Clean the translation module
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138b2c6d54
commit
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@ -14,7 +14,7 @@ from .interfaces import Map, Logs
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from .resources import ResourceManager
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from .settings import Settings
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from . import menus
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from .translations import gettext as _, setlocale
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from .translations import gettext as _, Translator
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from typing import Callable
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@ -35,7 +35,7 @@ class Game:
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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setlocale(self.settings.LOCALE)
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Translator.setlocale(self.settings.LOCALE)
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self.main_menu = menus.MainMenu()
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self.settings_menu = menus.SettingsMenu()
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self.settings_menu.update_values(self.settings)
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@ -7,7 +7,7 @@ from typing import Any, Optional
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from .display.texturepack import TexturePack
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from .enums import GameMode, KeyValues, DisplayActions
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from .settings import Settings
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from .translations import gettext as _, setlocale
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from .translations import gettext as _, Translator
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class Menu:
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@ -99,7 +99,7 @@ class SettingsMenu(Menu):
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elif option == "LOCALE":
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game.settings.LOCALE = 'fr' if game.settings.LOCALE == 'en'\
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else 'en'
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setlocale(game.settings.LOCALE)
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Translator.setlocale(game.settings.LOCALE)
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game.settings.write_settings()
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self.update_values(game.settings)
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else:
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@ -1,11 +1,11 @@
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import unittest
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from squirrelbattle.translations import gettext as _, setlocale
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from squirrelbattle.translations import gettext as _, Translator
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class TestTranslations(unittest.TestCase):
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def setUp(self) -> None:
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setlocale("fr")
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Translator.setlocale("fr")
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def test_main_menu_translation(self) -> None:
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"""
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@ -1,28 +1,44 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import gettext
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import gettext as gt
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from typing import Any, List
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SUPPORTED_LOCALES = ["en", "fr"]
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DEFAULT_LOCALE = "en"
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class Translator:
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"""
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This module uses gettext to translate strings.
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Translator.setlocale defines the language of the strings,
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then gettext() translates the message.
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"""
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SUPPORTED_LOCALES: List[str] = ["en", "fr"]
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locale: str = "en"
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translators: dict = {}
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_current_locale = DEFAULT_LOCALE
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for language in SUPPORTED_LOCALES:
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translators[language] = gt.translation(
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"squirrelbattle",
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localedir="locale",
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languages=[language],
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)
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_TRANSLATORS = dict()
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for language in SUPPORTED_LOCALES:
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_TRANSLATORS[language] = gettext.translation("squirrelbattle",
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localedir="locale",
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languages=[language])
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@classmethod
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def setlocale(cls, lang: str) -> None:
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"""
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Define the language used to translate the game.
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The language must be supported, otherwise nothing is done.
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"""
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lang = lang[:2]
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if lang in cls.SUPPORTED_LOCALES:
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cls.locale = lang
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@classmethod
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def get_translator(cls) -> Any:
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return cls.translators.get(cls.locale)
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def gettext(message: str) -> str:
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return _TRANSLATORS.get(_current_locale,
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_TRANSLATORS.get("en")).gettext(message)
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def setlocale(lang: str) -> None:
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global _current_locale
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lang = lang[:2]
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if lang in SUPPORTED_LOCALES:
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_current_locale = lang
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"""
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Translate a message.
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"""
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return Translator.get_translator().gettext(message)
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