Yohann D'ANELLO
a5890a341d
Display inventory menu next to the merchant menu
2020-12-17 23:46:20 +01:00
eichhornchen
646e0063be
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32 .
2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
599f75b676
Erase pad before resizing, fixes #45
2020-12-12 21:19:55 +01:00
Yohann D'ANELLO
288a6ac2c9
Some translations were missing concerning sunflowers, fixes #44
2020-12-12 17:39:12 +01:00
Yohann D'ANELLO
73e1fac89a
Add title to boxes to have pretty boxes, fixes #28
2020-12-12 17:15:08 +01:00
Yohann D'ANELLO
8608ce346f
Add a small bomb exploding animation, fixes #31
2020-12-12 16:50:01 +01:00
Yohann D'ANELLO
04ae56e451
Higher abstraction level on addmsg, fixes #43
2020-12-12 13:46:45 +01:00
Yohann D'ANELLO
777668848e
Clicking on the main image changes its color
2020-12-11 21:17:21 +01:00
Yohann D'ANELLO
a4a10e340d
Test clicking on the merchant pad
2020-12-11 18:44:05 +01:00
ynerant
53d090a9c8
Merge branch 'master' into 'mouse_interaction'
...
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
eichhornchen
9d3e8a9822
Merge branch 'village' into 'master'
...
Village
Closes #41 , #38 , #37 , #36 , and #18
See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO
45f420aaef
Linting
2020-12-11 18:17:08 +01:00
eichhornchen
e7f24c2371
The store menu now displays the price of objects, fixes #41
2020-12-11 18:08:10 +01:00
Yohann D'ANELLO
1afa397fec
Better interaction with inventory menu
2020-12-11 18:07:39 +01:00
Yohann D'ANELLO
089a247b2f
Maybe mouse clicks may use the game
2020-12-11 17:43:46 +01:00
Yohann D'ANELLO
d50f6701f4
Open a menu with the mouse
2020-12-11 17:40:56 +01:00
Yohann D'ANELLO
bbe37eab97
Listen for clicks, detect which display was clicked
2020-12-11 16:56:22 +01:00
eichhornchen
7ba49277a9
Added a symbol for hazels in the ascii texturepack
2020-12-11 15:52:36 +01:00
Nicolas Margulies
cc6033e8e4
New pathfinding that avoids most of the mobs getting stuck, closes #35
2020-12-10 22:21:09 +01:00
Yohann D'ANELLO
2d5a2e4c87
Display hazels in the StatsDisplay
2020-12-09 16:54:53 +01:00
Yohann D'ANELLO
56627f3e84
Reorder texture pack entries
2020-12-09 16:50:47 +01:00
Nicolas Margulies
50d806cdcf
Working Dijkstra
2020-12-08 22:22:20 +01:00
Nicolas Margulies
7823a422b9
Start f new pathfinding, not working
2020-12-08 00:59:19 +01:00
Yohann D'ANELLO
ca17bf424a
Inventory displays were not updated when the texture pack changed
2020-12-07 21:51:51 +01:00
Yohann D'ANELLO
57fab7db51
Linting
2020-12-07 21:22:06 +01:00
Yohann D'ANELLO
b24cc1877f
Merchant inventory is working!
2020-12-07 21:13:55 +01:00
eichhornchen
8540a8f354
Work in progress on printing a store menu. Its buggy though
2020-12-07 20:54:53 +01:00
eichhornchen
866af98fe4
Merging master into village, conflicts were solved
2020-12-06 11:43:48 +01:00
Yohann D'ANELLO
ea672272f5
Add body snatch potion
2020-12-05 14:20:58 +01:00
Yohann D'ANELLO
ca2ae15117
Stack items in the inventory, closes #29
2020-12-05 13:42:33 +01:00
Yohann D'ANELLO
a68b3a6d08
Display full inventory
2020-12-04 16:28:37 +01:00
Yohann D'ANELLO
fbfcd5dae0
Inventory title
2020-12-04 16:02:03 +01:00
Yohann D'ANELLO
067570fd1a
The inventory is a popup
2020-12-04 14:51:41 +01:00
Yohann D'ANELLO
39af791012
We can open an empty inventory!
2020-12-04 14:45:18 +01:00
Yohann D'ANELLO
29142cd91c
Merge remote-tracking branch 'origin/master' into village
...
# Conflicts:
# squirrelbattle/display/texturepack.py
# squirrelbattle/interfaces.py
2020-12-01 17:07:40 +01:00
Yohann D'ANELLO
d2d74c97a4
Settings menu was not translated
2020-11-27 22:19:41 +01:00
Yohann D'ANELLO
31b7ece449
Main menu width must be updated when the language got changed
2020-11-27 21:51:54 +01:00
Yohann D'ANELLO
c151e0f656
Menu items are translated
2020-11-27 21:44:17 +01:00
Yohann D'ANELLO
2498fd2a61
Translate strings
2020-11-27 20:42:19 +01:00
eichhornchen
fbd9f0045b
Friendly entities can now talk to the player, a sunflower entity was added to test this new feature. Related to issue #22
2020-11-27 18:38:48 +01:00
eichhornchen
d987e60006
Added some documentation for menudisplay
2020-11-27 18:00:54 +01:00
eichhornchen
3f301423fb
Added a menudisplay class for menus with a value such as the menu of the merchants
2020-11-27 17:54:55 +01:00
Yohann D'ANELLO
be9c726fa0
Display message in bold format
2020-11-27 17:54:31 +01:00
eichhornchen
bad56ba442
Added the merchants in the texturepack
2020-11-27 17:54:03 +01:00
Yohann D'ANELLO
fb8d8f033b
Popup border color is red
2020-11-27 17:52:26 +01:00
Yohann D'ANELLO
b7f61d9485
Close popup if there is a message
2020-11-27 17:35:51 +01:00
Yohann D'ANELLO
5cdb12e8a8
Display a message on a popup
2020-11-27 17:32:26 +01:00
Yohann D'ANELLO
0d3e33d960
Declare the license, we use GNU GPL
2020-11-27 16:33:17 +01:00
Yohann D'ANELLO
0c25dd4ffe
Display got broken
2020-11-27 14:04:51 +01:00
Yohann D'ANELLO
2690eb8760
Update FakePad to fix tests
2020-11-26 22:32:25 +01:00
Yohann D'ANELLO
0726a8db9e
A print instruction remains. It was rendered on the screen. Awkward...
2020-11-26 22:29:10 +01:00
Yohann D'ANELLO
1e48bd16b3
Erase pads instead of clearing them, fixes #21
2020-11-26 22:20:14 +01:00
Yohann D'ANELLO
3e7dabc94e
Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
2020-11-26 21:59:48 +01:00
Yohann D'ANELLO
f2f34bfbc6
Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20
2020-11-26 20:58:46 +01:00
Yohann D'ANELLO
ca03caf3ba
Don't render message on negative indexes
2020-11-26 20:35:10 +01:00
Yohann D'ANELLO
f2318ed308
Truncate messages if they are too large
2020-11-26 20:04:54 +01:00
Yohann D'ANELLO
8b187ec2b3
Use custom function to render a string message onto a pad
2020-11-26 12:35:52 +01:00
nicomarg
b6f5fe9364
Merge branch 'display-fixes' into 'master'
...
Display fixes see #15
Closes #15
See merge request ynerant/squirrel-battle!21
2020-11-20 18:27:50 +01:00
ynerant
23a2b4c0cf
Merge branch 'beaver-is-a-tiger' into 'master'
...
Beaver is a tiger
See merge request ynerant/squirrel-battle!24
2020-11-20 18:16:56 +01:00
Nicolas Margulies
b3df257103
Removed useless code
2020-11-20 18:12:30 +01:00
Nicolas Margulies
223c20e792
Linting
2020-11-20 18:09:39 +01:00
Nicolas Margulies
ca57fae19d
Reshaped the game layout using new lines and boxes
2020-11-20 18:07:09 +01:00
Nicolas Margulies
9ca6561bc3
Added a box element
2020-11-20 18:06:43 +01:00
Yohann D'ANELLO
fb3f3ee5e8
Beaver is a tiger
2020-11-20 18:02:08 +01:00
Nicolas Margulies
7e63607836
Added vertical and horizontal lines as display elements
2020-11-20 16:52:04 +01:00
Nicolas Margulies
62599ea72c
Clear menu pads before putting the new text in them, see #15
2020-11-20 16:05:21 +01:00
eichhornchen
84eebfd848
Merge branch 'test' into 'master'
...
Fix the display of the squirrel emoji on my debian (and maybe all debian distributions)
See merge request ynerant/squirrel-battle!22
2020-11-20 15:57:18 +01:00
eichhornchen
777f155d77
A test
2020-11-20 15:38:01 +01:00
eichhornchen
762fa9acd4
A test
2020-11-20 15:26:02 +01:00
Nicolas Margulies
1e5bb26f57
Test logs
2020-11-19 20:02:44 +01:00
Nicolas Margulies
589f825765
Added logs to the layout, clear logs on new game (tests still aren't fixed)
2020-11-19 12:55:06 +01:00
Nicolas Margulies
6e71146aa2
First pass on the logs
...
The newly-added logs manage a list of messages. Entities do register a
message to it when hitting each other. Display is created, but not yet
added to the layout actually displayed.
2020-11-19 12:03:05 +01:00
Yohann D'ANELLO
00f843754a
Use a ResourceManager to find assets
2020-11-19 02:49:59 +01:00
Yohann D'ANELLO
d92a5e1629
Add only one interrogation mark in settings menu
2020-11-19 02:47:36 +01:00
Yohann D'ANELLO
d0ee9ec562
Rename dungeonbattle to squirrelbattle
2020-11-19 02:18:16 +01:00