Yohann D'ANELLO
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d978d319bc
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Entities are living during two ticks, fixes #80
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2021-01-16 00:40:32 +01:00 |
Yohann D'ANELLO
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7b019ce149
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Linting
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2021-01-11 01:21:52 +01:00 |
ynerant
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e9374c5e6b
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Merge branch 'map_generation' into 'master'
Map generation
Closes #5
See merge request ynerant/squirrel-battle!35
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2021-01-10 23:54:28 +01:00 |
Yohann D'ANELLO
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60675d7859
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Cover doors code
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2021-01-10 23:21:28 +01:00 |
Yohann D'ANELLO
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b0ca1d4edf
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Cover everytime the map generation test
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2021-01-10 23:05:49 +01:00 |
Yohann D'ANELLO
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8f845d1e4c
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Doors don't break the connexity of map
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2021-01-10 23:03:24 +01:00 |
nicomarg
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96e9612d16
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Merge branch 'equipment-in-inventory' into 'master'
Resolve "Display equipment in inventory"
Closes #75
See merge request ynerant/squirrel-battle!71
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2021-01-10 22:45:04 +01:00 |
Nicolas Margulies
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f05652d9b8
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Fixed tests and reached 100% coverage
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2021-01-10 22:39:52 +01:00 |
Yohann D'ANELLO
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0ea10546ac
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Fix merge issues
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2021-01-10 22:19:15 +01:00 |
Yohann D'ANELLO
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4c7a2e9f3b
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/entities/player.py
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-10 22:16:11 +01:00 |
Nicolas Margulies
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88471f4361
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Changed equipment behaviour, now equipped items stay in the inventory
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2021-01-10 22:15:32 +01:00 |
Yohann D'ANELLO
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9df1ac7883
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Linting
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2021-01-10 22:08:42 +01:00 |
Charles Peyrat
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e639ad6255
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Getting to full cover, and minor fix to bug that allowed corridors to create loops in a room, resulting in implacability
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2021-01-10 21:48:12 +01:00 |
eichhornchen
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6cf0590586
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even more translations.
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2021-01-10 21:38:21 +01:00 |
Charles Peyrat
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96bbc5088f
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Add a test case for non connex maps in distance computation
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2021-01-10 21:32:58 +01:00 |
Charles Peyrat
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26e66a5796
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Implement method add_loops along with tests
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2021-01-10 21:30:18 +01:00 |
eichhornchen
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4f4223c514
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More translations.
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2021-01-10 21:25:15 +01:00 |
Yohann D'ANELLO
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cddff5c2d9
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Fix linting
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2021-01-10 19:17:04 +01:00 |
eichhornchen
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93e51d9240
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Testing + linting (yes there remains two linting errors, i don't know what to do.
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2021-01-10 18:04:33 +01:00 |
Yohann D'ANELLO
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d738029335
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Fix import order
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2021-01-10 11:25:53 +01:00 |
Yohann D'ANELLO
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94c12541ef
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Happy new year!
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2021-01-10 10:46:17 +01:00 |
eichhornchen
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cbe3e226b4
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Repaired a merge error, tests now work.
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2021-01-08 23:51:47 +01:00 |
eichhornchen
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eac9057f31
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Merge branch 'master' into 'moreitems'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 23:41:21 +01:00 |
eichhornchen
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2eb42668c8
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Linting and tests for chests
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2021-01-08 23:32:47 +01:00 |
eichhornchen
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9ff615a6b0
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Linting and tests...
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2021-01-08 22:25:00 +01:00 |
Yohann D'ANELLO
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949555ffff
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Map at floor -1 is now not deterministic
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2021-01-08 20:06:32 +01:00 |
Yohann D'ANELLO
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1ab63434f6
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
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afaa9d17cd
|
Linting
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2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
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9b853324ad
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Drop first version of random walk
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2021-01-08 16:52:38 +01:00 |
Charles Peyrat
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a390f4f5e9
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Fix is_connex tests
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2021-01-08 16:21:16 +01:00 |
Charles Peyrat
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0aa4eb9c0b
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Refactoring in tests to allow for easy connexity verification
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2021-01-08 16:11:17 +01:00 |
Yohann D'ANELLO
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7a4936e6a5
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Test monocles
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2021-01-08 15:58:54 +01:00 |
Charles Peyrat
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f240cafa83
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Fixing syntax in tests
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2021-01-08 15:55:26 +01:00 |
Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Yohann D'ANELLO
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156e4a7e3a
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Add a hint to tell the user how to use ladders
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2021-01-08 14:51:56 +01:00 |
Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
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75e93611c3
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Capture all mouse events and take into account mouse attributes, fixes #58
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2021-01-08 11:21:40 +01:00 |
Charles Peyrat
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c959a9d865
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Update tests because Map.neighbourhood became a static method
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2021-01-08 05:42:12 +01:00 |
ynerant
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451dd9cba7
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Merge branch 'master' into 'equipment'
# Conflicts:
# squirrelbattle/display/statsdisplay.py
# squirrelbattle/entities/items.py
# squirrelbattle/entities/player.py
# squirrelbattle/interfaces.py
# squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
# squirrelbattle/tests/game_test.py
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2021-01-08 02:11:40 +01:00 |
Yohann D'ANELLO
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6c6a44fb18
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More tests
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2021-01-08 01:56:54 +01:00 |
ynerant
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4acf6804d4
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Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
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2021-01-07 16:36:54 +01:00 |
Yohann D'ANELLO
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093c105120
|
The broken test is mysteriously working now
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2021-01-06 17:54:43 +01:00 |
Yohann D'ANELLO
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ae505166b7
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Disable critical hits during tests
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2021-01-06 17:39:13 +01:00 |
ynerant
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d49c138257
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Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-06 17:29:26 +01:00 |
Yohann D'ANELLO
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41548504de
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Test ladders
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2021-01-06 16:09:53 +01:00 |
Yohann D'ANELLO
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d06a405120
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Use a key to use ladders
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2021-01-06 14:55:16 +01:00 |
eichhornchen
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601062237d
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Repairing part of the tests.
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2021-01-05 19:50:25 +01:00 |
eichhornchen
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7f63ab2357
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Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
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2021-01-05 10:27:39 +01:00 |
eichhornchen
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6341f39fb0
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Linting
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2021-01-05 10:20:55 +01:00 |
eichhornchen
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c378eead74
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Fixed the game loading tests : removed trumpets from the test.
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2021-01-05 10:11:55 +01:00 |