Test some functions in the game
This commit is contained in:
parent
dc0d478d1e
commit
c97a9a2e6c
@ -32,13 +32,13 @@ class Game:
|
||||
self.settings.load_settings()
|
||||
self.settings.write_settings()
|
||||
|
||||
def new_game(self) -> None:
|
||||
def new_game(self, init_pad: bool = True) -> None:
|
||||
# TODO generate a new map procedurally
|
||||
self.m = Map.load("example_map.txt")
|
||||
self.player = Player()
|
||||
self.player.move(1, 6)
|
||||
self.m.add_entity(self.player)
|
||||
self.d = MapDisplay(self.m, self.player)
|
||||
self.d = MapDisplay(self.m, self.player, init_pad)
|
||||
|
||||
@staticmethod
|
||||
def load_game(filename: str) -> None:
|
||||
|
@ -6,10 +6,11 @@ from dungeonbattle.interfaces import Map
|
||||
|
||||
|
||||
class MapDisplay:
|
||||
def __init__(self, m: Map, player: Player):
|
||||
def __init__(self, m: Map, player: Player, init_pad: bool = True):
|
||||
self.map = m
|
||||
self.pad = curses.newpad(m.height, m.width + 1)
|
||||
self.player = player
|
||||
if init_pad:
|
||||
self.pad = curses.newpad(m.height, m.width + 1)
|
||||
|
||||
def update_pad(self) -> None:
|
||||
self.pad.addstr(0, 0, self.map.draw_string())
|
||||
|
97
dungeonbattle/tests/game_test.py
Normal file
97
dungeonbattle/tests/game_test.py
Normal file
@ -0,0 +1,97 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.game import Game, KeyValues, GameMode
|
||||
from dungeonbattle.menus import MainMenuValues
|
||||
|
||||
|
||||
class TestGame(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
"""
|
||||
Setup game.
|
||||
"""
|
||||
self.game = Game()
|
||||
self.game.new_game(False)
|
||||
|
||||
def test_load_game(self) -> None:
|
||||
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
|
||||
|
||||
def test_key_translation(self) -> None:
|
||||
"""
|
||||
Test key bindings.
|
||||
"""
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_ENTER), KeyValues.ENTER)
|
||||
|
||||
def test_key_press(self) -> None:
|
||||
"""
|
||||
Press a key and see what is done.
|
||||
"""
|
||||
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.SETTINGS)
|
||||
|
||||
self.game.state = GameMode.MAINMENU
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.EXIT)
|
||||
self.assertRaises(SystemExit, self.game.handle_key_pressed,
|
||||
KeyValues.ENTER)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y + 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = new_y, new_x
|
||||
self.game.handle_key_pressed(KeyValues.RIGHT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x + 1)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y - 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.LEFT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x - 1)
|
Loading…
Reference in New Issue
Block a user