Add possibility to change the language
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2498fd2a61
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@ -14,7 +14,7 @@ from .interfaces import Map, Logs
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from .resources import ResourceManager
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from .settings import Settings
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from . import menus
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from .translations import gettext as _
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from .translations import gettext as _, setlocale
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from typing import Callable
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@ -38,6 +38,7 @@ class Game:
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self.settings.load_settings()
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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setlocale(self.settings.LOCALE)
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self.logs = Logs()
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self.message = None
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@ -129,7 +129,7 @@ class Map:
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"""
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Put randomly {count} hedgehogs on the map, where it is available.
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"""
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for _ in range(count):
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for ignored in range(count):
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y, x = 0, 0
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while True:
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y, x = randint(0, self.height - 1), randint(0, self.width - 1)
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@ -392,7 +392,7 @@ class FightingEntity(Entity):
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Deals damage to the opponent, based on the stats
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"""
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return _("{name} hits {opponent}.")\
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.format(name=str(self), opponent=str(opponent)) + " "\
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.format(name=self.name, opponent=opponent.name) + " "\
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+ opponent.take_damage(self, self.strength)
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def take_damage(self, attacker: "Entity", amount: int) -> str:
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@ -403,8 +403,8 @@ class FightingEntity(Entity):
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if self.health <= 0:
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self.die()
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return _("{name} takes {amount} damage.")\
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.format(name=str(self), amount=str(amount)) \
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+ (" " + "{name} dies.".format(name=str(self))
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.format(name=self.name, amount=str(amount)) \
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+ (" " + "{name} dies.".format(name=self.name)
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if self.health <= 0 else "")
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def die(self) -> None:
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@ -7,7 +7,7 @@ from typing import Any, Optional
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from .display.texturepack import TexturePack
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from .enums import GameMode, KeyValues, DisplayActions
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from .settings import Settings
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from .translations import gettext as _
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from .translations import gettext as _, setlocale
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class Menu:
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@ -96,6 +96,12 @@ class SettingsMenu(Menu):
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game.settings.TEXTURE_PACK)
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game.settings.write_settings()
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self.update_values(game.settings)
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elif option == "LOCALE":
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game.settings.LOCALE = 'fr' if game.settings.LOCALE == 'en'\
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else 'en'
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setlocale(game.settings.LOCALE)
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game.settings.write_settings()
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self.update_values(game.settings)
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else:
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self.waiting_for_key = True
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self.update_values(game.settings)
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@ -2,6 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import locale
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import os
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from typing import Any, Generator
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@ -35,6 +36,7 @@ class Settings:
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self.KEY_ENTER = \
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['\n', 'Touche pour valider un menu']
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self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé']
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self.LOCALE = [locale.getlocale()[0][:2], 'Langue']
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def __getattribute__(self, item: str) -> Any:
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superattribute = super().__getattribute__(item)
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@ -4,12 +4,25 @@
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import gettext
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SUPPORTED_LOCALES = ["en", "fr"]
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DEFAULT_LOCALE = "en"
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_current_locale = DEFAULT_LOCALE
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_TRANSLATORS = dict()
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for language in ["en", "fr"]:
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for language in SUPPORTED_LOCALES:
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_TRANSLATORS[language] = gettext.translation("squirrelbattle",
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localedir="locale",
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languages=[language])
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def gettext(message: str) -> str:
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return _TRANSLATORS.get("en", _TRANSLATORS.get("en")).gettext(message)
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return _TRANSLATORS.get(_current_locale,
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_TRANSLATORS.get("en")).gettext(message)
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def setlocale(lang: str) -> None:
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global _current_locale
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lang = lang[:2]
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if lang in SUPPORTED_LOCALES:
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_current_locale = lang
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