f453b82a58
|
Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
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Charles Peyrat
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7667079aa3
|
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
|
2020-12-11 18:33:16 +01:00 |
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eichhornchen
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9d3e8a9822
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Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
|
Yohann D'ANELLO
|
d9912cacad
|
Listen to mouse clicks in the main loop
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2020-12-11 18:17:59 +01:00 |
|
Yohann D'ANELLO
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45f420aaef
|
Linting
|
2020-12-11 18:17:08 +01:00 |
|
eichhornchen
|
e7f24c2371
|
The store menu now displays the price of objects, fixes #41
|
2020-12-11 18:08:10 +01:00 |
|
Yohann D'ANELLO
|
1afa397fec
|
Better interaction with inventory menu
|
2020-12-11 18:07:39 +01:00 |
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Charles Peyrat
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d3c14a48ee
|
Add docstring for Map.large_neighbourhood
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2020-12-11 17:46:49 +01:00 |
|
Yohann D'ANELLO
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089a247b2f
|
Maybe mouse clicks may use the game
|
2020-12-11 17:43:46 +01:00 |
|
Yohann D'ANELLO
|
d50f6701f4
|
Open a menu with the mouse
|
2020-12-11 17:40:56 +01:00 |
|
Yohann D'ANELLO
|
99352bc1d5
|
Test buying an item when we don't have enough of money
|
2020-12-11 17:28:16 +01:00 |
|
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
|
2020-12-11 17:20:50 +01:00 |
|
Charles Peyrat
|
c8b07b3bf5
|
Only empty tiles should be changed to walls, obviously...
|
2020-12-11 17:17:11 +01:00 |
|
Charles Peyrat
|
757a460a44
|
Fix typo
|
2020-12-11 17:13:12 +01:00 |
|
Charles Peyrat
|
6a4d13c726
|
Walls now generate around the floor
|
2020-12-11 17:09:59 +01:00 |
|
Charles Peyrat
|
3a8549cfcc
|
Added a method to interfaces.Map to get the neighbours of a given tile
|
2020-12-11 17:09:27 +01:00 |
|
Yohann D'ANELLO
|
98b5dd64a8
|
Linting
|
2020-12-11 17:06:30 +01:00 |
|
Charles Peyrat
|
7fb743eb72
|
Switching up start_x and start_y so the player spawn is correctly set
|
2020-12-11 17:02:22 +01:00 |
|
Yohann D'ANELLO
|
bbe37eab97
|
Listen for clicks, detect which display was clicked
|
2020-12-11 16:56:22 +01:00 |
|