Yohann D'ANELLO
|
887a190f11
|
Less complexity on the handle key function
|
2021-01-06 17:00:43 +01:00 |
|
Yohann D'ANELLO
|
41548504de
|
Test ladders
|
2021-01-06 16:09:53 +01:00 |
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Yohann D'ANELLO
|
a48e6325fe
|
Add log message when the player switches floor
|
2021-01-06 15:55:44 +01:00 |
|
Eichhornchen
|
15ef6af998
|
Put the texturepack in alphabetical order again.
|
2021-01-06 15:49:54 +01:00 |
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Yohann D'ANELLO
|
4cd4bc9005
|
Display the current floor in the StatsDisplay
|
2021-01-06 15:17:02 +01:00 |
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Yohann D'ANELLO
|
d06a405120
|
Use a key to use ladders
|
2021-01-06 14:55:16 +01:00 |
|
Eichhornchen
|
2dc178d67c
|
Merge branch 'equipment' into doc
|
2021-01-06 14:49:09 +01:00 |
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Eichhornchen
|
77d501c389
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Merge branch 'master' into doc
|
2021-01-06 14:39:23 +01:00 |
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eichhornchen
|
4ad7d6c37c
|
Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
|
2021-01-06 11:44:52 +01:00 |
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eichhornchen
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a9aeb9ca3a
|
Repaired the use functionnality of the main item, as well as the load system for Armor items.
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2021-01-06 11:13:17 +01:00 |
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eichhornchen
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f3fe04e13a
|
The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
|
2021-01-06 10:46:36 +01:00 |
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eichhornchen
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601062237d
|
Repairing part of the tests.
|
2021-01-05 19:50:25 +01:00 |
|
eichhornchen
|
424044a5e4
|
Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
|
2021-01-05 19:40:11 +01:00 |
|
eichhornchen
|
3ace133037
|
Critical hit chance is now displayed along with the other stats.
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2021-01-05 19:23:25 +01:00 |
|
eichhornchen
|
4bddf076ea
|
Fighting now takes into account the constitution. Closes #51
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2021-01-05 19:18:25 +01:00 |
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eichhornchen
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9b8dfb00da
|
Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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2021-01-05 19:08:29 +01:00 |
|
eichhornchen
|
9cb5c9157f
|
Linting
|
2021-01-05 10:59:17 +01:00 |
|
eichhornchen
|
bb77dab628
|
Fixed a error induced by the merge: creditsdisplay did not have an update function
|
2021-01-05 10:49:04 +01:00 |
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eichhornchen
|
7f63ab2357
|
Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
|
2021-01-05 10:27:39 +01:00 |
|
eichhornchen
|
6341f39fb0
|
Linting
|
2021-01-05 10:20:55 +01:00 |
|
eichhornchen
|
c378eead74
|
Fixed the game loading tests : removed trumpets from the test.
|
2021-01-05 10:11:55 +01:00 |
|
eichhornchen
|
f821fef430
|
added tests
|
2021-01-05 09:38:49 +01:00 |
|
eichhornchen
|
c329150aac
|
Linting again
|
2020-12-31 17:15:24 +01:00 |
|
eichhornchen
|
73952a42f3
|
Added tests for familiars
|
2020-12-31 15:43:38 +01:00 |
|
eichhornchen
|
8e0b8d4fee
|
Added a test for lines 106-107 of game.py
|
2020-12-31 15:16:40 +01:00 |
|
eichhornchen
|
7cd4721daa
|
linting
|
2020-12-31 15:00:20 +01:00 |
|
eichhornchen
|
de3aba396d
|
Re-changed familiar's inheritance from friendlyEntity to FightingEntity (just a leftover from debug)
|
2020-12-31 14:51:17 +01:00 |
|
Yohann D'ANELLO
|
663fc0eecd
|
Better teleport
|
2020-12-26 21:13:17 +01:00 |
|
Yohann D'ANELLO
|
6b7f8867fa
|
Tile colors can be overwritten
|
2020-12-26 14:02:35 +01:00 |
|
Yohann D'ANELLO
|
9a56b4d7e9
|
Navigate through different maps while climbing ladders
|
2020-12-26 01:08:43 +01:00 |
|
Yohann D'ANELLO
|
8636d571b5
|
Add ladders in the map
|
2020-12-26 00:52:47 +01:00 |
|
Yohann D'ANELLO
|
ad5ae22e5f
|
Manage multiple maps in one game
|
2020-12-26 00:45:17 +01:00 |
|
eichhornchen
|
505e0a4efb
|
Fixes issue #54, repaired the attribution of the familiars' target
|
2020-12-21 14:23:58 +01:00 |
|
Yohann D'ANELLO
|
8afa082708
|
Add Python 3.6 and 3.10 support, fixes #53
|
2020-12-20 18:02:39 +01:00 |
|
Yohann D'ANELLO
|
ed6457e94d
|
Test credits menu
|
2020-12-18 23:39:56 +01:00 |
|
Yohann D'ANELLO
|
4b174f26e4
|
Better colors
|
2020-12-18 23:36:08 +01:00 |
|
Yohann D'ANELLO
|
411744bf10
|
Add credits menu, see #42
|
2020-12-18 22:24:41 +01:00 |
|
eichhornchen
|
ea5f5c1428
|
Added an original text art to serve as the project's logo.
|
2020-12-18 21:30:16 +01:00 |
|
Nicolas Margulies
|
762bed888a
|
Working visibility (at least relatively good), but a few lines untested
|
2020-12-18 21:21:00 +01:00 |
|
Yohann D'ANELLO
|
c01307202a
|
Add shields to be more protected, see #48
|
2020-12-18 20:01:52 +01:00 |
|
Yohann D'ANELLO
|
b876dab156
|
Register Trumpet as savable entity
|
2020-12-18 18:13:39 +01:00 |
|
Yohann D'ANELLO
|
9aa684fb77
|
Use directly equipped items outside the inventory
|
2020-12-18 17:57:42 +01:00 |
|
Yohann D'ANELLO
|
9475725228
|
Save equipped item and armor
|
2020-12-18 17:50:26 +01:00 |
|
Yohann D'ANELLO
|
0394c5d15d
|
Linting
|
2020-12-18 17:46:38 +01:00 |
|
Yohann D'ANELLO
|
e1918ab066
|
tick function takes the player as argument
|
2020-12-18 17:40:52 +01:00 |
|
Yohann D'ANELLO
|
1b4612afd0
|
Swords add strength
|
2020-12-18 17:39:11 +01:00 |
|
Yohann D'ANELLO
|
fe769c4488
|
We can equip items
|
2020-12-18 17:30:03 +01:00 |
|
eichhornchen
|
dadafc84eb
|
Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
|
2020-12-18 17:29:59 +01:00 |
|
Nicolas Margulies
|
86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
|
2020-12-18 17:04:45 +01:00 |
|
Yohann D'ANELLO
|
77f52b6276
|
Screen is refreshed only when pads are all refreshed, fixes #50
|
2020-12-18 16:40:52 +01:00 |
|
Yohann D'ANELLO
|
5ae49e71ff
|
Display the amount of hazels in the store menu, closes #49
|
2020-12-18 15:36:25 +01:00 |
|
eichhornchen
|
8ecbf13eae
|
Being able to calculate paths is now a property of fighting entities.
|
2020-12-18 15:31:23 +01:00 |
|
Yohann D'ANELLO
|
46ce7c33bf
|
Merchant menu is updated through its update function, and does not access globally to the Game instance
|
2020-12-18 15:15:47 +01:00 |
|
Yohann D'ANELLO
|
85870494a0
|
More generic display update
|
2020-12-18 15:07:09 +01:00 |
|
Yohann D'ANELLO
|
b8d32b29c8
|
Test selling items
|
2020-12-18 02:17:06 +01:00 |
|
Yohann D'ANELLO
|
c55a7451e7
|
Display more precisely where we are in the store menu
|
2020-12-18 01:50:11 +01:00 |
|
Yohann D'ANELLO
|
9a556ba669
|
We can now buy items to merchants, closes #47
|
2020-12-18 01:05:50 +01:00 |
|
Yohann D'ANELLO
|
a5890a341d
|
Display inventory menu next to the merchant menu
|
2020-12-17 23:46:20 +01:00 |
|
Nicolas Margulies
|
62ce2b5c71
|
Merge remote-tracking branch 'origin/master' into lighting
|
2020-12-17 21:24:32 +01:00 |
|
Yohann D'ANELLO
|
a3e059a97b
|
Some required code mysteriously disappeared
|
2020-12-15 17:37:23 +01:00 |
|
eichhornchen
|
646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
|
2020-12-13 21:29:25 +01:00 |
|
Yohann D'ANELLO
|
599f75b676
|
Erase pad before resizing, fixes #45
|
2020-12-12 21:19:55 +01:00 |
|
Yohann D'ANELLO
|
7971a1f70e
|
Add waiting key, fixes #16
|
2020-12-12 18:12:37 +01:00 |
|
Yohann D'ANELLO
|
288a6ac2c9
|
Some translations were missing concerning sunflowers, fixes #44
|
2020-12-12 17:39:12 +01:00 |
|
Yohann D'ANELLO
|
73e1fac89a
|
Add title to boxes to have pretty boxes, fixes #28
|
2020-12-12 17:15:08 +01:00 |
|
Yohann D'ANELLO
|
8608ce346f
|
Add a small bomb exploding animation, fixes #31
|
2020-12-12 16:50:01 +01:00 |
|
Yohann D'ANELLO
|
04ae56e451
|
Higher abstraction level on addmsg, fixes #43
|
2020-12-12 13:46:45 +01:00 |
|
Yohann D'ANELLO
|
48318a91fe
|
Give more hazels to the player when testing the interaction with merchants
|
2020-12-11 21:19:25 +01:00 |
|
Yohann D'ANELLO
|
777668848e
|
Clicking on the main image changes its color
|
2020-12-11 21:17:21 +01:00 |
|
Nicolas Margulies
|
1cf5e7bd8b
|
First implementation of visibility, not tested, nor used for now
|
2020-12-11 19:23:21 +01:00 |
|
Yohann D'ANELLO
|
a4a10e340d
|
Test clicking on the merchant pad
|
2020-12-11 18:44:05 +01:00 |
|
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
|
Yohann D'ANELLO
|
f453b82a58
|
Test clicking on the screen
|
2020-12-11 18:33:47 +01:00 |
|
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
|
Yohann D'ANELLO
|
d9912cacad
|
Listen to mouse clicks in the main loop
|
2020-12-11 18:17:59 +01:00 |
|
Yohann D'ANELLO
|
45f420aaef
|
Linting
|
2020-12-11 18:17:08 +01:00 |
|
eichhornchen
|
e7f24c2371
|
The store menu now displays the price of objects, fixes #41
|
2020-12-11 18:08:10 +01:00 |
|
Yohann D'ANELLO
|
1afa397fec
|
Better interaction with inventory menu
|
2020-12-11 18:07:39 +01:00 |
|
Yohann D'ANELLO
|
089a247b2f
|
Maybe mouse clicks may use the game
|
2020-12-11 17:43:46 +01:00 |
|
Yohann D'ANELLO
|
d50f6701f4
|
Open a menu with the mouse
|
2020-12-11 17:40:56 +01:00 |
|
Yohann D'ANELLO
|
99352bc1d5
|
Test buying an item when we don't have enough of money
|
2020-12-11 17:28:16 +01:00 |
|
Yohann D'ANELLO
|
7179346e2b
|
Add a InventoryHolder superclass for player and merchants
|
2020-12-11 17:20:50 +01:00 |
|
Yohann D'ANELLO
|
98b5dd64a8
|
Linting
|
2020-12-11 17:06:30 +01:00 |
|
Yohann D'ANELLO
|
bbe37eab97
|
Listen for clicks, detect which display was clicked
|
2020-12-11 16:56:22 +01:00 |
|
eichhornchen
|
b9b776b7ad
|
Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
|
2020-12-11 16:49:17 +01:00 |
|
eichhornchen
|
7ba49277a9
|
Added a symbol for hazels in the ascii texturepack
|
2020-12-11 15:52:36 +01:00 |
|
Nicolas Margulies
|
01cc77e146
|
Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
|
2020-12-10 22:28:12 +01:00 |
|
Nicolas Margulies
|
cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
|
2020-12-10 22:21:09 +01:00 |
|
Yohann D'ANELLO
|
6d4c0b2ca3
|
Testing the merchant must handle two cases: the bought item is a heart or not
|
2020-12-09 17:04:29 +01:00 |
|
Yohann D'ANELLO
|
4dbd4f7912
|
Don't buy hearts, use them instant instead. Fixes #38
|
2020-12-09 16:57:46 +01:00 |
|
Yohann D'ANELLO
|
2d5a2e4c87
|
Display hazels in the StatsDisplay
|
2020-12-09 16:54:53 +01:00 |
|
Yohann D'ANELLO
|
56627f3e84
|
Reorder texture pack entries
|
2020-12-09 16:50:47 +01:00 |
|
Yohann D'ANELLO
|
05e79c14e3
|
Translate the settings entry that change the chat key
|
2020-12-09 15:45:50 +01:00 |
|
Yohann D'ANELLO
|
405ee895d8
|
When an item is bought, remove it from the merchant inventory. Fixes #37
|
2020-12-09 15:35:53 +01:00 |
|
Yohann D'ANELLO
|
19b82ff71a
|
Test merchants
|
2020-12-09 15:32:37 +01:00 |
|
Yohann D'ANELLO
|
657f4e5209
|
Remove dead code: friendly entities are fighting entities
|
2020-12-09 15:10:28 +01:00 |
|
Yohann D'ANELLO
|
cea015d015
|
In load&save test, force to have a merchant
|
2020-12-09 15:09:07 +01:00 |
|
Yohann D'ANELLO
|
39787861dc
|
Test sunflowers interaction
|
2020-12-09 15:05:19 +01:00 |
|
Nicolas Margulies
|
50d806cdcf
|
Working Dijkstra
|
2020-12-08 22:22:20 +01:00 |
|
Nicolas Margulies
|
7823a422b9
|
Start f new pathfinding, not working
|
2020-12-08 00:59:19 +01:00 |
|