Charles Peyrat
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5cbf15bef5
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Return value of Generator.run should be a Map
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2021-01-08 03:37:10 +01:00 |
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Charles Peyrat
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bb3422f7d8
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Add main generation loop
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2021-01-08 03:19:59 +01:00 |
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Charles Peyrat
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5579f5d791
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Room now can now generate with a corridor; implemenent door placement finding
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2021-01-07 07:06:08 +01:00 |
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Charles Peyrat
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9fb366aaab
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Make name follow style convention
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2021-01-07 05:02:49 +01:00 |
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Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
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Charles Peyrat
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ba3d979f9c
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Fix syntax error
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2020-12-18 18:10:52 +01:00 |
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Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
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Yohann D'ANELLO
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fb926f8c84
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Always use predefined map in game unit tests
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2020-12-11 19:27:57 +01:00 |
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Yohann D'ANELLO
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209bde5b5c
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Fix sunflowers and merchants since the position of the player is no longer fixed
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2020-12-11 19:21:02 +01:00 |
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Yohann D'ANELLO
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895abe88ad
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Ensure that the neighboorhood is walkable in movement tests
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2020-12-11 19:18:48 +01:00 |
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Charles Peyrat
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3d7667573e
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Add testing for the no_lone_walls option
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2020-12-11 19:14:28 +01:00 |
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Charles Peyrat
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fe9dfdf242
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Syntax change in randomwalk.Generator.__init__
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2020-12-11 19:13:15 +01:00 |
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Charles Peyrat
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deb52d7350
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Adding a missing parenthesis
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2020-12-11 19:05:26 +01:00 |
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Yohann D'ANELLO
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e91deccb6f
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
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2020-12-11 19:02:45 +01:00 |
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Charles Peyrat
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18ca083ba2
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Added a connexity test
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2020-12-11 18:59:07 +01:00 |
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ynerant
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81de0d8eb0
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Merge branch 'mouse_interaction' into 'master'
Mouse interaction
Closes #40
See merge request ynerant/squirrel-battle!45
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2020-12-11 18:47:20 +01:00 |
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Yohann D'ANELLO
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a4a10e340d
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Test clicking on the merchant pad
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2020-12-11 18:44:05 +01:00 |
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ynerant
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53d090a9c8
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Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
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2020-12-11 18:38:13 +01:00 |
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Yohann D'ANELLO
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f453b82a58
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Test clicking on the screen
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2020-12-11 18:33:47 +01:00 |
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Charles Peyrat
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7667079aa3
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Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
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2020-12-11 18:33:16 +01:00 |
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eichhornchen
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9d3e8a9822
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Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
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Yohann D'ANELLO
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d9912cacad
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Listen to mouse clicks in the main loop
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2020-12-11 18:17:59 +01:00 |
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Yohann D'ANELLO
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45f420aaef
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Linting
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2020-12-11 18:17:08 +01:00 |
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eichhornchen
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e7f24c2371
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The store menu now displays the price of objects, fixes #41
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2020-12-11 18:08:10 +01:00 |
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Yohann D'ANELLO
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1afa397fec
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Better interaction with inventory menu
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2020-12-11 18:07:39 +01:00 |
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Charles Peyrat
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d3c14a48ee
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Add docstring for Map.large_neighbourhood
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2020-12-11 17:46:49 +01:00 |
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Yohann D'ANELLO
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089a247b2f
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Maybe mouse clicks may use the game
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2020-12-11 17:43:46 +01:00 |
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Yohann D'ANELLO
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d50f6701f4
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Open a menu with the mouse
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2020-12-11 17:40:56 +01:00 |
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Yohann D'ANELLO
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99352bc1d5
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Test buying an item when we don't have enough of money
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2020-12-11 17:28:16 +01:00 |
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Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
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Charles Peyrat
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c8b07b3bf5
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Only empty tiles should be changed to walls, obviously...
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2020-12-11 17:17:11 +01:00 |
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Charles Peyrat
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757a460a44
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Fix typo
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2020-12-11 17:13:12 +01:00 |
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Charles Peyrat
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6a4d13c726
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Walls now generate around the floor
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2020-12-11 17:09:59 +01:00 |
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Charles Peyrat
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3a8549cfcc
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Added a method to interfaces.Map to get the neighbours of a given tile
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2020-12-11 17:09:27 +01:00 |
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Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
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Charles Peyrat
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7fb743eb72
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Switching up start_x and start_y so the player spawn is correctly set
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2020-12-11 17:02:22 +01:00 |
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Yohann D'ANELLO
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bbe37eab97
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Listen for clicks, detect which display was clicked
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2020-12-11 16:56:22 +01:00 |
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eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
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eichhornchen
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7ba49277a9
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Added a symbol for hazels in the ascii texturepack
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2020-12-11 15:52:36 +01:00 |
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Yohann D'ANELLO
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3c614dcca9
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Linting
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2020-12-11 02:19:59 +01:00 |
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Yohann D'ANELLO
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8751120fe1
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Merge master into map_generation, there were some commit behind
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2020-12-11 02:17:00 +01:00 |
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Yohann D'ANELLO
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7db2dd2b46
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Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
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2020-12-11 02:14:47 +01:00 |
|
Charles Peyrat
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29798c135e
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Syntax change for the failsafe
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2020-12-11 01:24:20 +01:00 |
|
Charles Peyrat
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45120d0c2b
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Integrating procedural generation into the game
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2020-12-11 01:13:00 +01:00 |
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Charles Peyrat
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302017222d
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Fixing the sampling of the starting position that caused out of bounds error
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2020-12-11 01:11:07 +01:00 |
|
Charles Peyrat
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021731b740
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Switching up the tiles used during generation to the correct ones
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2020-12-11 01:09:49 +01:00 |
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Charles Peyrat
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d40a61554e
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Changing the way the tile matrix is declared so that every column is represented by a different list
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2020-12-11 01:04:30 +01:00 |
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nicomarg
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53cb6a89ae
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Merge branch '35-better-pathfinding' into 'master'
Resolve "Better pathfinding"
Closes #35
See merge request ynerant/squirrel-battle!43
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2020-12-10 22:31:40 +01:00 |
|
Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
|
2020-12-10 22:28:12 +01:00 |
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Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
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