The inventory is a popup
This commit is contained in:
parent
39af791012
commit
067570fd1a
@ -53,7 +53,8 @@ class DisplayManager:
|
||||
self.messagedisplay.update_message(self.game.message)
|
||||
|
||||
def refresh(self) -> None:
|
||||
if self.game.state == GameMode.PLAY:
|
||||
if self.game.state == GameMode.PLAY \
|
||||
or self.game.state == GameMode.INVENTORY:
|
||||
# The map pad has already the good size
|
||||
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
|
||||
self.mapdisplay.pack.tile_width
|
||||
@ -66,8 +67,11 @@ class DisplayManager:
|
||||
self.rows // 5 - 1, self.cols * 4 // 5)
|
||||
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
|
||||
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
|
||||
elif self.game.state == GameMode.INVENTORY:
|
||||
self.inventorydisplay.refresh(0, 0, self.rows, self.cols)
|
||||
if self.game.state == GameMode.INVENTORY:
|
||||
self.inventorydisplay.refresh(self.rows // 10,
|
||||
self.cols // 2,
|
||||
8 * self.rows // 10,
|
||||
2 * self.cols // 5)
|
||||
elif self.game.state == GameMode.MAINMENU:
|
||||
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
|
||||
elif self.game.state == GameMode.SETTINGS:
|
||||
|
Loading…
Reference in New Issue
Block a user