Game displays an error message when a save file could not be loaded.
This commit is contained in:
parent
be9c726fa0
commit
25ba94b9ac
|
@ -1,6 +1,6 @@
|
|||
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
from json import JSONDecodeError
|
||||
from random import randint
|
||||
from typing import Any, Optional
|
||||
import json
|
||||
|
@ -37,7 +37,7 @@ class Game:
|
|||
self.settings.write_settings()
|
||||
self.settings_menu.update_values(self.settings)
|
||||
self.logs = Logs()
|
||||
self.message = "Vive les écureuils"
|
||||
self.message = None
|
||||
|
||||
def new_game(self) -> None:
|
||||
"""
|
||||
|
@ -139,8 +139,15 @@ class Game:
|
|||
Loads the game from a dictionary
|
||||
"""
|
||||
self.map.load_state(d)
|
||||
# noinspection PyTypeChecker
|
||||
self.player = self.map.find_entities(Player)[0]
|
||||
players = self.map.find_entities(Player)
|
||||
if not players:
|
||||
self.message = "No player was found on this map!\n" \
|
||||
"Maybe you died?"
|
||||
self.player.health = 0
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
return
|
||||
|
||||
self.player = players[0]
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def load_game(self) -> None:
|
||||
|
@ -150,7 +157,14 @@ class Game:
|
|||
file_path = ResourceManager.get_config_path("save.json")
|
||||
if os.path.isfile(file_path):
|
||||
with open(file_path, "r") as f:
|
||||
self.load_state(json.loads(f.read()))
|
||||
try:
|
||||
state = json.loads(f.read())
|
||||
self.load_state(state)
|
||||
except JSONDecodeError:
|
||||
self.message = "The JSON file is not correct.\n" \
|
||||
"Your save seems corrupted. It got deleted."
|
||||
os.unlink(file_path)
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def save_game(self) -> None:
|
||||
"""
|
||||
|
|
Loading…
Reference in New Issue