eichhornchen
f821fef430
added tests
2021-01-05 09:38:49 +01:00
eichhornchen
c329150aac
Linting again
2020-12-31 17:15:24 +01:00
eichhornchen
73952a42f3
Added tests for familiars
2020-12-31 15:43:38 +01:00
eichhornchen
8e0b8d4fee
Added a test for lines 106-107 of game.py
2020-12-31 15:16:40 +01:00
eichhornchen
7cd4721daa
linting
2020-12-31 15:00:20 +01:00
eichhornchen
de3aba396d
Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
2020-12-31 14:51:17 +01:00
Yohann D'ANELLO
663fc0eecd
Better teleport
2020-12-26 21:13:17 +01:00
Yohann D'ANELLO
6b7f8867fa
Tile colors can be overwritten
2020-12-26 14:02:35 +01:00
Yohann D'ANELLO
9a56b4d7e9
Navigate through different maps while climbing ladders
2020-12-26 01:08:43 +01:00
Yohann D'ANELLO
8636d571b5
Add ladders in the map
2020-12-26 00:52:47 +01:00
Yohann D'ANELLO
ad5ae22e5f
Manage multiple maps in one game
2020-12-26 00:45:17 +01:00
eichhornchen
505e0a4efb
Fixes issue #54 , repaired the attribution of the familiars' target
2020-12-21 14:23:58 +01:00
Yohann D'ANELLO
8afa082708
Add Python 3.6 and 3.10 support, fixes #53
2020-12-20 18:02:39 +01:00
Yohann D'ANELLO
ed6457e94d
Test credits menu
2020-12-18 23:39:56 +01:00
Yohann D'ANELLO
4b174f26e4
Better colors
2020-12-18 23:36:08 +01:00
Yohann D'ANELLO
411744bf10
Add credits menu, see #42
2020-12-18 22:24:41 +01:00
eichhornchen
ea5f5c1428
Added an original text art to serve as the project's logo.
2020-12-18 21:30:16 +01:00
Nicolas Margulies
762bed888a
Working visibility (at least relatively good), but a few lines untested
2020-12-18 21:21:00 +01:00
Charles Peyrat
f5e5e365d4
Starting the implementation of the new map generator
2020-12-18 20:02:37 +01:00
Yohann D'ANELLO
c01307202a
Add shields to be more protected, see #48
2020-12-18 20:01:52 +01:00
Yohann D'ANELLO
b876dab156
Register Trumpet as savable entity
2020-12-18 18:13:39 +01:00
Charles Peyrat
ba3d979f9c
Fix syntax error
2020-12-18 18:10:52 +01:00
Yohann D'ANELLO
9aa684fb77
Use directly equipped items outside the inventory
2020-12-18 17:57:42 +01:00
Yohann D'ANELLO
9475725228
Save equipped item and armor
2020-12-18 17:50:26 +01:00
Yohann D'ANELLO
0394c5d15d
Linting
2020-12-18 17:46:38 +01:00
Yohann D'ANELLO
e1918ab066
tick function takes the player as argument
2020-12-18 17:40:52 +01:00
Yohann D'ANELLO
1b4612afd0
Swords add strength
2020-12-18 17:39:11 +01:00
Yohann D'ANELLO
fe769c4488
We can equip items
2020-12-18 17:30:03 +01:00
eichhornchen
dadafc84eb
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46 .
2020-12-18 17:29:59 +01:00
Charles Peyrat
5fbb918132
Add walls even to map borders
2020-12-18 17:05:50 +01:00
Nicolas Margulies
86628fdea6
Working visibility and displaying it, still need to hide things that aren't visible
2020-12-18 17:04:45 +01:00
Yohann D'ANELLO
77f52b6276
Screen is refreshed only when pads are all refreshed, fixes #50
2020-12-18 16:40:52 +01:00
Yohann D'ANELLO
5ae49e71ff
Display the amount of hazels in the store menu, closes #49
2020-12-18 15:36:25 +01:00
eichhornchen
8ecbf13eae
Being able to calculate paths is now a property of fighting entities.
2020-12-18 15:31:23 +01:00
Yohann D'ANELLO
46ce7c33bf
Merchant menu is updated through its update function, and does not access globally to the Game instance
2020-12-18 15:15:47 +01:00
Yohann D'ANELLO
85870494a0
More generic display update
2020-12-18 15:07:09 +01:00
Yohann D'ANELLO
b8d32b29c8
Test selling items
2020-12-18 02:17:06 +01:00
Yohann D'ANELLO
c55a7451e7
Display more precisely where we are in the store menu
2020-12-18 01:50:11 +01:00
Yohann D'ANELLO
9a556ba669
We can now buy items to merchants, closes #47
2020-12-18 01:05:50 +01:00
Yohann D'ANELLO
a5890a341d
Display inventory menu next to the merchant menu
2020-12-17 23:46:20 +01:00
Nicolas Margulies
62ce2b5c71
Merge remote-tracking branch 'origin/master' into lighting
2020-12-17 21:24:32 +01:00
Yohann D'ANELLO
a3e059a97b
Some required code mysteriously disappeared
2020-12-15 17:37:23 +01:00
eichhornchen
646e0063be
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32 .
2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
599f75b676
Erase pad before resizing, fixes #45
2020-12-12 21:19:55 +01:00
Yohann D'ANELLO
7971a1f70e
Add waiting key, fixes #16
2020-12-12 18:12:37 +01:00
Yohann D'ANELLO
288a6ac2c9
Some translations were missing concerning sunflowers, fixes #44
2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
73e1fac89a
Add title to boxes to have pretty boxes, fixes #28
2020-12-12 17:15:08 +01:00
Yohann D'ANELLO
8608ce346f
Add a small bomb exploding animation, fixes #31
2020-12-12 16:50:01 +01:00
Yohann D'ANELLO
04ae56e451
Higher abstraction level on addmsg, fixes #43
2020-12-12 13:46:45 +01:00
Yohann D'ANELLO
48318a91fe
Give more hazels to the player when testing the interaction with merchants
2020-12-11 21:19:25 +01:00
Yohann D'ANELLO
777668848e
Clicking on the main image changes its color
2020-12-11 21:17:21 +01:00
Yohann D'ANELLO
fb926f8c84
Always use predefined map in game unit tests
2020-12-11 19:27:57 +01:00
Nicolas Margulies
1cf5e7bd8b
First implementation of visibility, not tested, nor used for now
2020-12-11 19:23:21 +01:00
Yohann D'ANELLO
209bde5b5c
Fix sunflowers and merchants since the position of the player is no longer fixed
2020-12-11 19:21:02 +01:00
Yohann D'ANELLO
895abe88ad
Ensure that the neighboorhood is walkable in movement tests
2020-12-11 19:18:48 +01:00
Charles Peyrat
3d7667573e
Add testing for the no_lone_walls option
2020-12-11 19:14:28 +01:00
Charles Peyrat
fe9dfdf242
Syntax change in randomwalk.Generator.__init__
2020-12-11 19:13:15 +01:00
Charles Peyrat
deb52d7350
Adding a missing parenthesis
2020-12-11 19:05:26 +01:00
Yohann D'ANELLO
e91deccb6f
Merge branch 'master' into map_generation
...
# Conflicts:
# squirrelbattle/interfaces.py
2020-12-11 19:02:45 +01:00
Charles Peyrat
18ca083ba2
Added a connexity test
2020-12-11 18:59:07 +01:00
Yohann D'ANELLO
a4a10e340d
Test clicking on the merchant pad
2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8
Merge branch 'master' into 'mouse_interaction'
...
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO
f453b82a58
Test clicking on the screen
2020-12-11 18:33:47 +01:00
Charles Peyrat
7667079aa3
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
2020-12-11 18:33:16 +01:00
eichhornchen
9d3e8a9822
Merge branch 'village' into 'master'
...
Village
Closes #41 , #38 , #37 , #36 , and #18
See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
d9912cacad
Listen to mouse clicks in the main loop
2020-12-11 18:17:59 +01:00
Yohann D'ANELLO
45f420aaef
Linting
2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371
The store menu now displays the price of objects, fixes #41
2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec
Better interaction with inventory menu
2020-12-11 18:07:39 +01:00
Charles Peyrat
d3c14a48ee
Add docstring for Map.large_neighbourhood
2020-12-11 17:46:49 +01:00
Yohann D'ANELLO
089a247b2f
Maybe mouse clicks may use the game
2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4
Open a menu with the mouse
2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
99352bc1d5
Test buying an item when we don't have enough of money
2020-12-11 17:28:16 +01:00
Yohann D'ANELLO
7179346e2b
Add a InventoryHolder superclass for player and merchants
2020-12-11 17:20:50 +01:00
Charles Peyrat
c8b07b3bf5
Only empty tiles should be changed to walls, obviously...
2020-12-11 17:17:11 +01:00
Charles Peyrat
757a460a44
Fix typo
2020-12-11 17:13:12 +01:00
Charles Peyrat
6a4d13c726
Walls now generate around the floor
2020-12-11 17:09:59 +01:00
Charles Peyrat
3a8549cfcc
Added a method to interfaces.Map to get the neighbours of a given tile
2020-12-11 17:09:27 +01:00
Yohann D'ANELLO
98b5dd64a8
Linting
2020-12-11 17:06:30 +01:00
Charles Peyrat
7fb743eb72
Switching up start_x and start_y so the player spawn is correctly set
2020-12-11 17:02:22 +01:00
Yohann D'ANELLO
bbe37eab97
Listen for clicks, detect which display was clicked
2020-12-11 16:56:22 +01:00
eichhornchen
b9b776b7ad
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
2020-12-11 16:49:17 +01:00
eichhornchen
7ba49277a9
Added a symbol for hazels in the ascii texturepack
2020-12-11 15:52:36 +01:00
Yohann D'ANELLO
3c614dcca9
Linting
2020-12-11 02:19:59 +01:00
Yohann D'ANELLO
8751120fe1
Merge master into map_generation, there were some commit behind
2020-12-11 02:17:00 +01:00
Yohann D'ANELLO
7db2dd2b46
Merge branch 'master' into map_generation
...
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
2020-12-11 02:14:47 +01:00
Nicolas Margulies
01cc77e146
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
2020-12-10 22:28:12 +01:00
Nicolas Margulies
cc6033e8e4
New pathfinding that avoids most of the mobs getting stuck, closes #35
2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
6d4c0b2ca3
Testing the merchant must handle two cases: the bought item is a heart or not
2020-12-09 17:04:29 +01:00
Yohann D'ANELLO
4dbd4f7912
Don't buy hearts, use them instant instead. Fixes #38
2020-12-09 16:57:46 +01:00
Yohann D'ANELLO
2d5a2e4c87
Display hazels in the StatsDisplay
2020-12-09 16:54:53 +01:00
Yohann D'ANELLO
56627f3e84
Reorder texture pack entries
2020-12-09 16:50:47 +01:00
Yohann D'ANELLO
05e79c14e3
Translate the settings entry that change the chat key
2020-12-09 15:45:50 +01:00
Yohann D'ANELLO
405ee895d8
When an item is bought, remove it from the merchant inventory. Fixes #37
2020-12-09 15:35:53 +01:00
Yohann D'ANELLO
19b82ff71a
Test merchants
2020-12-09 15:32:37 +01:00
Yohann D'ANELLO
657f4e5209
Remove dead code: friendly entities are fighting entities
2020-12-09 15:10:28 +01:00
Yohann D'ANELLO
cea015d015
In load&save test, force to have a merchant
2020-12-09 15:09:07 +01:00
Yohann D'ANELLO
39787861dc
Test sunflowers interaction
2020-12-09 15:05:19 +01:00
Nicolas Margulies
50d806cdcf
Working Dijkstra
2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9
Start f new pathfinding, not working
2020-12-08 00:59:19 +01:00
Yohann D'ANELLO
7ab4213273
Fix french translation file
2020-12-07 22:03:48 +01:00
Yohann D'ANELLO
e3ae7bcacf
Resolve merge conflicts on german translation file
2020-12-07 22:00:27 +01:00
Yohann D'ANELLO
ca17bf424a
Inventory displays were not updated when the texture pack changed
2020-12-07 21:51:51 +01:00
Yohann D'ANELLO
2bb99a707e
Merchant inventory is well-saved
2020-12-07 21:48:56 +01:00
Yohann D'ANELLO
099508d4c0
Don't call screen.getkey() at a wrong place
2020-12-07 21:29:57 +01:00
Yohann D'ANELLO
57fab7db51
Linting
2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f
Merchant inventory is working!
2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354
Work in progress on printing a store menu. Its buggy though
2020-12-07 20:54:53 +01:00
Yohann D'ANELLO
fdc2bcab8d
Add spanish translation
2020-12-07 01:01:39 +01:00
eichhornchen
d39427f978
Merge branch 'master' into village
2020-12-06 11:50:11 +01:00
eichhornchen
866af98fe4
Merging master into village, conflicts were solved
2020-12-06 11:43:48 +01:00
eichhornchen
38842cee68
There was a import error
2020-12-05 21:50:02 +01:00
eichhornchen
ba68e68584
Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
2020-12-05 21:43:13 +01:00
Yohann D'ANELLO
f8ca5b2cc5
Recalculate the path finder when the player exchanges its body
2020-12-05 14:48:43 +01:00
Yohann D'ANELLO
7ad2cad77c
Add a message in the logs when a body-snap potion is used
2020-12-05 14:47:54 +01:00
Yohann D'ANELLO
f39113fd0b
Test body snatch potion, fixes #34
2020-12-05 14:42:13 +01:00
Yohann D'ANELLO
c38f8cdc53
Save the inventory of the player when saving the game, fixes #33
2020-12-05 14:35:59 +01:00
Yohann D'ANELLO
f887a1f0aa
Entity name is a parameter since it can be changed through body snatch potion
2020-12-05 14:25:22 +01:00
Yohann D'ANELLO
ea672272f5
Add body snatch potion
2020-12-05 14:20:58 +01:00
Yohann D'ANELLO
ca2ae15117
Stack items in the inventory, closes #29
2020-12-05 13:42:33 +01:00
Yohann D'ANELLO
fb8b2aff01
The player must be alive to interact with the inventory
2020-12-05 13:20:52 +01:00
Yohann D'ANELLO
bc40f8d0e6
Some translations were missing in the settings menu
2020-12-05 13:19:04 +01:00
Yohann D'ANELLO
013e81b3c0
Better sort in translation files, remove unwanted headers
2020-12-05 13:13:04 +01:00
Yohann D'ANELLO
25c42ea9e8
Don't translate in english since it is the main language
2020-12-05 13:07:37 +01:00
Yohann D'ANELLO
4b9399c687
Test inventory
2020-12-04 18:16:46 +01:00
Yohann D'ANELLO
91a4514649
'D' is not an intelligent key to drop an item
2020-12-04 17:19:06 +01:00
Yohann D'ANELLO
5b4dc601bc
Fix broken tests
2020-12-04 17:15:41 +01:00
Yohann D'ANELLO
27fd73c96b
Add log messages when a bomb is exploding
2020-12-04 17:10:23 +01:00
Yohann D'ANELLO
056ca5cca8
Ensure that the inventory is not empty before interacting with an item
2020-12-04 17:01:00 +01:00
Yohann D'ANELLO
c7545e53f7
Items can be dropped/equipped/used
2020-12-04 16:53:27 +01:00
Yohann D'ANELLO
0da7486750
Navigate through inventory menu
2020-12-04 16:31:15 +01:00
Yohann D'ANELLO
a68b3a6d08
Display full inventory
2020-12-04 16:28:37 +01:00
Yohann D'ANELLO
fbfcd5dae0
Inventory title
2020-12-04 16:02:03 +01:00
Yohann D'ANELLO
cdd527a7fd
Close the inventory using the same key
2020-12-04 14:57:53 +01:00
Yohann D'ANELLO
067570fd1a
The inventory is a popup
2020-12-04 14:51:41 +01:00
Yohann D'ANELLO
39af791012
We can open an empty inventory!
2020-12-04 14:45:18 +01:00
eichhornchen
3886bee1ba
Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities
2020-12-04 00:27:25 +01:00
Yohann D'ANELLO
da0d7e7055
Fix lag when monsters try to move in a random direction
2020-12-02 16:04:43 +01:00
Yohann D'ANELLO
654bab7c1d
Translate sun flower messages
2020-12-01 17:12:22 +01:00
Yohann D'ANELLO
29142cd91c
Merge remote-tracking branch 'origin/master' into village
...
# Conflicts:
# squirrelbattle/display/texturepack.py
# squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
Yohann D'ANELLO
9f0a29302d
Add german translation
2020-11-28 16:22:06 +01:00
Yohann D'ANELLO
f78c73a703
Tests and the CI are compiling messages
2020-11-28 14:02:23 +01:00
Yohann D'ANELLO
a34dae2ad0
Compile messages on setup
2020-11-28 13:49:28 +01:00
Yohann D'ANELLO
7c0cf3e029
CLI to manage messages
2020-11-28 03:21:20 +01:00
Yohann D'ANELLO
8aad15f07b
Move translation files in the module
2020-11-28 03:04:28 +01:00
Yohann D'ANELLO
ffc8b90441
Create functions that call xgettext or msgfmt
2020-11-28 02:54:04 +01:00
Yohann D'ANELLO
7d02604407
Clean the translation module
2020-11-28 02:00:09 +01:00
Yohann D'ANELLO
138b2c6d54
Logs are capitalized
2020-11-28 01:25:35 +01:00
Yohann D'ANELLO
70ae60b9a4
Translate entities
2020-11-27 22:33:58 +01:00
Yohann D'ANELLO
8f85093eb8
One string was missing
2020-11-27 22:21:52 +01:00
Yohann D'ANELLO
d2d74c97a4
Settings menu was not translated
2020-11-27 22:19:41 +01:00
Yohann D'ANELLO
f07324662a
Cover the language change
2020-11-27 21:56:25 +01:00
Yohann D'ANELLO
31b7ece449
Main menu width must be updated when the language got changed
2020-11-27 21:51:54 +01:00
Yohann D'ANELLO
c151e0f656
Menu items are translated
2020-11-27 21:44:17 +01:00
Yohann D'ANELLO
4287b4f045
Add possibility to change the language
2020-11-27 20:53:24 +01:00
Yohann D'ANELLO
2498fd2a61
Translate strings
2020-11-27 20:42:19 +01:00
Yohann D'ANELLO
e3be4b4f3f
First setup for translation
2020-11-27 20:32:40 +01:00
eichhornchen
fbd9f0045b
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
2020-11-27 18:38:48 +01:00
Yohann D'ANELLO
b0e352444b
Test loading wrong saves
2020-11-27 18:16:54 +01:00
Yohann D'ANELLO
5faebfe556
Test message display
2020-11-27 18:12:27 +01:00
Yohann D'ANELLO
25ba94b9ac
Game displays an error message when a save file could not be loaded.
2020-11-27 18:09:08 +01:00
eichhornchen
d987e60006
Added some documentation for menudisplay
2020-11-27 18:00:54 +01:00
eichhornchen
ca86572677
Added a weapon class and a sword subclass
2020-11-27 17:56:01 +01:00
eichhornchen
3f301423fb
Added a menudisplay class for menus with a value such as the menu of the merchants
2020-11-27 17:54:55 +01:00
Yohann D'ANELLO
be9c726fa0
Display message in bold format
2020-11-27 17:54:31 +01:00
eichhornchen
bad56ba442
Added the merchants in the texturepack
2020-11-27 17:54:03 +01:00
Yohann D'ANELLO
fb8d8f033b
Popup border color is red
2020-11-27 17:52:26 +01:00
Yohann D'ANELLO
b7f61d9485
Close popup if there is a message
2020-11-27 17:35:51 +01:00
Yohann D'ANELLO
5cdb12e8a8
Display a message on a popup
2020-11-27 17:32:26 +01:00
eichhornchen
4fdf08cab9
Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel
2020-11-27 17:11:59 +01:00
eichhornchen
76bbee7e6d
Added a merchant class and a talk_to method to interact with friendly entities
2020-11-27 16:56:22 +01:00
Yohann D'ANELLO
0d3e33d960
Declare the license, we use GNU GPL
2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
0c25dd4ffe
Display got broken
2020-11-27 14:04:51 +01:00
Yohann D'ANELLO
2690eb8760
Update FakePad to fix tests
2020-11-26 22:32:25 +01:00
Yohann D'ANELLO
0726a8db9e
A print instruction remains. It was rendered on the screen. Awkward...
2020-11-26 22:29:10 +01:00
Yohann D'ANELLO
1e48bd16b3
Erase pads instead of clearing them, fixes #21
2020-11-26 22:20:14 +01:00
Yohann D'ANELLO
3e7dabc94e
Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
2020-11-26 21:59:48 +01:00
Yohann D'ANELLO
f2f34bfbc6
Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20
2020-11-26 20:58:46 +01:00
Yohann D'ANELLO
ca03caf3ba
Don't render message on negative indexes
2020-11-26 20:35:10 +01:00
Yohann D'ANELLO
f2318ed308
Truncate messages if they are too large
2020-11-26 20:04:54 +01:00
Yohann D'ANELLO
8b187ec2b3
Use custom function to render a string message onto a pad
2020-11-26 12:35:52 +01:00
nicomarg
b6f5fe9364
Merge branch 'display-fixes' into 'master'
...
Display fixes see #15
Closes #15
See merge request ynerant/squirrel-battle!21
2020-11-20 18:27:50 +01:00
ynerant
23a2b4c0cf
Merge branch 'beaver-is-a-tiger' into 'master'
...
Beaver is a tiger
See merge request ynerant/squirrel-battle!24
2020-11-20 18:16:56 +01:00
Nicolas Margulies
b3df257103
Removed useless code
2020-11-20 18:12:30 +01:00
Nicolas Margulies
223c20e792
Linting
2020-11-20 18:09:39 +01:00
Nicolas Margulies
ca57fae19d
Reshaped the game layout using new lines and boxes
2020-11-20 18:07:09 +01:00
Nicolas Margulies
9ca6561bc3
Added a box element
2020-11-20 18:06:43 +01:00
Yohann D'ANELLO
fb3f3ee5e8
Beaver is a tiger
2020-11-20 18:02:08 +01:00
eichhornchen
6b72f4b284
Added a friendly entity class.
2020-11-20 17:42:56 +01:00
Nicolas Margulies
7e63607836
Added vertical and horizontal lines as display elements
2020-11-20 16:52:04 +01:00
Nicolas Margulies
62599ea72c
Clear menu pads before putting the new text in them, see #15
2020-11-20 16:05:21 +01:00
eichhornchen
84eebfd848
Merge branch 'test' into 'master'
...
Fix the display of the squirrel emoji on my debian (and maybe all debian distributions)
See merge request ynerant/squirrel-battle!22
2020-11-20 15:57:18 +01:00
eichhornchen
777f155d77
A test
2020-11-20 15:38:01 +01:00
eichhornchen
762fa9acd4
A test
2020-11-20 15:26:02 +01:00
ynerant
b7207bb738
Merge branch 'game-logs' into 'master'
...
Game logs, see #12
See merge request ynerant/squirrel-battle!18
2020-11-19 22:48:39 +01:00
Nicolas Margulies
984b12421b
Reaching 100% coverage and renamed an unused loop variable
2020-11-19 20:14:47 +01:00
Nicolas Margulies
1e5bb26f57
Test logs
2020-11-19 20:02:44 +01:00
eichhornchen
a3821676f4
The strength of the player is now increased when he levels up
2020-11-19 16:17:02 +01:00
Nicolas Margulies
589f825765
Added logs to the layout, clear logs on new game (tests still aren't fixed)
2020-11-19 12:55:06 +01:00
Nicolas Margulies
6e71146aa2
First pass on the logs
...
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00