ynerant
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e9374c5e6b
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Merge branch 'map_generation' into 'master'
Map generation
Closes #5
See merge request ynerant/squirrel-battle!35
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2021-01-10 23:54:28 +01:00 |
Yohann D'ANELLO
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11daa8573c
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The players can open doors
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2021-01-10 22:59:34 +01:00 |
Nicolas Margulies
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f05652d9b8
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Fixed tests and reached 100% coverage
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2021-01-10 22:39:52 +01:00 |
Yohann D'ANELLO
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4c7a2e9f3b
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/entities/player.py
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-10 22:16:11 +01:00 |
Yohann D'ANELLO
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01cdea6edc
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Don't spawn random entities on each level anymore
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2021-01-10 21:57:51 +01:00 |
eichhornchen
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c9994423cb
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Added dance to doc.
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2021-01-10 18:44:17 +01:00 |
eichhornchen
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93e51d9240
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Testing + linting (yes there remains two linting errors, i don't know what to do.
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2021-01-10 18:04:33 +01:00 |
eichhornchen
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3d48c43886
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Player can now dance! Closes #69.
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2021-01-10 17:10:00 +01:00 |
eichhornchen
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dfb591d410
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The player's stats now get better when levelling up. The strength level and frequency of appearance of entities have been changed to offer bettter game experience.
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2021-01-10 16:31:46 +01:00 |
Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
Yohann D'ANELLO
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affc1bae59
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Fix merge
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2021-01-08 02:15:13 +01:00 |
ynerant
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
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6c6a44fb18
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More tests
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2021-01-08 01:56:54 +01:00 |
ynerant
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
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2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
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c36e68d6e4
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Reduce player vision
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2021-01-07 16:34:12 +01:00 |
Yohann D'ANELLO
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a8c0c197ed
|
Linting
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2021-01-06 18:02:58 +01:00 |
eichhornchen
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4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
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2021-01-06 11:44:52 +01:00 |
eichhornchen
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f3fe04e13a
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The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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2021-01-06 10:46:36 +01:00 |
eichhornchen
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9b8dfb00da
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Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
Nicolas Margulies
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762bed888a
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Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
Yohann D'ANELLO
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9aa684fb77
|
Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
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9475725228
|
Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
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0394c5d15d
|
Linting
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2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
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2020-12-18 17:30:03 +01:00 |
Nicolas Margulies
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86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
eichhornchen
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8ecbf13eae
|
Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
eichhornchen
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646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
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2020-12-13 21:29:25 +01:00 |
eichhornchen
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9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
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2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
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7179346e2b
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Add a InventoryHolder superclass for player and merchants
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2020-12-11 17:20:50 +01:00 |
eichhornchen
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b9b776b7ad
|
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
Nicolas Margulies
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01cc77e146
|
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
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2d5a2e4c87
|
Display hazels in the StatsDisplay
|
2020-12-09 16:54:53 +01:00 |
Yohann D'ANELLO
|
657f4e5209
|
Remove dead code: friendly entities are fighting entities
|
2020-12-09 15:10:28 +01:00 |
Nicolas Margulies
|
50d806cdcf
|
Working Dijkstra
|
2020-12-08 22:22:20 +01:00 |
Nicolas Margulies
|
7823a422b9
|
Start f new pathfinding, not working
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2020-12-08 00:59:19 +01:00 |
Yohann D'ANELLO
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2bb99a707e
|
Merchant inventory is well-saved
|
2020-12-07 21:48:56 +01:00 |
Yohann D'ANELLO
|
57fab7db51
|
Linting
|
2020-12-07 21:22:06 +01:00 |
eichhornchen
|
866af98fe4
|
Merging master into village, conflicts were solved
|
2020-12-06 11:43:48 +01:00 |
eichhornchen
|
38842cee68
|
There was a import error
|
2020-12-05 21:50:02 +01:00 |
eichhornchen
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ba68e68584
|
Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
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2020-12-05 21:43:13 +01:00 |
Yohann D'ANELLO
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c38f8cdc53
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Save the inventory of the player when saving the game, fixes #33
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2020-12-05 14:35:59 +01:00 |
Yohann D'ANELLO
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f887a1f0aa
|
Entity name is a parameter since it can be changed through body snatch potion
|
2020-12-05 14:25:22 +01:00 |
eichhornchen
|
3886bee1ba
|
Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities
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2020-12-04 00:27:25 +01:00 |
Yohann D'ANELLO
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29142cd91c
|
Merge remote-tracking branch 'origin/master' into village
# Conflicts:
# squirrelbattle/display/texturepack.py
# squirrelbattle/interfaces.py
|
2020-12-01 17:07:40 +01:00 |
eichhornchen
|
fbd9f0045b
|
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
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2020-11-27 18:38:48 +01:00 |
eichhornchen
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4fdf08cab9
|
Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel
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2020-11-27 17:11:59 +01:00 |
Yohann D'ANELLO
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0d3e33d960
|
Declare the license, we use GNU GPL
|
2020-11-27 16:33:17 +01:00 |
ynerant
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b7207bb738
|
Merge branch 'game-logs' into 'master'
Game logs, see #12
See merge request ynerant/squirrel-battle!18
|
2020-11-19 22:48:39 +01:00 |
eichhornchen
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a3821676f4
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The strength of the player is now increased when he levels up
|
2020-11-19 16:17:02 +01:00 |