squirrel-battle/dungeonbattle/tests/game_test.py

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import unittest
from dungeonbattle.game import Game, KeyValues, GameMode
from dungeonbattle.menus import MainMenuValues
class TestGame(unittest.TestCase):
def setUp(self) -> None:
"""
Setup game.
"""
self.game = Game()
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self.game.new_game(None)
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def test_load_game(self) -> None:
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
def test_key_translation(self) -> None:
"""
Test key bindings.
"""
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_ENTER), KeyValues.ENTER)
def test_key_press(self) -> None:
"""
Press a key and see what is done.
"""
self.assertEqual(self.game.state, GameMode.MAINMENU)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
self.game.state = GameMode.MAINMENU
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.EXIT)
self.assertRaises(SystemExit, self.game.handle_key_pressed,
KeyValues.ENTER)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.PLAY)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.DOWN)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y + 1)
self.assertEqual(new_x, x)
y, x = new_y, new_x
self.game.handle_key_pressed(KeyValues.RIGHT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x + 1)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.UP)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y - 1)
self.assertEqual(new_x, x)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.LEFT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x - 1)