eichhornchen
|
9ff615a6b0
|
Linting and tests...
|
2021-01-08 22:25:00 +01:00 |
Yohann D'ANELLO
|
ad3cce116e
|
Load map floor index when loading a new game
|
2021-01-08 21:23:12 +01:00 |
Yohann D'ANELLO
|
949555ffff
|
Map at floor -1 is now not deterministic
|
2021-01-08 20:06:32 +01:00 |
Yohann D'ANELLO
|
571857b063
|
Generate a random map when changing floor
|
2021-01-08 20:00:42 +01:00 |
Yohann D'ANELLO
|
d8d0bc6190
|
Fix the end ladder
|
2021-01-08 20:00:10 +01:00 |
Charles Peyrat
|
9e099d0715
|
Ladders should spawn with no wall nearby
|
2021-01-08 19:50:27 +01:00 |
eichhornchen
|
746379bad6
|
Now with EXPLOSIONS!
|
2021-01-08 19:18:29 +01:00 |
eichhornchen
|
591630b8a7
|
Added a fire ball staff, closes #64
|
2021-01-08 19:05:02 +01:00 |
eichhornchen
|
903a06c36c
|
Subclassed and removed some debugging code
|
2021-01-08 18:38:54 +01:00 |
eichhornchen
|
f6210a6356
|
Added a Bow, related to #64
|
2021-01-08 18:06:26 +01:00 |
nicomarg
|
da8cf238ee
|
Merge branch 'mobs-seeing-through-walls' into 'master'
Resolve "Mobs seeing through walls"
Closes #63
See merge request ynerant/squirrel-battle!59
|
2021-01-08 17:34:27 +01:00 |
Nicolas Margulies
|
46a5dc6931
|
Made mobs check if they can see the player
|
2021-01-08 17:26:56 +01:00 |
Charles Peyrat
|
7e14122b8c
|
Randomly place exit ladder
|
2021-01-08 17:25:52 +01:00 |
Yohann D'ANELLO
|
df2c1a4b55
|
Add ladder on the start position
|
2021-01-08 17:10:42 +01:00 |
Yohann D'ANELLO
|
8e7029e34d
|
Fix walls
|
2021-01-08 17:10:30 +01:00 |
Yohann D'ANELLO
|
1ab63434f6
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
|
afaa9d17cd
|
Linting
|
2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
|
9b853324ad
|
Drop first version of random walk
|
2021-01-08 16:52:38 +01:00 |
Charles Peyrat
|
c216a6089e
|
Add a break so that generated rooms arre only placed once
|
2021-01-08 16:51:04 +01:00 |
Charles Peyrat
|
a390f4f5e9
|
Fix is_connex tests
|
2021-01-08 16:21:16 +01:00 |
eichhornchen
|
bde33e9232
|
Added a second scroll object closes #60
|
2021-01-08 16:14:40 +01:00 |
Charles Peyrat
|
0aa4eb9c0b
|
Refactoring in tests to allow for easy connexity verification
|
2021-01-08 16:11:17 +01:00 |
ynerant
|
4a80dc36ad
|
Merge branch 'save_floors' into 'master'
Save floors
Closes #62 et #61
See merge request ynerant/squirrel-battle!58
|
2021-01-08 16:05:10 +01:00 |
Yohann D'ANELLO
|
7a4936e6a5
|
Test monocles
|
2021-01-08 15:58:54 +01:00 |
Charles Peyrat
|
785ac403e3
|
Forbid walker from ever reaching the outer most edge of the map
|
2021-01-08 15:56:30 +01:00 |
Charles Peyrat
|
f240cafa83
|
Fixing syntax in tests
|
2021-01-08 15:55:26 +01:00 |
Yohann D'ANELLO
|
a497d08f31
|
Implement the monocle of truth, closes #62
|
2021-01-08 15:48:12 +01:00 |
Charles Peyrat
|
5424c7cd98
|
Nicer default parameters
|
2021-01-08 15:20:32 +01:00 |
Charles Peyrat
|
dab84738d9
|
Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
|
2021-01-08 15:18:13 +01:00 |
Yohann D'ANELLO
|
1270640619
|
Change hint whenever the T key is pressed or not
|
2021-01-08 15:07:35 +01:00 |
Charles Peyrat
|
8d7e264381
|
Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
|
2021-01-08 15:06:38 +01:00 |
Yohann D'ANELLO
|
28a6532a21
|
Add a hint to tell the user how to talk to friendly entities
|
2021-01-08 14:59:44 +01:00 |
Charles Peyrat
|
fab1bee8d8
|
Force loop entrance to get coverage
|
2021-01-08 14:52:59 +01:00 |
Yohann D'ANELLO
|
156e4a7e3a
|
Add a hint to tell the user how to use ladders
|
2021-01-08 14:51:56 +01:00 |
Yohann D'ANELLO
|
f48377e055
|
Save floors and visibility, fixes #61
|
2021-01-08 14:23:57 +01:00 |
ynerant
|
073e3d3740
|
Merge branch 'description' into 'master'
Description
Closes #59
See merge request ynerant/squirrel-battle!57
|
2021-01-08 12:10:29 +01:00 |
Yohann D'ANELLO
|
120ec82d09
|
Helmet needs only one character in squirrel mode, add a trailing space
|
2021-01-08 12:07:13 +01:00 |
Yohann D'ANELLO
|
571e9db3e8
|
Fix french translations
|
2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
|
e56bdc16c2
|
Add item description, closes #59
|
2021-01-08 11:55:25 +01:00 |
eichhornchen
|
5736c2300b
|
Added a scroll object that deals damage based on the player intelligence. Related to #60
|
2021-01-08 11:54:39 +01:00 |
ynerant
|
2b3a8279b8
|
Merge branch 'fix-settings' into 'master'
Fix settings
Closes #57 et #58
See merge request ynerant/squirrel-battle!56
|
2021-01-08 11:30:02 +01:00 |
Yohann D'ANELLO
|
75e93611c3
|
Capture all mouse events and take into account mouse attributes, fixes #58
|
2021-01-08 11:21:40 +01:00 |
eichhornchen
|
ea58d5b426
|
Merge branch 'doc' into 'master'
Doc
Closes #53
See merge request ynerant/squirrel-battle!55
|
2021-01-08 11:15:42 +01:00 |
Yohann D'ANELLO
|
b42f1277b1
|
Exit the game on KeyboardInterrupt (don't log this error)
|
2021-01-08 11:10:10 +01:00 |
eichhornchen
|
196e3708d2
|
Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
|
2021-01-08 11:10:09 +01:00 |
Yohann D'ANELLO
|
ac8c7a0a4c
|
Only read required keys in settings file
|
2021-01-08 11:07:38 +01:00 |
eichhornchen
|
6673b67ffe
|
Repaired spawn of trumpets.
|
2021-01-08 10:58:40 +01:00 |
Charles Peyrat
|
c06f903a16
|
Fix a typo that made corridors unable to be built
|
2021-01-08 07:41:00 +01:00 |
Charles Peyrat
|
c6947fab44
|
Integrate the new map generation into the game ! Closes #5
|
2021-01-08 07:39:52 +01:00 |
Charles Peyrat
|
641f5c7872
|
Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
|
2021-01-08 07:38:47 +01:00 |