Test to create/resume a game
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@ -26,6 +26,7 @@ class TestGame(unittest.TestCase):
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"""
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old_state = self.game.save_state()
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(), MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.ENTER) # Save game
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@ -94,6 +95,9 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.RESUME)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.DOWN)
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@ -124,6 +128,9 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.RESUME)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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@ -162,6 +169,29 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_new_game(self) -> None:
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"""
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Ensure that the start button starts a new game.
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"""
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old_map = self.game.map
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old_player = self.game.player
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self.game.handle_key_pressed(KeyValues.ENTER) # Start new game
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new_map = self.game.map
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new_player = self.game.player
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# Ensure that
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self.assertNotEqual(old_map, new_map)
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self.assertNotEqual(old_player, new_player)
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self.game.handle_key_pressed(KeyValues.SPACE)
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old_map = new_map
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old_player = new_player
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER) # Resume game
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new_map = self.game.map
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new_player = self.game.player
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self.assertEqual(old_map, new_map)
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self.assertEqual(old_player, new_player)
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def test_settings_menu(self) -> None:
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"""
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Ensure that the settings menu is working properly.
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@ -172,6 +202,7 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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