Fix broken tests

This commit is contained in:
Yohann D'ANELLO 2020-11-19 01:11:11 +01:00
parent 075c061a14
commit 109543a385
6 changed files with 78 additions and 47 deletions

View File

@ -63,6 +63,14 @@ class Heart(Item):
player.health = min(player.maxhealth, player.health + self.healing)
self.map.remove_entity(self)
def save_state(self) -> dict:
"""
Saves the state of the header into a dictionary
"""
d = super().save_state()
d["healing"] = self.healing
return d
class Bomb(Item):
"""
@ -90,3 +98,12 @@ class Bomb(Item):
if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
isinstance(e, FightingEntity):
e.take_damage(self, self.damage)
def save_state(self) -> dict:
"""
Saves the state of the bomb into a dictionary
"""
d = super().save_state()
d["exploding"] = self.exploding
d["damage"] = self.damage
return d

View File

@ -135,8 +135,6 @@ class Map:
d["currenty"] = self.currenty
d["entities"] = []
for enti in self.entities:
if enti.save_state() is None:
raise Exception(enti)
d["entities"].append(enti.save_state())
d["map"] = self.draw_string(TexturePack.ASCII_PACK)
return d

View File

@ -121,9 +121,3 @@ class SettingsMenu(Menu):
game.settings.write_settings()
self.waiting_for_key = False
self.update_values(game.settings)
class ArbitraryMenu(Menu):
def __init__(self, values: list):
super().__init__()
self.values = values

View File

@ -1,7 +1,7 @@
import unittest
from dungeonbattle.entities.items import Bomb, Heart, Item
from dungeonbattle.entities.monsters import Hedgehog
from dungeonbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Entity, Map
@ -35,21 +35,18 @@ class TestEntities(unittest.TestCase):
"""
Test some random stuff with fighting entities.
"""
entity = Hedgehog()
entity = Beaver()
self.map.add_entity(entity)
self.assertEqual(entity.maxhealth, 10)
self.assertEqual(entity.maxhealth, 20)
self.assertEqual(entity.maxhealth, entity.health)
self.assertEqual(entity.strength, 3)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertEqual(entity.strength, 2)
for _ in range(9):
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertTrue(entity.dead)
entity = Hedgehog()
entity = Rabbit()
self.map.add_entity(entity)
entity.move(15, 44)
# Move randomly
@ -61,13 +58,17 @@ class TestEntities(unittest.TestCase):
self.map.tick()
self.assertTrue(entity.y == 2 and entity.x == 6)
# Hedgehog should fight
# Rabbit should fight
old_health = self.player.health
self.map.tick()
self.assertTrue(entity.y == 2 and entity.x == 6)
self.assertEqual(old_health - entity.strength, self.player.health)
# Fight the hedgehog
# Fight the rabbit
old_health = entity.health
self.player.move_down()
self.assertEqual(entity.health, old_health - self.player.strength)
self.assertFalse(entity.dead)
old_health = entity.health
self.player.move_down()
self.assertEqual(entity.health, old_health - self.player.strength)
@ -104,17 +105,25 @@ class TestEntities(unittest.TestCase):
"""
item = Bomb()
hedgehog = Hedgehog()
teddy_bear = TeddyBear()
self.map.add_entity(item)
self.map.add_entity(hedgehog)
self.map.add_entity(teddy_bear)
hedgehog.health = 2
teddy_bear.health = 2
hedgehog.move(41, 42)
teddy_bear.move(42, 41)
item.act(self.map)
self.assertFalse(hedgehog.dead)
self.assertFalse(teddy_bear.dead)
item.drop(42, 42)
self.assertEqual(item.y, 42)
self.assertEqual(item.x, 42)
item.act(self.map)
self.assertTrue(hedgehog.dead)
self.assertTrue(teddy_bear.dead)
bomb_state = item.save_state()
self.assertEqual(bomb_state["damage"], item.damage)
def test_hearts(self) -> None:
"""
@ -128,6 +137,8 @@ class TestEntities(unittest.TestCase):
self.assertNotIn(item, self.map.entities)
self.assertEqual(self.player.health,
self.player.maxhealth - item.healing)
heart_state = item.save_state()
self.assertEqual(heart_state["healing"], item.healing)
def test_players(self) -> None:
"""
@ -158,3 +169,6 @@ class TestEntities(unittest.TestCase):
self.assertEqual(player.current_xp, 10)
self.assertEqual(player.max_xp, 40)
self.assertEqual(player.level, 4)
player_state = player.save_state()
self.assertEqual(player_state["current_xp"], 10)

View File

@ -21,8 +21,20 @@ class TestGame(unittest.TestCase):
self.game.display_actions = display.handle_display_action
def test_load_game(self) -> None:
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
self.assertRaises(NotImplementedError, Display(None).display)
"""
Save a game and reload it.
"""
old_state = self.game.save_state()
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(), MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.ENTER) # Save game
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(), MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.ENTER) # Load game
new_state = self.game.save_state()
self.assertEqual(old_state, new_state)
def test_bootstrap_fail(self) -> None:
"""
@ -82,6 +94,12 @@ class TestGame(unittest.TestCase):
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.ENTER)
@ -100,6 +118,12 @@ class TestGame(unittest.TestCase):
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.LOAD)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SAVE)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
@ -146,6 +170,8 @@ class TestGame(unittest.TestCase):
# Open settings menu
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
@ -214,3 +240,9 @@ class TestGame(unittest.TestCase):
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x)
def test_not_implemented(self) -> None:
"""
Check that some functions are not implemented, only for coverage.
"""
self.assertRaises(NotImplementedError, Display.display, None)

View File

@ -1,24 +0,0 @@
import unittest
from dungeonbattle.menus import ArbitraryMenu, MainMenu, MainMenuValues
class TestMenus(unittest.TestCase):
def test_scroll_menu(self) -> None:
"""
Test to scroll the menu.
"""
arbitrary_menu = ArbitraryMenu([])
self.assertEqual(arbitrary_menu.position, 0)
main_menu = MainMenu()
self.assertEqual(main_menu.position, 0)
self.assertEqual(main_menu.validate(), MainMenuValues.START)
main_menu.go_up()
self.assertEqual(main_menu.validate(), MainMenuValues.START)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.SETTINGS)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)