eichhornchen
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2f95ce3d5f
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Merge branch 'familiars' into 'master'
Familiars
Closes #54, #46, and #32
See merge request ynerant/squirrel-battle!52
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2021-01-05 11:03:39 +01:00 |
eichhornchen
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9cb5c9157f
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Linting
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2021-01-05 10:59:17 +01:00 |
eichhornchen
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bb77dab628
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Fixed a error induced by the merge: creditsdisplay did not have an update function
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2021-01-05 10:49:04 +01:00 |
eichhornchen
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7f63ab2357
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Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
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2021-01-05 10:27:39 +01:00 |
eichhornchen
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6341f39fb0
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Linting
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2021-01-05 10:20:55 +01:00 |
eichhornchen
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c378eead74
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Fixed the game loading tests : removed trumpets from the test.
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2021-01-05 10:11:55 +01:00 |
eichhornchen
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f821fef430
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added tests
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2021-01-05 09:38:49 +01:00 |
eichhornchen
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c329150aac
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Linting again
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2020-12-31 17:15:24 +01:00 |
eichhornchen
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73952a42f3
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Added tests for familiars
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2020-12-31 15:43:38 +01:00 |
eichhornchen
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8e0b8d4fee
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Added a test for lines 106-107 of game.py
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2020-12-31 15:16:40 +01:00 |
eichhornchen
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7cd4721daa
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linting
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2020-12-31 15:00:20 +01:00 |
eichhornchen
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de3aba396d
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Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
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2020-12-31 14:51:17 +01:00 |
Yohann D'ANELLO
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663fc0eecd
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Better teleport
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2020-12-26 21:13:17 +01:00 |
Yohann D'ANELLO
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6b7f8867fa
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Tile colors can be overwritten
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2020-12-26 14:02:35 +01:00 |
Yohann D'ANELLO
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9a56b4d7e9
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Navigate through different maps while climbing ladders
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2020-12-26 01:08:43 +01:00 |
Yohann D'ANELLO
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8636d571b5
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Add ladders in the map
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2020-12-26 00:52:47 +01:00 |
Yohann D'ANELLO
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ad5ae22e5f
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Manage multiple maps in one game
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2020-12-26 00:45:17 +01:00 |
eichhornchen
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505e0a4efb
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Fixes issue #54, repaired the attribution of the familiars' target
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2020-12-21 14:23:58 +01:00 |
Yohann D'ANELLO
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8afa082708
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Add Python 3.6 and 3.10 support, fixes #53
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2020-12-20 18:02:39 +01:00 |
Yohann D'ANELLO
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0b9606cbfe
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Update entities documentation
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2020-12-20 17:52:44 +01:00 |
Yohann D'ANELLO
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32072ade42
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Fix some documentation issues
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2020-12-19 13:37:28 +01:00 |
Yohann D'ANELLO
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ed6457e94d
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Test credits menu
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2020-12-18 23:39:56 +01:00 |
Yohann D'ANELLO
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4b174f26e4
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Better colors
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2020-12-18 23:36:08 +01:00 |
Yohann D'ANELLO
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411744bf10
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Add credits menu, see #42
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2020-12-18 22:24:41 +01:00 |
eichhornchen
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ea5f5c1428
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Added an original text art to serve as the project's logo.
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2020-12-18 21:30:16 +01:00 |
Nicolas Margulies
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762bed888a
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Working visibility (at least relatively good), but a few lines untested
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2020-12-18 21:21:00 +01:00 |
Charles Peyrat
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f5e5e365d4
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Starting the implementation of the new map generator
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2020-12-18 20:02:37 +01:00 |
Yohann D'ANELLO
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c01307202a
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Add shields to be more protected, see #48
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2020-12-18 20:01:52 +01:00 |
Yohann D'ANELLO
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b876dab156
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Register Trumpet as savable entity
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2020-12-18 18:13:39 +01:00 |
Charles Peyrat
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ba3d979f9c
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Fix syntax error
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2020-12-18 18:10:52 +01:00 |
Yohann D'ANELLO
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9aa684fb77
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Use directly equipped items outside the inventory
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2020-12-18 17:57:42 +01:00 |
Yohann D'ANELLO
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9475725228
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Save equipped item and armor
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2020-12-18 17:50:26 +01:00 |
Yohann D'ANELLO
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0394c5d15d
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Linting
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2020-12-18 17:46:38 +01:00 |
Yohann D'ANELLO
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e1918ab066
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tick function takes the player as argument
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2020-12-18 17:40:52 +01:00 |
Yohann D'ANELLO
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1b4612afd0
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Swords add strength
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2020-12-18 17:39:11 +01:00 |
Yohann D'ANELLO
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fe769c4488
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We can equip items
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2020-12-18 17:30:03 +01:00 |
eichhornchen
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dadafc84eb
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Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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2020-12-18 17:29:59 +01:00 |
Charles Peyrat
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5fbb918132
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Add walls even to map borders
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2020-12-18 17:05:50 +01:00 |
Nicolas Margulies
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86628fdea6
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Working visibility and displaying it, still need to hide things that aren't visible
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2020-12-18 17:04:45 +01:00 |
ynerant
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330d78702a
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Merge branch 'capitalism' into 'master'
Sell items
Closes #50, #49 et #47
See merge request ynerant/squirrel-battle!51
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2020-12-18 16:44:55 +01:00 |
Yohann D'ANELLO
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77f52b6276
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Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
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5ae49e71ff
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Display the amount of hazels in the store menu, closes #49
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2020-12-18 15:36:25 +01:00 |
eichhornchen
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8ecbf13eae
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Being able to calculate paths is now a property of fighting entities.
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2020-12-18 15:31:23 +01:00 |
Yohann D'ANELLO
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46ce7c33bf
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Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
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85870494a0
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More generic display update
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2020-12-18 15:07:09 +01:00 |
Yohann D'ANELLO
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b8d32b29c8
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Test selling items
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2020-12-18 02:17:06 +01:00 |
Yohann D'ANELLO
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c55a7451e7
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Display more precisely where we are in the store menu
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2020-12-18 01:50:11 +01:00 |
Yohann D'ANELLO
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9a556ba669
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We can now buy items to merchants, closes #47
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2020-12-18 01:05:50 +01:00 |
Yohann D'ANELLO
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a5890a341d
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Display inventory menu next to the merchant menu
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2020-12-17 23:46:20 +01:00 |
Nicolas Margulies
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62ce2b5c71
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Merge remote-tracking branch 'origin/master' into lighting
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2020-12-17 21:24:32 +01:00 |