squirrel-battle/dungeonbattle/tests/game_test.py

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import os
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import unittest
from dungeonbattle.bootstrap import Bootstrap
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.entities.player import Player
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from dungeonbattle.game import Game, KeyValues, GameMode
from dungeonbattle.menus import MainMenuValues
from dungeonbattle.settings import Settings
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class TestGame(unittest.TestCase):
def setUp(self) -> None:
"""
Setup game.
"""
self.game = Game()
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self.game.new_game()
display = DisplayManager(None, self.game)
self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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self.assertRaises(NotImplementedError, Display(None).display)
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def test_bootstrap_fail(self) -> None:
"""
Ensure that the test can't play the game,
because there is no associated shell.
Yeah, that's only for coverage.
"""
self.assertRaises(Exception, Bootstrap.run_game)
self.assertEqual(os.getenv("TERM", "unknown"), "unknown")
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def test_key_translation(self) -> None:
"""
Test key bindings.
"""
self.game.settings = Settings()
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_UP_PRIMARY, self.game.settings),
KeyValues.UP)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_UP_SECONDARY, self.game.settings),
KeyValues.UP)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_DOWN_PRIMARY, self.game.settings),
KeyValues.DOWN)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_DOWN_SECONDARY, self.game.settings),
KeyValues.DOWN)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LEFT_PRIMARY, self.game.settings),
KeyValues.LEFT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LEFT_SECONDARY, self.game.settings),
KeyValues.LEFT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_PRIMARY, self.game.settings),
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY, self.game.settings),
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_ENTER, self.game.settings),
KeyValues.ENTER)
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
KeyValues.SPACE)
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
None)
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def test_key_press(self) -> None:
"""
Press a key and see what is done.
"""
self.assertEqual(self.game.state, GameMode.MAINMENU)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
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self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.EXIT)
self.assertRaises(SystemExit, self.game.handle_key_pressed,
KeyValues.ENTER)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.PLAY)
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# Kill entities
for entity in self.game.map.entities.copy():
if not isinstance(entity, Player):
self.game.map.remove_entity(entity)
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y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.DOWN)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y + 1)
self.assertEqual(new_x, x)
y, x = new_y, new_x
self.game.handle_key_pressed(KeyValues.RIGHT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x + 1)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.UP)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y - 1)
self.assertEqual(new_x, x)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.LEFT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x - 1)
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self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_settings_menu(self) -> None:
"""
Ensure that the settings menu is working properly.
"""
self.game.settings = Settings()
# Open settings menu
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
# Define the "move up" key to 'w'
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertTrue(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(None, 'w')
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.assertEqual(self.game.settings.KEY_UP_PRIMARY, 'w')
# Navigate to "move left"
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.UP)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
# Define the "move up" key to 'a'
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertTrue(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(None, 'a')
self.assertFalse(self.game.settings_menu.waiting_for_key)
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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# Navigate to "texture pack"
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
# Change texture pack
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.settings.TEXTURE_PACK, "squirrel")
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
# Navigate to "back" button
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_dead_screen(self) -> None:
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"""
Kill player and render dead screen.
"""
self.game.state = GameMode.PLAY
# Kill player
self.game.player.take_damage(self.game.player,
self.game.player.health + 2)
y, x = self.game.player.y, self.game.player.x
for key in [KeyValues.UP, KeyValues.DOWN,
KeyValues.LEFT, KeyValues.RIGHT]:
self.game.handle_key_pressed(key)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x)