eichhornchen
|
2eb42668c8
|
Linting and tests for chests
|
2021-01-08 23:32:47 +01:00 |
eichhornchen
|
bdbf214d8d
|
Added chests, they are immortal and contain objects the player can take for free.
|
2021-01-08 23:15:48 +01:00 |
eichhornchen
|
175706b1e4
|
Merchants had default maxhealth.
|
2021-01-08 22:30:30 +01:00 |
eichhornchen
|
9ff615a6b0
|
Linting and tests...
|
2021-01-08 22:25:00 +01:00 |
Yohann D'ANELLO
|
ad3cce116e
|
Load map floor index when loading a new game
|
2021-01-08 21:23:12 +01:00 |
Yohann D'ANELLO
|
949555ffff
|
Map at floor -1 is now not deterministic
|
2021-01-08 20:06:32 +01:00 |
Yohann D'ANELLO
|
571857b063
|
Generate a random map when changing floor
|
2021-01-08 20:00:42 +01:00 |
Yohann D'ANELLO
|
d8d0bc6190
|
Fix the end ladder
|
2021-01-08 20:00:10 +01:00 |
Charles Peyrat
|
9e099d0715
|
Ladders should spawn with no wall nearby
|
2021-01-08 19:50:27 +01:00 |
eichhornchen
|
746379bad6
|
Now with EXPLOSIONS!
|
2021-01-08 19:18:29 +01:00 |
eichhornchen
|
591630b8a7
|
Added a fire ball staff, closes #64
|
2021-01-08 19:05:02 +01:00 |
eichhornchen
|
903a06c36c
|
Subclassed and removed some debugging code
|
2021-01-08 18:38:54 +01:00 |
eichhornchen
|
f6210a6356
|
Added a Bow, related to #64
|
2021-01-08 18:06:26 +01:00 |
Nicolas Margulies
|
46a5dc6931
|
Made mobs check if they can see the player
|
2021-01-08 17:26:56 +01:00 |
Charles Peyrat
|
7e14122b8c
|
Randomly place exit ladder
|
2021-01-08 17:25:52 +01:00 |
Yohann D'ANELLO
|
df2c1a4b55
|
Add ladder on the start position
|
2021-01-08 17:10:42 +01:00 |
Yohann D'ANELLO
|
8e7029e34d
|
Fix walls
|
2021-01-08 17:10:30 +01:00 |
Yohann D'ANELLO
|
1ab63434f6
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
|
afaa9d17cd
|
Linting
|
2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
|
9b853324ad
|
Drop first version of random walk
|
2021-01-08 16:52:38 +01:00 |
Charles Peyrat
|
c216a6089e
|
Add a break so that generated rooms arre only placed once
|
2021-01-08 16:51:04 +01:00 |
Charles Peyrat
|
a390f4f5e9
|
Fix is_connex tests
|
2021-01-08 16:21:16 +01:00 |
eichhornchen
|
bde33e9232
|
Added a second scroll object closes #60
|
2021-01-08 16:14:40 +01:00 |
Charles Peyrat
|
0aa4eb9c0b
|
Refactoring in tests to allow for easy connexity verification
|
2021-01-08 16:11:17 +01:00 |
Yohann D'ANELLO
|
7a4936e6a5
|
Test monocles
|
2021-01-08 15:58:54 +01:00 |
Charles Peyrat
|
785ac403e3
|
Forbid walker from ever reaching the outer most edge of the map
|
2021-01-08 15:56:30 +01:00 |
Charles Peyrat
|
f240cafa83
|
Fixing syntax in tests
|
2021-01-08 15:55:26 +01:00 |
Yohann D'ANELLO
|
a497d08f31
|
Implement the monocle of truth, closes #62
|
2021-01-08 15:48:12 +01:00 |
Charles Peyrat
|
5424c7cd98
|
Nicer default parameters
|
2021-01-08 15:20:32 +01:00 |
Charles Peyrat
|
dab84738d9
|
Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
|
2021-01-08 15:18:13 +01:00 |
Yohann D'ANELLO
|
1270640619
|
Change hint whenever the T key is pressed or not
|
2021-01-08 15:07:35 +01:00 |
Charles Peyrat
|
8d7e264381
|
Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
|
2021-01-08 15:06:38 +01:00 |
Yohann D'ANELLO
|
28a6532a21
|
Add a hint to tell the user how to talk to friendly entities
|
2021-01-08 14:59:44 +01:00 |
Charles Peyrat
|
fab1bee8d8
|
Force loop entrance to get coverage
|
2021-01-08 14:52:59 +01:00 |
Yohann D'ANELLO
|
156e4a7e3a
|
Add a hint to tell the user how to use ladders
|
2021-01-08 14:51:56 +01:00 |
Yohann D'ANELLO
|
f48377e055
|
Save floors and visibility, fixes #61
|
2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
|
120ec82d09
|
Helmet needs only one character in squirrel mode, add a trailing space
|
2021-01-08 12:07:13 +01:00 |
Yohann D'ANELLO
|
571e9db3e8
|
Fix french translations
|
2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
|
e56bdc16c2
|
Add item description, closes #59
|
2021-01-08 11:55:25 +01:00 |
eichhornchen
|
5736c2300b
|
Added a scroll object that deals damage based on the player intelligence. Related to #60
|
2021-01-08 11:54:39 +01:00 |
ynerant
|
2b3a8279b8
|
Merge branch 'fix-settings' into 'master'
Fix settings
Closes #57 et #58
See merge request ynerant/squirrel-battle!56
|
2021-01-08 11:30:02 +01:00 |
Yohann D'ANELLO
|
75e93611c3
|
Capture all mouse events and take into account mouse attributes, fixes #58
|
2021-01-08 11:21:40 +01:00 |
Yohann D'ANELLO
|
b42f1277b1
|
Exit the game on KeyboardInterrupt (don't log this error)
|
2021-01-08 11:10:10 +01:00 |
eichhornchen
|
196e3708d2
|
Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
|
2021-01-08 11:10:09 +01:00 |
Yohann D'ANELLO
|
ac8c7a0a4c
|
Only read required keys in settings file
|
2021-01-08 11:07:38 +01:00 |
eichhornchen
|
6673b67ffe
|
Repaired spawn of trumpets.
|
2021-01-08 10:58:40 +01:00 |
Charles Peyrat
|
c06f903a16
|
Fix a typo that made corridors unable to be built
|
2021-01-08 07:41:00 +01:00 |
Charles Peyrat
|
c6947fab44
|
Integrate the new map generation into the game ! Closes #5
|
2021-01-08 07:39:52 +01:00 |
Charles Peyrat
|
641f5c7872
|
Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
|
2021-01-08 07:38:47 +01:00 |
Charles Peyrat
|
605696dddd
|
Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level
|
2021-01-08 07:36:31 +01:00 |
Charles Peyrat
|
5ba07afc9f
|
Fix typo in parameter names
|
2021-01-08 07:05:02 +01:00 |
Charles Peyrat
|
e21d4d230c
|
Add missing termination condition
|
2021-01-08 07:04:24 +01:00 |
Charles Peyrat
|
b0ac580677
|
Fix place_walls, that placed floors instead ...
|
2021-01-08 07:03:49 +01:00 |
Charles Peyrat
|
d362bdc949
|
Fix place_room and add missing argument
|
2021-01-08 06:58:02 +01:00 |
Charles Peyrat
|
9c252a2bbc
|
Correct out of bounds errors and add missing arguments to range call
|
2021-01-08 06:54:01 +01:00 |
Charles Peyrat
|
c959a9d865
|
Update tests because Map.neighbourhood became a static method
|
2021-01-08 05:42:12 +01:00 |
Charles Peyrat
|
8475e5228e
|
Large neighbourhood shouldn't return the central cell
|
2021-01-08 05:41:16 +01:00 |
Charles Peyrat
|
20cbf546f9
|
Correct formulas for random enumeration of a grid
|
2021-01-08 05:21:31 +01:00 |
Charles Peyrat
|
49e261557c
|
Fix typos
|
2021-01-08 05:14:46 +01:00 |
Charles Peyrat
|
abbad0f352
|
Fix formulas in place_room and room_fits
|
2021-01-08 05:14:32 +01:00 |
Charles Peyrat
|
05ccd0e339
|
Circular rooms should not try to generate any holes if their radius isn't large enough
|
2021-01-08 04:51:20 +01:00 |
Charles Peyrat
|
c6f66d95f2
|
Fix typos
|
2021-01-08 04:48:32 +01:00 |
Charles Peyrat
|
6fbc757f1e
|
Implement method place_walls
|
2021-01-08 04:43:10 +01:00 |
Charles Peyrat
|
ffa7641b21
|
Made Map.neighbourhood a static method
|
2021-01-08 04:36:57 +01:00 |
Charles Peyrat
|
3229eb8ea7
|
Implement place_room method
|
2021-01-08 03:45:26 +01:00 |
Charles Peyrat
|
42f0c195aa
|
Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change
|
2021-01-08 03:43:20 +01:00 |
Charles Peyrat
|
ddbd0299a0
|
Implement method room_fits
|
2021-01-08 03:38:37 +01:00 |
Charles Peyrat
|
5cbf15bef5
|
Return value of Generator.run should be a Map
|
2021-01-08 03:37:10 +01:00 |
Charles Peyrat
|
bb3422f7d8
|
Add main generation loop
|
2021-01-08 03:19:59 +01:00 |
Yohann D'ANELLO
|
affc1bae59
|
Fix merge
|
2021-01-08 02:15:13 +01:00 |
ynerant
|
451dd9cba7
|
Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
|
2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
|
7aeb659cf5
|
Fix french translation
|
2021-01-08 02:00:22 +01:00 |
Yohann D'ANELLO
|
6c6a44fb18
|
More tests
|
2021-01-08 01:56:54 +01:00 |
Yohann D'ANELLO
|
478a655751
|
Fix fg/bg custom colors
|
2021-01-07 16:49:40 +01:00 |
ynerant
|
4acf6804d4
|
Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
|
2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
|
c36e68d6e4
|
Reduce player vision
|
2021-01-07 16:34:12 +01:00 |
Yohann D'ANELLO
|
e9c8f43e7e
|
Use ternary conditions to add coverage
|
2021-01-07 16:31:39 +01:00 |
Charles Peyrat
|
5579f5d791
|
Room now can now generate with a corridor; implemenent door placement finding
|
2021-01-07 07:06:08 +01:00 |
Charles Peyrat
|
9fb366aaab
|
Make name follow style convention
|
2021-01-07 05:02:49 +01:00 |
Yohann D'ANELLO
|
1a78ad584c
|
Move equip functions for items
|
2021-01-06 18:31:28 +01:00 |
Yohann D'ANELLO
|
a8c0c197ed
|
Linting
|
2021-01-06 18:02:58 +01:00 |
Eichhornchen
|
5ef12bef3d
|
Changed the prices of armor
|
2021-01-06 17:57:23 +01:00 |
Yohann D'ANELLO
|
093c105120
|
The broken test is mysteriously working now
|
2021-01-06 17:54:43 +01:00 |
Yohann D'ANELLO
|
ae505166b7
|
Disable critical hits during tests
|
2021-01-06 17:39:13 +01:00 |
ynerant
|
d49c138257
|
Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
|
0c2b10b031
|
Use ternary conditions to gain coverage
|
2021-01-06 17:21:17 +01:00 |
Yohann D'ANELLO
|
887a190f11
|
Less complexity on the handle key function
|
2021-01-06 17:00:43 +01:00 |
Yohann D'ANELLO
|
41548504de
|
Test ladders
|
2021-01-06 16:09:53 +01:00 |
Yohann D'ANELLO
|
a48e6325fe
|
Add log message when the player switches floor
|
2021-01-06 15:55:44 +01:00 |
Eichhornchen
|
15ef6af998
|
Put the texturepack in alphabetical order again.
|
2021-01-06 15:49:54 +01:00 |
Yohann D'ANELLO
|
4cd4bc9005
|
Display the current floor in the StatsDisplay
|
2021-01-06 15:17:02 +01:00 |
Yohann D'ANELLO
|
d06a405120
|
Use a key to use ladders
|
2021-01-06 14:55:16 +01:00 |
Eichhornchen
|
2dc178d67c
|
Merge branch 'equipment' into doc
|
2021-01-06 14:49:09 +01:00 |
Eichhornchen
|
77d501c389
|
Merge branch 'master' into doc
|
2021-01-06 14:39:23 +01:00 |
eichhornchen
|
4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
|
2021-01-06 11:44:52 +01:00 |
eichhornchen
|
a9aeb9ca3a
|
Repaired the use functionnality of the main item, as well as the load system for Armor items.
|
2021-01-06 11:13:17 +01:00 |
eichhornchen
|
f3fe04e13a
|
The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
|
2021-01-06 10:46:36 +01:00 |
eichhornchen
|
601062237d
|
Repairing part of the tests.
|
2021-01-05 19:50:25 +01:00 |
eichhornchen
|
424044a5e4
|
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
|
2021-01-05 19:40:11 +01:00 |
eichhornchen
|
3ace133037
|
Critical hit chance is now displayed along with the other stats.
|
2021-01-05 19:23:25 +01:00 |