squirrel-battle/squirrelbattle/tests/game_test.py

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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import os
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import unittest
from ..bootstrap import Bootstrap
from ..display.display import Display
from ..display.display_manager import DisplayManager
from ..entities.player import Player
from ..enums import DisplayActions
from ..game import Game, KeyValues, GameMode
from ..menus import MainMenuValues
from ..resources import ResourceManager
from ..settings import Settings
from ..translations import gettext as _, Translator
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class TestGame(unittest.TestCase):
def setUp(self) -> None:
"""
Setup game.
"""
self.game = Game()
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self.game.new_game()
self.game.logs.add_message("Hello World !")
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display = DisplayManager(None, self.game)
self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
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"""
Save a game and reload it.
"""
old_state = self.game.save_state()
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(), MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.ENTER) # Save game
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(), MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.ENTER) # Load game
new_state = self.game.save_state()
self.assertEqual(old_state, new_state)
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# Error on loading save
with open(ResourceManager.get_config_path("save.json"), "w") as f:
f.write("I am not a JSON file")
self.assertIsNone(self.game.message)
self.game.load_game()
self.assertIsNotNone(self.game.message)
self.game.message = None
with open(ResourceManager.get_config_path("save.json"), "w") as f:
f.write("{}")
self.assertIsNone(self.game.message)
self.game.load_game()
self.assertIsNotNone(self.game.message)
self.game.message = None
# Load game with a dead player
self.game.map.remove_entity(self.game.player)
self.game.save_game()
self.game.load_game()
self.assertIsNotNone(self.game.message)
def test_bootstrap_fail(self) -> None:
"""
Ensure that the test can't play the game,
because there is no associated shell.
Yeah, that's only for coverage.
"""
self.assertRaises(Exception, Bootstrap.run_game)
self.assertEqual(os.getenv("TERM", "unknown"), "unknown")
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def test_key_translation(self) -> None:
"""
Test key bindings.
"""
self.game.settings = Settings()
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_UP_PRIMARY, self.game.settings),
KeyValues.UP)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_UP_SECONDARY, self.game.settings),
KeyValues.UP)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_DOWN_PRIMARY, self.game.settings),
KeyValues.DOWN)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_DOWN_SECONDARY, self.game.settings),
KeyValues.DOWN)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LEFT_PRIMARY, self.game.settings),
KeyValues.LEFT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LEFT_SECONDARY, self.game.settings),
KeyValues.LEFT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_PRIMARY, self.game.settings),
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY, self.game.settings),
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_ENTER, self.game.settings),
KeyValues.ENTER)
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
KeyValues.SPACE)
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
None)
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def test_key_press(self) -> None:
"""
Press a key and see what is done.
"""
self.assertEqual(self.game.state, GameMode.MAINMENU)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.RESUME)
self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
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self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.EXIT)
self.assertRaises(SystemExit, self.game.handle_key_pressed,
KeyValues.ENTER)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.RESUME)
self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.PLAY)
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# Kill entities
for entity in self.game.map.entities.copy():
if not isinstance(entity, Player):
self.game.map.remove_entity(entity)
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y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.DOWN)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y + 1)
self.assertEqual(new_x, x)
y, x = new_y, new_x
self.game.handle_key_pressed(KeyValues.RIGHT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x + 1)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.UP)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y - 1)
self.assertEqual(new_x, x)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.LEFT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x - 1)
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self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_new_game(self) -> None:
"""
Ensure that the start button starts a new game.
"""
old_map = self.game.map
old_player = self.game.player
self.game.handle_key_pressed(KeyValues.ENTER) # Start new game
new_map = self.game.map
new_player = self.game.player
# Ensure that
self.assertNotEqual(old_map, new_map)
self.assertNotEqual(old_player, new_player)
self.game.handle_key_pressed(KeyValues.SPACE)
old_map = new_map
old_player = new_player
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.ENTER) # Resume game
new_map = self.game.map
new_player = self.game.player
self.assertEqual(old_map, new_map)
self.assertEqual(old_player, new_player)
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def test_settings_menu(self) -> None:
"""
Ensure that the settings menu is working properly.
"""
self.game.settings = Settings()
# Open settings menu
self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
# Define the "move up" key to 'w'
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertTrue(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(None, 'w')
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.assertEqual(self.game.settings.KEY_UP_PRIMARY, 'w')
# Navigate to "move left"
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.UP)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
# Define the "move up" key to 'a'
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertTrue(self.game.settings_menu.waiting_for_key)
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# Can't used a mapped key
self.game.handle_key_pressed(None, 's')
self.assertTrue(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(None, 'a')
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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# Navigate to "texture pack"
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
# Change texture pack
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.settings.TEXTURE_PACK, "squirrel")
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
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# Change language
Translator.compilemessages()
Translator.refresh_translations()
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self.game.settings.LOCALE = "en"
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.settings.LOCALE, "fr")
self.assertEqual(_("New game"), "Nouvelle partie")
self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "de")
self.assertEqual(_("New game"), "Neu Spiel")
self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "en")
self.assertEqual(_("New game"), "New game")
# Navigate to "back" button
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self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_logs(self) -> None:
"""
Tests the use of logs
"""
self.assertEqual(self.game.logs.messages, ["Hello World !"])
self.game.logs.add_messages(["Hello", "World"])
self.assertEqual(self.game.logs.messages, ["Hello World !",
"Hello", "World"])
self.game.logs.clear()
self.assertEqual(self.game.logs.messages, [])
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def test_dead_screen(self) -> None:
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"""
Kill player and render dead screen.
"""
self.game.state = GameMode.PLAY
# Kill player
self.game.player.take_damage(self.game.player,
self.game.player.health + 2)
y, x = self.game.player.y, self.game.player.x
for key in [KeyValues.UP, KeyValues.DOWN,
KeyValues.LEFT, KeyValues.RIGHT]:
self.game.handle_key_pressed(key)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x)
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def test_not_implemented(self) -> None:
"""
Check that some functions are not implemented, only for coverage.
"""
self.assertRaises(NotImplementedError, Display.display, None)
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def test_messages(self) -> None:
"""
Display error messages.
"""
self.game.message = "I am an error"
self.game.display_actions(DisplayActions.UPDATE)
self.game.display_actions(DisplayActions.REFRESH)
self.game.handle_key_pressed(None, "random key")
self.assertIsNone(self.game.message)