Commit Graph

376 Commits

Author SHA1 Message Date
Yohann D'ANELLO 056ca5cca8 Ensure that the inventory is not empty before interacting with an item 2020-12-04 17:01:00 +01:00
Yohann D'ANELLO c7545e53f7 Items can be dropped/equipped/used 2020-12-04 16:53:27 +01:00
Yohann D'ANELLO 0da7486750 Navigate through inventory menu 2020-12-04 16:31:15 +01:00
Yohann D'ANELLO a68b3a6d08 Display full inventory 2020-12-04 16:28:37 +01:00
Yohann D'ANELLO fbfcd5dae0 Inventory title 2020-12-04 16:02:03 +01:00
Yohann D'ANELLO cdd527a7fd Close the inventory using the same key 2020-12-04 14:57:53 +01:00
Yohann D'ANELLO 067570fd1a The inventory is a popup 2020-12-04 14:51:41 +01:00
Yohann D'ANELLO 39af791012 We can open an empty inventory! 2020-12-04 14:45:18 +01:00
eichhornchen 3886bee1ba Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities 2020-12-04 00:27:25 +01:00
Yohann D'ANELLO da0d7e7055 Fix lag when monsters try to move in a random direction 2020-12-02 16:04:43 +01:00
Yohann D'ANELLO 654bab7c1d Translate sun flower messages 2020-12-01 17:12:22 +01:00
Yohann D'ANELLO 29142cd91c Merge remote-tracking branch 'origin/master' into village
# Conflicts:
#	squirrelbattle/display/texturepack.py
#	squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
Yohann D'ANELLO 9f0a29302d Add german translation 2020-11-28 16:22:06 +01:00
Yohann D'ANELLO f78c73a703 Tests and the CI are compiling messages 2020-11-28 14:02:23 +01:00
Yohann D'ANELLO a34dae2ad0 Compile messages on setup 2020-11-28 13:49:28 +01:00
Yohann D'ANELLO 7c0cf3e029 CLI to manage messages 2020-11-28 03:21:20 +01:00
Yohann D'ANELLO 8aad15f07b Move translation files in the module 2020-11-28 03:04:28 +01:00
Yohann D'ANELLO ffc8b90441 Create functions that call xgettext or msgfmt 2020-11-28 02:54:04 +01:00
Yohann D'ANELLO 7d02604407 Clean the translation module 2020-11-28 02:00:09 +01:00
Yohann D'ANELLO 138b2c6d54 Logs are capitalized 2020-11-28 01:25:35 +01:00
Yohann D'ANELLO 70ae60b9a4 Translate entities 2020-11-27 22:33:58 +01:00
Yohann D'ANELLO 8f85093eb8 One string was missing 2020-11-27 22:21:52 +01:00
Yohann D'ANELLO d2d74c97a4 Settings menu was not translated 2020-11-27 22:19:41 +01:00
Yohann D'ANELLO f07324662a Cover the language change 2020-11-27 21:56:25 +01:00
Yohann D'ANELLO 31b7ece449 Main menu width must be updated when the language got changed 2020-11-27 21:51:54 +01:00
Yohann D'ANELLO c151e0f656 Menu items are translated 2020-11-27 21:44:17 +01:00
Yohann D'ANELLO 4287b4f045 Add possibility to change the language 2020-11-27 20:53:24 +01:00
Yohann D'ANELLO 2498fd2a61 Translate strings 2020-11-27 20:42:19 +01:00
Yohann D'ANELLO e3be4b4f3f First setup for translation 2020-11-27 20:32:40 +01:00
eichhornchen fbd9f0045b Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22 2020-11-27 18:38:48 +01:00
Yohann D'ANELLO b0e352444b Test loading wrong saves 2020-11-27 18:16:54 +01:00
Yohann D'ANELLO 5faebfe556 Test message display 2020-11-27 18:12:27 +01:00
Yohann D'ANELLO 25ba94b9ac Game displays an error message when a save file could not be loaded. 2020-11-27 18:09:08 +01:00
eichhornchen d987e60006 Added some documentation for menudisplay 2020-11-27 18:00:54 +01:00
eichhornchen ca86572677 Added a weapon class and a sword subclass 2020-11-27 17:56:01 +01:00
eichhornchen 3f301423fb Added a menudisplay class for menus with a value such as the menu of the merchants 2020-11-27 17:54:55 +01:00
Yohann D'ANELLO be9c726fa0 Display message in bold format 2020-11-27 17:54:31 +01:00
eichhornchen bad56ba442 Added the merchants in the texturepack 2020-11-27 17:54:03 +01:00
Yohann D'ANELLO fb8d8f033b Popup border color is red 2020-11-27 17:52:26 +01:00
Yohann D'ANELLO b7f61d9485 Close popup if there is a message 2020-11-27 17:35:51 +01:00
Yohann D'ANELLO 5cdb12e8a8 Display a message on a popup 2020-11-27 17:32:26 +01:00
eichhornchen 4fdf08cab9 Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel 2020-11-27 17:11:59 +01:00
eichhornchen 76bbee7e6d Added a merchant class and a talk_to method to interact with friendly entities 2020-11-27 16:56:22 +01:00
Yohann D'ANELLO 0d3e33d960 Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
Yohann D'ANELLO 0c25dd4ffe Display got broken 2020-11-27 14:04:51 +01:00
Yohann D'ANELLO 2690eb8760 Update FakePad to fix tests 2020-11-26 22:32:25 +01:00
Yohann D'ANELLO 0726a8db9e A print instruction remains. It was rendered on the screen. Awkward... 2020-11-26 22:29:10 +01:00
Yohann D'ANELLO 1e48bd16b3 Erase pads instead of clearing them, fixes #21 2020-11-26 22:20:14 +01:00
Yohann D'ANELLO 3e7dabc94e Wrap perfectly the map on the screen, bricks won't teleport randomly anymore 2020-11-26 21:59:48 +01:00
Yohann D'ANELLO f2f34bfbc6 Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20 2020-11-26 20:58:46 +01:00
Yohann D'ANELLO ca03caf3ba Don't render message on negative indexes 2020-11-26 20:35:10 +01:00
Yohann D'ANELLO f2318ed308 Truncate messages if they are too large 2020-11-26 20:04:54 +01:00
Yohann D'ANELLO 8b187ec2b3 Use custom function to render a string message onto a pad 2020-11-26 12:35:52 +01:00
nicomarg b6f5fe9364 Merge branch 'display-fixes' into 'master'
Display fixes see #15

Closes #15

See merge request ynerant/squirrel-battle!21
2020-11-20 18:27:50 +01:00
ynerant 23a2b4c0cf Merge branch 'beaver-is-a-tiger' into 'master'
Beaver is a tiger

See merge request ynerant/squirrel-battle!24
2020-11-20 18:16:56 +01:00
Nicolas Margulies b3df257103 Removed useless code 2020-11-20 18:12:30 +01:00
Nicolas Margulies 223c20e792 Linting 2020-11-20 18:09:39 +01:00
Nicolas Margulies ca57fae19d Reshaped the game layout using new lines and boxes 2020-11-20 18:07:09 +01:00
Nicolas Margulies 9ca6561bc3 Added a box element 2020-11-20 18:06:43 +01:00
Yohann D'ANELLO fb3f3ee5e8 Beaver is a tiger 2020-11-20 18:02:08 +01:00
eichhornchen 6b72f4b284 Added a friendly entity class. 2020-11-20 17:42:56 +01:00
Nicolas Margulies 7e63607836 Added vertical and horizontal lines as display elements 2020-11-20 16:52:04 +01:00
Nicolas Margulies 62599ea72c Clear menu pads before putting the new text in them, see #15 2020-11-20 16:05:21 +01:00
eichhornchen 84eebfd848 Merge branch 'test' into 'master'
Fix the display of the squirrel emoji on my debian (and maybe all debian distributions)

See merge request ynerant/squirrel-battle!22
2020-11-20 15:57:18 +01:00
eichhornchen 777f155d77 A test 2020-11-20 15:38:01 +01:00
eichhornchen 762fa9acd4 A test 2020-11-20 15:26:02 +01:00
ynerant b7207bb738 Merge branch 'game-logs' into 'master'
Game logs, see #12

See merge request ynerant/squirrel-battle!18
2020-11-19 22:48:39 +01:00
Nicolas Margulies 984b12421b Reaching 100% coverage and renamed an unused loop variable 2020-11-19 20:14:47 +01:00
Nicolas Margulies 1e5bb26f57 Test logs 2020-11-19 20:02:44 +01:00
eichhornchen a3821676f4 The strength of the player is now increased when he levels up 2020-11-19 16:17:02 +01:00
Nicolas Margulies 589f825765 Added logs to the layout, clear logs on new game (tests still aren't fixed) 2020-11-19 12:55:06 +01:00
Nicolas Margulies 6e71146aa2 First pass on the logs
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO 0fbbf4925d Store configuration in user configuration directory 2020-11-19 03:13:01 +01:00
Yohann D'ANELLO 00f843754a Use a ResourceManager to find assets 2020-11-19 02:49:59 +01:00
Yohann D'ANELLO d92a5e1629 Add only one interrogation mark in settings menu 2020-11-19 02:47:36 +01:00
Yohann D'ANELLO d0ee9ec562 Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00