squirrel-battle/squirrelbattle
eichhornchen 424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
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assets Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00
display Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
entities Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
locale We can now buy items to merchants, closes #47 2020-12-18 01:05:50 +01:00
tests Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
bootstrap.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
enums.py Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
game.py Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
interfaces.py Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
menus.py Test selling items 2020-12-18 02:17:06 +01:00
resources.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
settings.py Add waiting key, fixes #16 2020-12-12 18:12:37 +01:00
term_manager.py Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
translations.py Add spanish translation 2020-12-07 01:01:39 +01:00