eichhornchen
|
4bddf076ea
|
Fighting now takes into account the constitution. Closes #51
|
2021-01-05 19:18:25 +01:00 |
|
eichhornchen
|
9b8dfb00da
|
Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
|
2021-01-05 19:08:29 +01:00 |
|
Yohann D'ANELLO
|
c01307202a
|
Add shields to be more protected, see #48
|
2020-12-18 20:01:52 +01:00 |
|
Yohann D'ANELLO
|
9aa684fb77
|
Use directly equipped items outside the inventory
|
2020-12-18 17:57:42 +01:00 |
|
Yohann D'ANELLO
|
9475725228
|
Save equipped item and armor
|
2020-12-18 17:50:26 +01:00 |
|
Yohann D'ANELLO
|
1b4612afd0
|
Swords add strength
|
2020-12-18 17:39:11 +01:00 |
|
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
|
2020-12-18 17:30:03 +01:00 |
|
Yohann D'ANELLO
|
7971a1f70e
|
Add waiting key, fixes #16
|
2020-12-12 18:12:37 +01:00 |
|
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
|
2020-12-12 17:39:12 +01:00 |
|
Yohann D'ANELLO
|
8608ce346f
|
Add a small bomb exploding animation, fixes #31
|
2020-12-12 16:50:01 +01:00 |
|
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
|
Yohann D'ANELLO
|
f453b82a58
|
Test clicking on the screen
|
2020-12-11 18:33:47 +01:00 |
|
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
|
Yohann D'ANELLO
|
45f420aaef
|
Linting
|
2020-12-11 18:17:08 +01:00 |
|
Yohann D'ANELLO
|
99352bc1d5
|
Test buying an item when we don't have enough of money
|
2020-12-11 17:28:16 +01:00 |
|
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
|
2020-12-11 17:20:50 +01:00 |
|
Yohann D'ANELLO
|
98b5dd64a8
|
Linting
|
2020-12-11 17:06:30 +01:00 |
|
eichhornchen
|
b9b776b7ad
|
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
|
2020-12-11 16:49:17 +01:00 |
|
Nicolas Margulies
|
01cc77e146
|
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
|
2020-12-10 22:28:12 +01:00 |
|
Nicolas Margulies
|
cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
|
2020-12-10 22:21:09 +01:00 |
|
Yohann D'ANELLO
|
4dbd4f7912
|
Don't buy hearts, use them instant instead. Fixes #38
|
2020-12-09 16:57:46 +01:00 |
|
Yohann D'ANELLO
|
2d5a2e4c87
|
Display hazels in the StatsDisplay
|
2020-12-09 16:54:53 +01:00 |
|
Yohann D'ANELLO
|
19b82ff71a
|
Test merchants
|
2020-12-09 15:32:37 +01:00 |
|
Yohann D'ANELLO
|
657f4e5209
|
Remove dead code: friendly entities are fighting entities
|
2020-12-09 15:10:28 +01:00 |
|
Nicolas Margulies
|
50d806cdcf
|
Working Dijkstra
|
2020-12-08 22:22:20 +01:00 |
|
Nicolas Margulies
|
7823a422b9
|
Start f new pathfinding, not working
|
2020-12-08 00:59:19 +01:00 |
|
Yohann D'ANELLO
|
2bb99a707e
|
Merchant inventory is well-saved
|
2020-12-07 21:48:56 +01:00 |
|
Yohann D'ANELLO
|
57fab7db51
|
Linting
|
2020-12-07 21:22:06 +01:00 |
|
Yohann D'ANELLO
|
b24cc1877f
|
Merchant inventory is working!
|
2020-12-07 21:13:55 +01:00 |
|
eichhornchen
|
8540a8f354
|
Work in progress on printing a store menu. Its buggy though
|
2020-12-07 20:54:53 +01:00 |
|
eichhornchen
|
d39427f978
|
Merge branch 'master' into village
|
2020-12-06 11:50:11 +01:00 |
|
eichhornchen
|
866af98fe4
|
Merging master into village, conflicts were solved
|
2020-12-06 11:43:48 +01:00 |
|
eichhornchen
|
38842cee68
|
There was a import error
|
2020-12-05 21:50:02 +01:00 |
|
eichhornchen
|
ba68e68584
|
Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
|
2020-12-05 21:43:13 +01:00 |
|
Yohann D'ANELLO
|
f8ca5b2cc5
|
Recalculate the path finder when the player exchanges its body
|
2020-12-05 14:48:43 +01:00 |
|
Yohann D'ANELLO
|
7ad2cad77c
|
Add a message in the logs when a body-snap potion is used
|
2020-12-05 14:47:54 +01:00 |
|
Yohann D'ANELLO
|
c38f8cdc53
|
Save the inventory of the player when saving the game, fixes #33
|
2020-12-05 14:35:59 +01:00 |
|
Yohann D'ANELLO
|
f887a1f0aa
|
Entity name is a parameter since it can be changed through body snatch potion
|
2020-12-05 14:25:22 +01:00 |
|
Yohann D'ANELLO
|
ea672272f5
|
Add body snatch potion
|
2020-12-05 14:20:58 +01:00 |
|
Yohann D'ANELLO
|
4b9399c687
|
Test inventory
|
2020-12-04 18:16:46 +01:00 |
|
Yohann D'ANELLO
|
27fd73c96b
|
Add log messages when a bomb is exploding
|
2020-12-04 17:10:23 +01:00 |
|
Yohann D'ANELLO
|
c7545e53f7
|
Items can be dropped/equipped/used
|
2020-12-04 16:53:27 +01:00 |
|
eichhornchen
|
3886bee1ba
|
Friendly entities are now a subclass of fighting entities, and can die. The T key is now used to talk to friendly entities
|
2020-12-04 00:27:25 +01:00 |
|
Yohann D'ANELLO
|
da0d7e7055
|
Fix lag when monsters try to move in a random direction
|
2020-12-02 16:04:43 +01:00 |
|
Yohann D'ANELLO
|
654bab7c1d
|
Translate sun flower messages
|
2020-12-01 17:12:22 +01:00 |
|
Yohann D'ANELLO
|
29142cd91c
|
Merge remote-tracking branch 'origin/master' into village
# Conflicts:
# squirrelbattle/display/texturepack.py
# squirrelbattle/interfaces.py
|
2020-12-01 17:07:40 +01:00 |
|
eichhornchen
|
fbd9f0045b
|
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
|
2020-11-27 18:38:48 +01:00 |
|
eichhornchen
|
ca86572677
|
Added a weapon class and a sword subclass
|
2020-11-27 17:56:01 +01:00 |
|
eichhornchen
|
4fdf08cab9
|
Added a currency : the hazel (for hazelnuts). The player and the merchants possess a certain quantity of hazel
|
2020-11-27 17:11:59 +01:00 |
|
eichhornchen
|
76bbee7e6d
|
Added a merchant class and a talk_to method to interact with friendly entities
|
2020-11-27 16:56:22 +01:00 |
|