eichhornchen
a9aeb9ca3a
Repaired the use functionnality of the main item, as well as the load system for Armor items.
2021-01-06 11:13:17 +01:00
eichhornchen
f3fe04e13a
The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
2021-01-06 10:46:36 +01:00
eichhornchen
424044a5e4
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19 .
2021-01-05 19:40:11 +01:00
eichhornchen
4bddf076ea
Fighting now takes into account the constitution. Closes #51
2021-01-05 19:18:25 +01:00
eichhornchen
9b8dfb00da
Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
2021-01-05 19:08:29 +01:00
eichhornchen
7cd4721daa
linting
2020-12-31 15:00:20 +01:00
eichhornchen
de3aba396d
Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
2020-12-31 14:51:17 +01:00
eichhornchen
505e0a4efb
Fixes issue #54 , repaired the attribution of the familiars' target
2020-12-21 14:23:58 +01:00
Nicolas Margulies
762bed888a
Working visibility (at least relatively good), but a few lines untested
2020-12-18 21:21:00 +01:00
Yohann D'ANELLO
c01307202a
Add shields to be more protected, see #48
2020-12-18 20:01:52 +01:00
Yohann D'ANELLO
9aa684fb77
Use directly equipped items outside the inventory
2020-12-18 17:57:42 +01:00
Yohann D'ANELLO
9475725228
Save equipped item and armor
2020-12-18 17:50:26 +01:00
Yohann D'ANELLO
0394c5d15d
Linting
2020-12-18 17:46:38 +01:00
Yohann D'ANELLO
1b4612afd0
Swords add strength
2020-12-18 17:39:11 +01:00
Yohann D'ANELLO
fe769c4488
We can equip items
2020-12-18 17:30:03 +01:00
eichhornchen
dadafc84eb
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46 .
2020-12-18 17:29:59 +01:00
Nicolas Margulies
86628fdea6
Working visibility and displaying it, still need to hide things that aren't visible
2020-12-18 17:04:45 +01:00
eichhornchen
8ecbf13eae
Being able to calculate paths is now a property of fighting entities.
2020-12-18 15:31:23 +01:00
eichhornchen
646e0063be
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32 .
2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
7971a1f70e
Add waiting key, fixes #16
2020-12-12 18:12:37 +01:00
Yohann D'ANELLO
288a6ac2c9
Some translations were missing concerning sunflowers, fixes #44
2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
8608ce346f
Add a small bomb exploding animation, fixes #31
2020-12-12 16:50:01 +01:00
ynerant
53d090a9c8
Merge branch 'master' into 'mouse_interaction'
...
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO
f453b82a58
Test clicking on the screen
2020-12-11 18:33:47 +01:00
eichhornchen
9d3e8a9822
Merge branch 'village' into 'master'
...
Village
Closes #41 , #38 , #37 , #36 , and #18
See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
45f420aaef
Linting
2020-12-11 18:17:08 +01:00
Yohann D'ANELLO
99352bc1d5
Test buying an item when we don't have enough of money
2020-12-11 17:28:16 +01:00
Yohann D'ANELLO
7179346e2b
Add a InventoryHolder superclass for player and merchants
2020-12-11 17:20:50 +01:00
Yohann D'ANELLO
98b5dd64a8
Linting
2020-12-11 17:06:30 +01:00
eichhornchen
b9b776b7ad
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
2020-12-11 16:49:17 +01:00
Nicolas Margulies
01cc77e146
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
2020-12-10 22:28:12 +01:00
Nicolas Margulies
cc6033e8e4
New pathfinding that avoids most of the mobs getting stuck, closes #35
2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
4dbd4f7912
Don't buy hearts, use them instant instead. Fixes #38
2020-12-09 16:57:46 +01:00
Yohann D'ANELLO
2d5a2e4c87
Display hazels in the StatsDisplay
2020-12-09 16:54:53 +01:00
Yohann D'ANELLO
19b82ff71a
Test merchants
2020-12-09 15:32:37 +01:00
Yohann D'ANELLO
657f4e5209
Remove dead code: friendly entities are fighting entities
2020-12-09 15:10:28 +01:00
Nicolas Margulies
50d806cdcf
Working Dijkstra
2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9
Start f new pathfinding, not working
2020-12-08 00:59:19 +01:00
Yohann D'ANELLO
2bb99a707e
Merchant inventory is well-saved
2020-12-07 21:48:56 +01:00
Yohann D'ANELLO
57fab7db51
Linting
2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f
Merchant inventory is working!
2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354
Work in progress on printing a store menu. Its buggy though
2020-12-07 20:54:53 +01:00
eichhornchen
d39427f978
Merge branch 'master' into village
2020-12-06 11:50:11 +01:00
eichhornchen
866af98fe4
Merging master into village, conflicts were solved
2020-12-06 11:43:48 +01:00
eichhornchen
38842cee68
There was a import error
2020-12-05 21:50:02 +01:00
eichhornchen
ba68e68584
Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
2020-12-05 21:43:13 +01:00
Yohann D'ANELLO
f8ca5b2cc5
Recalculate the path finder when the player exchanges its body
2020-12-05 14:48:43 +01:00
Yohann D'ANELLO
7ad2cad77c
Add a message in the logs when a body-snap potion is used
2020-12-05 14:47:54 +01:00
Yohann D'ANELLO
c38f8cdc53
Save the inventory of the player when saving the game, fixes #33
2020-12-05 14:35:59 +01:00
Yohann D'ANELLO
f887a1f0aa
Entity name is a parameter since it can be changed through body snatch potion
2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
ea672272f5
Add body snatch potion
2020-12-05 14:20:58 +01:00
Yohann D'ANELLO
4b9399c687
Test inventory
2020-12-04 18:16:46 +01:00
Yohann D'ANELLO
27fd73c96b
Add log messages when a bomb is exploding
2020-12-04 17:10:23 +01:00
Yohann D'ANELLO
c7545e53f7
Items can be dropped/equipped/used
2020-12-04 16:53:27 +01:00
eichhornchen
3886bee1ba
Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities
2020-12-04 00:27:25 +01:00
Yohann D'ANELLO
da0d7e7055
Fix lag when monsters try to move in a random direction
2020-12-02 16:04:43 +01:00
Yohann D'ANELLO
654bab7c1d
Translate sun flower messages
2020-12-01 17:12:22 +01:00
Yohann D'ANELLO
29142cd91c
Merge remote-tracking branch 'origin/master' into village
...
# Conflicts:
# squirrelbattle/display/texturepack.py
# squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
eichhornchen
fbd9f0045b
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
2020-11-27 18:38:48 +01:00
eichhornchen
ca86572677
Added a weapon class and a sword subclass
2020-11-27 17:56:01 +01:00
eichhornchen
4fdf08cab9
Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel
2020-11-27 17:11:59 +01:00
eichhornchen
76bbee7e6d
Added a merchant class and a talk_to method to interact with friendly entities
2020-11-27 16:56:22 +01:00
Yohann D'ANELLO
0d3e33d960
Declare the license, we use GNU GPL
2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
fb3f3ee5e8
Beaver is a tiger
2020-11-20 18:02:08 +01:00
ynerant
b7207bb738
Merge branch 'game-logs' into 'master'
...
Game logs, see #12
See merge request ynerant/squirrel-battle!18
2020-11-19 22:48:39 +01:00
eichhornchen
a3821676f4
The strength of the player is now increased when he levels up
2020-11-19 16:17:02 +01:00
Nicolas Margulies
6e71146aa2
First pass on the logs
...
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
d0ee9ec562
Rename dungeonbattle to squirrelbattle
2020-11-19 02:18:16 +01:00