Commit Graph

552 Commits

Author SHA1 Message Date
Yohann D'ANELLO
afaa9d17cd
Linting 2021-01-08 16:55:02 +01:00
Yohann D'ANELLO
9b853324ad
Drop first version of random walk 2021-01-08 16:52:38 +01:00
Charles Peyrat
c216a6089e Add a break so that generated rooms arre only placed once 2021-01-08 16:51:04 +01:00
Charles Peyrat
a390f4f5e9 Fix is_connex tests 2021-01-08 16:21:16 +01:00
Charles Peyrat
0aa4eb9c0b Refactoring in tests to allow for easy connexity verification 2021-01-08 16:11:17 +01:00
Charles Peyrat
785ac403e3 Forbid walker from ever reaching the outer most edge of the map 2021-01-08 15:56:30 +01:00
Charles Peyrat
f240cafa83 Fixing syntax in tests 2021-01-08 15:55:26 +01:00
Charles Peyrat
5424c7cd98 Nicer default parameters 2021-01-08 15:20:32 +01:00
Charles Peyrat
dab84738d9 Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile 2021-01-08 15:18:13 +01:00
Charles Peyrat
8d7e264381 Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random 2021-01-08 15:06:38 +01:00
Charles Peyrat
fab1bee8d8 Force loop entrance to get coverage 2021-01-08 14:52:59 +01:00
Charles Peyrat
c06f903a16 Fix a typo that made corridors unable to be built 2021-01-08 07:41:00 +01:00
Charles Peyrat
c6947fab44 Integrate the new map generation into the game ! Closes #5 2021-01-08 07:39:52 +01:00
Charles Peyrat
641f5c7872 Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood 2021-01-08 07:38:47 +01:00
Charles Peyrat
605696dddd Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level 2021-01-08 07:36:31 +01:00
Charles Peyrat
5ba07afc9f Fix typo in parameter names 2021-01-08 07:05:02 +01:00
Charles Peyrat
e21d4d230c Add missing termination condition 2021-01-08 07:04:24 +01:00
Charles Peyrat
b0ac580677 Fix place_walls, that placed floors instead ... 2021-01-08 07:03:49 +01:00
Charles Peyrat
d362bdc949 Fix place_room and add missing argument 2021-01-08 06:58:02 +01:00
Charles Peyrat
9c252a2bbc Correct out of bounds errors and add missing arguments to range call 2021-01-08 06:54:01 +01:00
Charles Peyrat
c959a9d865 Update tests because Map.neighbourhood became a static method 2021-01-08 05:42:12 +01:00
Charles Peyrat
8475e5228e Large neighbourhood shouldn't return the central cell 2021-01-08 05:41:16 +01:00
Charles Peyrat
20cbf546f9 Correct formulas for random enumeration of a grid 2021-01-08 05:21:31 +01:00
Charles Peyrat
49e261557c Fix typos 2021-01-08 05:14:46 +01:00
Charles Peyrat
abbad0f352 Fix formulas in place_room and room_fits 2021-01-08 05:14:32 +01:00
Charles Peyrat
05ccd0e339 Circular rooms should not try to generate any holes if their radius isn't large enough 2021-01-08 04:51:20 +01:00
Charles Peyrat
c6f66d95f2 Fix typos 2021-01-08 04:48:32 +01:00
Charles Peyrat
6fbc757f1e Implement method place_walls 2021-01-08 04:43:10 +01:00
Charles Peyrat
ffa7641b21 Made Map.neighbourhood a static method 2021-01-08 04:36:57 +01:00
Charles Peyrat
3229eb8ea7 Implement place_room method 2021-01-08 03:45:26 +01:00
Charles Peyrat
42f0c195aa Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change 2021-01-08 03:43:20 +01:00
Charles Peyrat
ddbd0299a0 Implement method room_fits 2021-01-08 03:38:37 +01:00
Charles Peyrat
5cbf15bef5 Return value of Generator.run should be a Map 2021-01-08 03:37:10 +01:00
Charles Peyrat
bb3422f7d8 Add main generation loop 2021-01-08 03:19:59 +01:00
Charles Peyrat
5579f5d791 Room now can now generate with a corridor; implemenent door placement finding 2021-01-07 07:06:08 +01:00
Charles Peyrat
9fb366aaab Make name follow style convention 2021-01-07 05:02:49 +01:00
Charles Peyrat
f5e5e365d4 Starting the implementation of the new map generator 2020-12-18 20:02:37 +01:00
Charles Peyrat
ba3d979f9c Fix syntax error 2020-12-18 18:10:52 +01:00
Charles Peyrat
5fbb918132 Add walls even to map borders 2020-12-18 17:05:50 +01:00
Yohann D'ANELLO
fb926f8c84 Always use predefined map in game unit tests 2020-12-11 19:27:57 +01:00
Yohann D'ANELLO
209bde5b5c Fix sunflowers and merchants since the position of the player is no longer fixed 2020-12-11 19:21:02 +01:00
Yohann D'ANELLO
895abe88ad Ensure that the neighboorhood is walkable in movement tests 2020-12-11 19:18:48 +01:00
Charles Peyrat
3d7667573e Add testing for the no_lone_walls option 2020-12-11 19:14:28 +01:00
Charles Peyrat
fe9dfdf242 Syntax change in randomwalk.Generator.__init__ 2020-12-11 19:13:15 +01:00
Charles Peyrat
deb52d7350 Adding a missing parenthesis 2020-12-11 19:05:26 +01:00
Yohann D'ANELLO
e91deccb6f Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/interfaces.py
2020-12-11 19:02:45 +01:00
Charles Peyrat
18ca083ba2 Added a connexity test 2020-12-11 18:59:07 +01:00
ynerant
81de0d8eb0 Merge branch 'mouse_interaction' into 'master'
Mouse interaction

Closes #40

See merge request ynerant/squirrel-battle!45
2020-12-11 18:47:20 +01:00
Yohann D'ANELLO
a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00