Charles Peyrat
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757a460a44
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Fix typo
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2020-12-11 17:13:12 +01:00 |
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Charles Peyrat
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6a4d13c726
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Walls now generate around the floor
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2020-12-11 17:09:59 +01:00 |
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Charles Peyrat
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3a8549cfcc
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Added a method to interfaces.Map to get the neighbours of a given tile
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2020-12-11 17:09:27 +01:00 |
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Charles Peyrat
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7fb743eb72
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Switching up start_x and start_y so the player spawn is correctly set
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2020-12-11 17:02:22 +01:00 |
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Yohann D'ANELLO
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3c614dcca9
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Linting
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2020-12-11 02:19:59 +01:00 |
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Yohann D'ANELLO
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8751120fe1
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Merge master into map_generation, there were some commit behind
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2020-12-11 02:17:00 +01:00 |
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Yohann D'ANELLO
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7db2dd2b46
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Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
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2020-12-11 02:14:47 +01:00 |
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Charles Peyrat
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29798c135e
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Syntax change for the failsafe
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2020-12-11 01:24:20 +01:00 |
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Charles Peyrat
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45120d0c2b
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Integrating procedural generation into the game
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2020-12-11 01:13:00 +01:00 |
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Charles Peyrat
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302017222d
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Fixing the sampling of the starting position that caused out of bounds error
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2020-12-11 01:11:07 +01:00 |
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Charles Peyrat
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021731b740
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Switching up the tiles used during generation to the correct ones
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2020-12-11 01:09:49 +01:00 |
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Charles Peyrat
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d40a61554e
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Changing the way the tile matrix is declared so that every column is represented by a different list
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2020-12-11 01:04:30 +01:00 |
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nicomarg
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53cb6a89ae
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Merge branch '35-better-pathfinding' into 'master'
Resolve "Better pathfinding"
Closes #35
See merge request ynerant/squirrel-battle!43
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2020-12-10 22:31:40 +01:00 |
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Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
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Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
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Nicolas Margulies
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50d806cdcf
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Working Dijkstra
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2020-12-08 22:22:20 +01:00 |
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Nicolas Margulies
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7823a422b9
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Start f new pathfinding, not working
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2020-12-08 00:59:19 +01:00 |
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ynerant
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f648bcd7fb
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Merge branch 'es-translation' into 'master'
Add spanish translation
See merge request ynerant/squirrel-battle!42
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2020-12-07 01:04:55 +01:00 |
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Yohann D'ANELLO
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fdc2bcab8d
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Add spanish translation
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2020-12-07 01:01:39 +01:00 |
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Charles Peyrat
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7cfe55f42c
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Added a failsafe for cases where the walker population randomly dies out
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2020-12-07 00:24:31 +01:00 |
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Charles Peyrat
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2a1be4233b
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Fixed syntax error in Walker.split
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2020-12-07 00:18:32 +01:00 |
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Charles Peyrat
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32e6eab943
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Added import enum.auto to mapgeneration.randomwalk
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2020-12-06 23:55:57 +01:00 |
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ynerant
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6fa11d9dfe
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Merge branch 'body-snatch' into 'master'
Body snatch
Closes #34 et #33
See merge request ynerant/squirrel-battle!38
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2020-12-05 14:52:47 +01:00 |
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Yohann D'ANELLO
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f8ca5b2cc5
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Recalculate the path finder when the player exchanges its body
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2020-12-05 14:48:43 +01:00 |
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Yohann D'ANELLO
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7ad2cad77c
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Add a message in the logs when a body-snap potion is used
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2020-12-05 14:47:54 +01:00 |
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Yohann D'ANELLO
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f39113fd0b
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Test body snatch potion, fixes #34
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2020-12-05 14:42:13 +01:00 |
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Yohann D'ANELLO
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c38f8cdc53
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Save the inventory of the player when saving the game, fixes #33
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2020-12-05 14:35:59 +01:00 |
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Yohann D'ANELLO
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f887a1f0aa
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Entity name is a parameter since it can be changed through body snatch potion
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2020-12-05 14:25:22 +01:00 |
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Yohann D'ANELLO
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ea672272f5
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Add body snatch potion
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2020-12-05 14:20:58 +01:00 |
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ynerant
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3985751bd1
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Merge branch 'stack-items' into 'master'
Stack items in the inventory
Closes #29
See merge request ynerant/squirrel-battle!37
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2020-12-05 13:45:53 +01:00 |
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Yohann D'ANELLO
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ca2ae15117
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Stack items in the inventory, closes #29
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2020-12-05 13:42:33 +01:00 |
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ynerant
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4d60e95165
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Merge branch 'inventory' into 'master'
Inventory
Closes #10
See merge request ynerant/squirrel-battle!36
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2020-12-05 13:28:05 +01:00 |
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Yohann D'ANELLO
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fb8b2aff01
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The player must be alive to interact with the inventory
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2020-12-05 13:20:52 +01:00 |
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Yohann D'ANELLO
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bc40f8d0e6
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Some translations were missing in the settings menu
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2020-12-05 13:19:04 +01:00 |
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Yohann D'ANELLO
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013e81b3c0
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Better sort in translation files, remove unwanted headers
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2020-12-05 13:13:04 +01:00 |
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Yohann D'ANELLO
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25c42ea9e8
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Don't translate in english since it is the main language
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2020-12-05 13:07:37 +01:00 |
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Yohann D'ANELLO
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4b9399c687
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Test inventory
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2020-12-04 18:16:46 +01:00 |
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Charles Peyrat
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3717429549
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Added some test default parameters for the random walk generator
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2020-12-04 18:04:50 +01:00 |
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Charles Peyrat
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bc9c7cd7f7
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Finalised implementation of the walker class with method split
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2020-12-04 18:03:41 +01:00 |
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Charles Peyrat
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a5c53c898e
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Implemented walker class and methods random_turn, next_pos, move_in_bounds
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2020-12-04 18:01:54 +01:00 |
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Yohann D'ANELLO
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91a4514649
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'D' is not an intelligent key to drop an item
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2020-12-04 17:19:06 +01:00 |
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Yohann D'ANELLO
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5b4dc601bc
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Fix broken tests
|
2020-12-04 17:15:41 +01:00 |
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Yohann D'ANELLO
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27fd73c96b
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Add log messages when a bomb is exploding
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2020-12-04 17:10:23 +01:00 |
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Yohann D'ANELLO
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056ca5cca8
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Ensure that the inventory is not empty before interacting with an item
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2020-12-04 17:01:00 +01:00 |
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Yohann D'ANELLO
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c7545e53f7
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Items can be dropped/equipped/used
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2020-12-04 16:53:27 +01:00 |
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Yohann D'ANELLO
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0da7486750
|
Navigate through inventory menu
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2020-12-04 16:31:15 +01:00 |
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Yohann D'ANELLO
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a68b3a6d08
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Display full inventory
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2020-12-04 16:28:37 +01:00 |
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Charles Peyrat
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428bbae736
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Added base files for map generation and main loop for random walk generation
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2020-12-04 16:02:48 +01:00 |
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Yohann D'ANELLO
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fbfcd5dae0
|
Inventory title
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2020-12-04 16:02:03 +01:00 |
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Yohann D'ANELLO
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cdd527a7fd
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Close the inventory using the same key
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2020-12-04 14:57:53 +01:00 |
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