Commit Graph

786 Commits

Author SHA1 Message Date
Yohann D'ANELLO ad3cce116e
Load map floor index when loading a new game 2021-01-08 21:23:12 +01:00
Yohann D'ANELLO 949555ffff
Map at floor -1 is now not deterministic 2021-01-08 20:06:32 +01:00
Yohann D'ANELLO 571857b063
Generate a random map when changing floor 2021-01-08 20:00:42 +01:00
Yohann D'ANELLO d8d0bc6190
Fix the end ladder 2021-01-08 20:00:10 +01:00
Charles Peyrat 9e099d0715 Ladders should spawn with no wall nearby 2021-01-08 19:50:27 +01:00
eichhornchen 746379bad6 Now with EXPLOSIONS! 2021-01-08 19:18:29 +01:00
eichhornchen 591630b8a7 Added a fire ball staff, closes #64 2021-01-08 19:05:02 +01:00
eichhornchen 903a06c36c Subclassed and removed some debugging code 2021-01-08 18:38:54 +01:00
eichhornchen f6210a6356 Added a Bow, related to #64 2021-01-08 18:06:26 +01:00
nicomarg da8cf238ee Merge branch 'mobs-seeing-through-walls' into 'master'
Resolve "Mobs seeing through walls"

Closes #63

See merge request ynerant/squirrel-battle!59
2021-01-08 17:34:27 +01:00
Nicolas Margulies 46a5dc6931 Made mobs check if they can see the player 2021-01-08 17:26:56 +01:00
Charles Peyrat 7e14122b8c Randomly place exit ladder 2021-01-08 17:25:52 +01:00
Yohann D'ANELLO df2c1a4b55
Add ladder on the start position 2021-01-08 17:10:42 +01:00
Yohann D'ANELLO 8e7029e34d
Fix walls 2021-01-08 17:10:30 +01:00
Yohann D'ANELLO 1ab63434f6
Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/game.py
#	squirrelbattle/interfaces.py
#	squirrelbattle/tests/game_test.py
2021-01-08 17:02:10 +01:00
Yohann D'ANELLO afaa9d17cd
Linting 2021-01-08 16:55:02 +01:00
Yohann D'ANELLO 9b853324ad
Drop first version of random walk 2021-01-08 16:52:38 +01:00
Charles Peyrat c216a6089e Add a break so that generated rooms arre only placed once 2021-01-08 16:51:04 +01:00
Charles Peyrat a390f4f5e9 Fix is_connex tests 2021-01-08 16:21:16 +01:00
eichhornchen bde33e9232 Added a second scroll object closes #60 2021-01-08 16:14:40 +01:00
Charles Peyrat 0aa4eb9c0b Refactoring in tests to allow for easy connexity verification 2021-01-08 16:11:17 +01:00
ynerant 4a80dc36ad Merge branch 'save_floors' into 'master'
Save floors

Closes #62 et #61

See merge request ynerant/squirrel-battle!58
2021-01-08 16:05:10 +01:00
Yohann D'ANELLO 7a4936e6a5
Test monocles 2021-01-08 15:58:54 +01:00
Charles Peyrat 785ac403e3 Forbid walker from ever reaching the outer most edge of the map 2021-01-08 15:56:30 +01:00
Charles Peyrat f240cafa83 Fixing syntax in tests 2021-01-08 15:55:26 +01:00
Yohann D'ANELLO a497d08f31
Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
Charles Peyrat 5424c7cd98 Nicer default parameters 2021-01-08 15:20:32 +01:00
Charles Peyrat dab84738d9 Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile 2021-01-08 15:18:13 +01:00
Yohann D'ANELLO 1270640619
Change hint whenever the T key is pressed or not 2021-01-08 15:07:35 +01:00
Charles Peyrat 8d7e264381 Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random 2021-01-08 15:06:38 +01:00
Yohann D'ANELLO 28a6532a21
Add a hint to tell the user how to talk to friendly entities 2021-01-08 14:59:44 +01:00
Charles Peyrat fab1bee8d8 Force loop entrance to get coverage 2021-01-08 14:52:59 +01:00
Yohann D'ANELLO 156e4a7e3a
Add a hint to tell the user how to use ladders 2021-01-08 14:51:56 +01:00
Yohann D'ANELLO f48377e055
Save floors and visibility, fixes #61 2021-01-08 14:23:57 +01:00
ynerant 073e3d3740 Merge branch 'description' into 'master'
Description

Closes #59

See merge request ynerant/squirrel-battle!57
2021-01-08 12:10:29 +01:00
Yohann D'ANELLO 120ec82d09
Helmet needs only one character in squirrel mode, add a trailing space 2021-01-08 12:07:13 +01:00
Yohann D'ANELLO 571e9db3e8
Fix french translations 2021-01-08 12:06:28 +01:00
Yohann D'ANELLO e56bdc16c2
Add item description, closes #59 2021-01-08 11:55:25 +01:00
eichhornchen 5736c2300b Added a scroll object that deals damage based on the player intelligence. Related to #60 2021-01-08 11:54:39 +01:00
ynerant 2b3a8279b8 Merge branch 'fix-settings' into 'master'
Fix settings

Closes #57 et #58

See merge request ynerant/squirrel-battle!56
2021-01-08 11:30:02 +01:00
Yohann D'ANELLO 75e93611c3
Capture all mouse events and take into account mouse attributes, fixes #58 2021-01-08 11:21:40 +01:00
eichhornchen ea58d5b426 Merge branch 'doc' into 'master'
Doc

Closes #53

See merge request ynerant/squirrel-battle!55
2021-01-08 11:15:42 +01:00
Yohann D'ANELLO b42f1277b1
Exit the game on KeyboardInterrupt (don't log this error) 2021-01-08 11:10:10 +01:00
eichhornchen 196e3708d2 Merge branch 'master' into 'doc'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
2021-01-08 11:10:09 +01:00
Yohann D'ANELLO ac8c7a0a4c
Only read required keys in settings file 2021-01-08 11:07:38 +01:00
eichhornchen 6673b67ffe Repaired spawn of trumpets. 2021-01-08 10:58:40 +01:00
Charles Peyrat c06f903a16 Fix a typo that made corridors unable to be built 2021-01-08 07:41:00 +01:00
Charles Peyrat c6947fab44 Integrate the new map generation into the game ! Closes #5 2021-01-08 07:39:52 +01:00
Charles Peyrat 641f5c7872 Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood 2021-01-08 07:38:47 +01:00
Charles Peyrat 605696dddd Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level 2021-01-08 07:36:31 +01:00