Charles Peyrat
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9c252a2bbc
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Correct out of bounds errors and add missing arguments to range call
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2021-01-08 06:54:01 +01:00 |
Charles Peyrat
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20cbf546f9
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Correct formulas for random enumeration of a grid
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2021-01-08 05:21:31 +01:00 |
Charles Peyrat
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49e261557c
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Fix typos
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2021-01-08 05:14:46 +01:00 |
Charles Peyrat
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abbad0f352
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Fix formulas in place_room and room_fits
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2021-01-08 05:14:32 +01:00 |
Charles Peyrat
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05ccd0e339
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Circular rooms should not try to generate any holes if their radius isn't large enough
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2021-01-08 04:51:20 +01:00 |
Charles Peyrat
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c6f66d95f2
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Fix typos
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2021-01-08 04:48:32 +01:00 |
Charles Peyrat
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6fbc757f1e
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Implement method place_walls
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2021-01-08 04:43:10 +01:00 |
Charles Peyrat
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ffa7641b21
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Made Map.neighbourhood a static method
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2021-01-08 04:36:57 +01:00 |
Charles Peyrat
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3229eb8ea7
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Implement place_room method
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2021-01-08 03:45:26 +01:00 |
Charles Peyrat
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42f0c195aa
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Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change
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2021-01-08 03:43:20 +01:00 |
Charles Peyrat
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ddbd0299a0
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Implement method room_fits
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2021-01-08 03:38:37 +01:00 |
Charles Peyrat
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5cbf15bef5
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Return value of Generator.run should be a Map
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2021-01-08 03:37:10 +01:00 |
Charles Peyrat
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bb3422f7d8
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Add main generation loop
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2021-01-08 03:19:59 +01:00 |
Charles Peyrat
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5579f5d791
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Room now can now generate with a corridor; implemenent door placement finding
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2021-01-07 07:06:08 +01:00 |
Charles Peyrat
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9fb366aaab
|
Make name follow style convention
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2021-01-07 05:02:49 +01:00 |
Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
Charles Peyrat
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ba3d979f9c
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Fix syntax error
|
2020-12-18 18:10:52 +01:00 |
Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
Charles Peyrat
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fe9dfdf242
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Syntax change in randomwalk.Generator.__init__
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2020-12-11 19:13:15 +01:00 |
Charles Peyrat
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deb52d7350
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Adding a missing parenthesis
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2020-12-11 19:05:26 +01:00 |
Charles Peyrat
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7667079aa3
|
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
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2020-12-11 18:33:16 +01:00 |
Charles Peyrat
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c8b07b3bf5
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Only empty tiles should be changed to walls, obviously...
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2020-12-11 17:17:11 +01:00 |
Charles Peyrat
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757a460a44
|
Fix typo
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2020-12-11 17:13:12 +01:00 |
Charles Peyrat
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6a4d13c726
|
Walls now generate around the floor
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2020-12-11 17:09:59 +01:00 |
Charles Peyrat
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7fb743eb72
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Switching up start_x and start_y so the player spawn is correctly set
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2020-12-11 17:02:22 +01:00 |
Yohann D'ANELLO
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3c614dcca9
|
Linting
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2020-12-11 02:19:59 +01:00 |
Yohann D'ANELLO
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8751120fe1
|
Merge master into map_generation, there were some commit behind
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2020-12-11 02:17:00 +01:00 |
Yohann D'ANELLO
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7db2dd2b46
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Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
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2020-12-11 02:14:47 +01:00 |